Summary: game addiction does not seem to cause depression or aggression in healthy people, but those with underlying depression and aggressive behaviors may turn to gaming as a form of escapism.
"Game Damage", World Health Organization classification of gaming disorder is based on a person's attitude towards games, not the time spent on games. Simply put, the game becomes a barrier when it starts to interfere with a person's healthy daily functions.
We know that over 2 billion people around the world play games, but less than 1% are considered to have gaming disorder.
The debate about the potential harm of games usually revolves around whether violence in games is that leads to violence in real life in . For this reason, there is no evidence at all. There is a certain correlation for in
, but these findings must be evaluated very carefully. For example, research shows that gamers who are already more socially sensitive or have mental health problems may be more sensitive to violence in the game.
We know that over 2 billion people around the world play games, but less than 1% are considered to have gaming disorder.
The debate about the potential harm of games usually revolves around whether violence in games is that leads to violence in real life in . For this reason, there is no evidence at all. There is a certain correlation for in
, but these findings must be evaluated very carefully. For example, research shows that gamers who are already more socially sensitive or have mental health problems may be more sensitive to violence in the game.
cuts off the game may make it harder to cope with
is usually young people, i.e. young people, who are often thematic research to investigate the potential harm of games. This is an important factor in solving the results of this study.
Adolescent is more likely to be a complex and worrying period than other stages in life. Therefore, it is no surprise that the more common problem games in this group are.
But again, this is not the same as the driving force behind the game itself becoming a trouble for young people.
In the case where the game is used as a coping mechanism - this is forcibly removed from their lives - they may feel more desperate or lost.
What we don't know - and what you can do
Most importantly, there is no evidence that the game itself can cause aggression or depression in young people. The reality is as subtle as ever.
We still don't fully understand how game problems are associated with various other factors in one's life. We need more balanced and in-depth research to solve this problem.
We lack experts who specifically solve gaming barriers. Globally, we lack consensus on how problem games can and should be classified, or even if they should be considered a disease.
For parents who may be worried about their children's playing habits, one way may be to play some games with their children and discuss without judgment.