Game Information Game Type: Role Playing Developer: GAMEFREAK Publisher: Nintendo Game Introduction: Pokémon Let's Go!

2025/06/1009:42:41 hotcomm 1784

Game Information Game Type: Role Playing Developer: GAMEFREAK Publisher: Nintendo Game Introduction: Pokémon Let's Go! - DayDayNews

Game information

Game Information Game Type: Role Playing Developer: GAMEFREAK Publisher: Nintendo Game Introduction: Pokémon Let's Go! - DayDayNews

Game type: Role-playing

Developer: GAME FREAK

Publisher: Nintendo

Game introduction: Pokémon Let's Go! Pikachu (Japanese ポケットモンスター Let's Go! ピカチュウ, English Pokmon: Let's Go, Pikachu!) and Pokémon Let's Go! Ibrahimovic (Japanese Pokmon: Let's Go, Eevee!) are two Pokmon series games, which are remakes based on Pikachu.

Introduction: is a remake of the classic Pikachu version of the past generation. In addition to completely retaining the original plot, this work has more changes to focus on the game system, and these changes are drastic compared to the basically unchanged plot.

(This article is a review of the "Pokémon Go! Ibrahimovic" version, but since the two games are almost no different, it can be roughly equivalent to the review of the Pikachu version, and I have never played Pokémon GO, so I will not evaluate this game from the perspective of mobile game players, and the article will not mention too much of the elements of Pokémon GO.)

* Each part of the article is full of the author's subjective views. The color of the paragraph title represents the author's attitude towards certain content and settings of this game

likes : Modo, Modo, this setting is so great!

Floor : Sloppy? Depend on your own opinion? Still room for improvement?

step on : It's so bad, I don't want to see the next work!

author self-described Pokémon enthusiasts, the battle party before gen4, the cloud player party of gen5-gen7, I always like Menas and Xishi Hairen

− Pokémon game family portrait...

Game Information Game Type: Role Playing Developer: GAMEFREAK Publisher: Nintendo Game Introduction: Pokémon Let's Go! - DayDayNews

review text LET'S GO's Pokémon system - advanced innovation or too big to pull O?

actually wanted to describe this aspect as innovation when I first wrote it, but just like the title of the paragraph, this seemed to be a matter of opinion.

capture: 's wild Pokémon has become a "bright thunder" that can be seen directly. It is one of the most iconic innovations, and it is not an exaggeration to say that it is a major evolution. But at the same time, the battle of wild Pokémon was cancelled, and instead it was similar to Pokémon GO's direct ball capture. Through the chain mechanism, the more the same Pokémon conquered at the same place, the greater the chance of meeting high-individual Pokémon and alien-colored Pokémon, and there will be rare Pokémon that are not usually seen. The experience value obtained by capturing Pokémon through the chain mechanism is beyond your imagination. Faced with powerful Pokémon, such as Karbie, Three Birds, Super Dream , players need to defeat Pokémon first before they can capture it. This game can lock in the character of encountering Pokémon on the same day by talking to NPC, which is also a great setting for players.

Game Information Game Type: Role Playing Developer: GAMEFREAK Publisher: Nintendo Game Introduction: Pokémon Let's Go! - DayDayNews

Game Information Game Type: Role Playing Developer: GAMEFREAK Publisher: Nintendo Game Introduction: Pokémon Let's Go! - DayDayNews

Wild Pokémon Capture

Game Information Game Type: Role Playing Developer: GAMEFREAK Publisher: Nintendo Game Introduction: Pokémon Let's Go! - DayDayNews

100 consecutive captures

Game Information Game Type: Role Playing Developer: GAMEFREAK Publisher: Nintendo Game Introduction: Pokémon Let's Go! - DayDayNews

flashing Bibi Bibi

Culture: has collection and culture, before it was the cultivation effort ( If you don’t know what hard work is, please Baidu on your own. I won’t go into details here). This work is about cultivating awakening. Although it is a thing that changes soup and no medicine, after all, the purpose is to make your Pokémon stronger. But in terms of method, from the previous jungle monster fighting trainers playing small games, the island has now become a simpler and more crude eating candy - by sending a large amount of unused Pokémon to , Damu Doctor for candy that strengthens Pokémon's abilities (feeding dog food). Unlike the previous setting of the 252 efforts (actually increasing the single panel value of 63) and the total of 510 efforts (actually increasing the panel value of 127), each ability of this game can be increased by up to 200 through sugar feeding. It is difficult to evaluate the quality of this change, but it may be difficult for players who are used to the previous game settings to accept it for a while.

Game Information Game Type: Role Playing Developer: GAMEFREAK Publisher: Nintendo Game Introduction: Pokémon Let's Go! - DayDayNews

Game Information Game Type: Role Playing Developer: GAMEFREAK Publisher: Nintendo Game Introduction: Pokémon Let's Go! - DayDayNews

Improve Pokémon's ability through candy

Battle: This game only retains NPC battles and faces powerful Pokémon battles. When fighting with NPCs, with the increase in intimacy with Pokémon, you can use "magic skills" in animations such as "support", "aim at weaknesses" and "does". At the same time, due to the existence of awakening values, the difficulty of PVE suddenly decreases.

PVP online battle is simple, and the two modes of singles and doubles are retained. Players can choose a free mode where both sides have real levels and awakening values ​​or a standard mode where both sides have level 50.

Game Information Game Type: Role Playing Developer: GAMEFREAK Publisher: Nintendo Game Introduction: Pokémon Let's Go! - DayDayNews

From the ability value, it can be seen that the awakening value does not exist in standard mode

local two-player mode: can share JoyCon with friends (my own little left or small right), which allows two players to take risks in the same game.

collection and cultivation of battles has always been the iron triangle element of Pokémon games. There is an inseparable connection between the three. It can even be said that this is the basis for the world of Pokémon. This game completely cuts off the wild battles in the previous game and changes them to direct capture, and greatly improves the role of this setting in the game. From the perspective of gameplay, or from the perspective of the new game modes that are mainly promoted in this game, it seems that this change is understandable; indeed, the new setting of somatosensory capture does make the process of capturing Pokémon more real and interesting, and continuous capture can easily make people fall into obsession and can't stop at all. For example, I have been trying to continuously capture certain Pokémon recently. But after careful reflection, looking at the basic/background settings of the entire game seem to be missing something in this game. Let us recall that the reason why players used to dislike jungle monsters was inefficient. Without the need to cultivate hard work, too low experience caused no one to spend time fighting those wild monsters on the streets; and in this game, without the setting of laying eggs, players are keen to capture continuously because of efficiency - faster upgrade speed and higher top-quality appearance rate. In summary, it is nothing more than that players have never played jungle to only play jungle, which means they jump from one extreme to another.

So to be fair, both before and now seem to be too extreme. Ming Lei is a very good setting. He makes the Pokémon world appear more real, but the benefits of directly canceling wild battles and greatly enhancing the capture are also overkill. I really hope that starting from this version, Pokémon's "Minglei" will be retained forever, but at the same time, I hope that the GF Society should consider more reasonable and more humane in terms of setting cultivation.

"smartphone" era

Since the birth of Pokémon Games, the computer setting in the PC center has continued to the latest masterpiece - "Pokémon: The Ultimate Day/The Ultimate Moon". As long as there are more than 6 Pokémon on you, the excess Pokémon will be directly stored on the computer in the PC center. If you want to remove or deposit Pokémon, this series of operations must be operated on the computer in the PC center. In this work, the Elf Storage System has ushered in a real innovation. Players no longer need to go to the PC center to perform this series of operations. The related operations can be performed in the backpack. Whether it is storage or withdrawal or identifying quality, it becomes very convenient. However, given that it is a new function, there are still many imperfections. The lack of locking of the elves leads to the risk of error deletion. Too many menu levels lead to multiple clicks to return (4 times B/Y is required to return to the game interface from the elves state interface). In short, this setting does provide great convenience. I have to sigh that whether it is reality or in the game, mobile devices have penetrated into all aspects of life.

The Vital Pokémon World

1. The improvement of function makes the Pokémon world more colorful, and the "Minglei" mentioned above also makes the world more vibrant, and the size of Pokémon is more refined

Game Information Game Type: Role Playing Developer: GAMEFREAK Publisher: Nintendo Game Introduction: Pokémon Let's Go! - DayDayNews

Evergreen Forest

Game Information Game Type: Role Playing Developer: GAMEFREAK Publisher: Nintendo Game Introduction: Pokémon Let's Go! - DayDayNews

battle size comparison

Game Information Game Type: Role Playing Developer: GAMEFREAK Publisher: Nintendo Game Introduction: Pokémon Let's Go! - DayDayNews

headless Arora Coconut Egg Tree

2.GF has put a lot of effort into partner Pokémon. The evolution of the game screen makes Pokémon's performance more vivid. Here I have to sigh that Ibrahimovic is so fucking cute!

Game Information Game Type: Role Playing Developer: GAMEFREAK Publisher: Nintendo Game Introduction: Pokémon Let's Go! - DayDayNews

Game Information Game Type: Role Playing Developer: GAMEFREAK Publisher: Nintendo Game Introduction: Pokémon Let's Go! - DayDayNews

Game Information Game Type: Role Playing Developer: GAMEFREAK Publisher: Nintendo Game Introduction: Pokémon Let's Go! - DayDayNews

Game Information Game Type: Role Playing Developer: GAMEFREAK Publisher: Nintendo Game Introduction: Pokémon Let's Go! - DayDayNews

Game Information Game Type: Role Playing Developer: GAMEFREAK Publisher: Nintendo Game Introduction: Pokémon Let's Go! - DayDayNews

Game Information Game Type: Role Playing Developer: GAMEFREAK Publisher: Nintendo Game Introduction: Pokémon Let's Go! - DayDayNews

Game Information Game Type: Role Playing Developer: GAMEFREAK Publisher: Nintendo Game Introduction: Pokémon Let's Go! - DayDayNews

Game Information Game Type: Role Playing Developer: GAMEFREAK Publisher: Nintendo Game Introduction: Pokémon Let's Go! - DayDayNews

Game Information Game Type: Role Playing Developer: GAMEFREAK Publisher: Nintendo Game Introduction: Pokémon Let's Go! - DayDayNews

does not admit that Ibrahimovic's cuteness is not objective

3. The following system of this game is more in line with its own game settings. In addition to its partners Pokémon Ibrahimovic or Bikachu, players can also take an extra Pokémon shopping or riding.

Game Information Game Type: Role Playing Developer: GAMEFREAK Publisher: Nintendo Game Introduction: Pokémon Let's Go! - DayDayNews

The action of the Wonderful Frog Flower is to jump around like a toad

Game Information Game Type: Role Playing Developer: GAMEFREAK Publisher: Nintendo Game Introduction: Pokémon Let's Go! - DayDayNews

Geng Gui is to float around

Game Information Game Type: Role Playing Developer: GAMEFREAK Publisher: Nintendo Game Introduction: Pokémon Let's Go! - DayDayNews

The brutality in the water

Game Information Game Type: Role Playing Developer: GAMEFREAK Publisher: Nintendo Game Introduction: Pokémon Let's Go! - DayDayNews

Fossil Winged Dragon can be used as a mount in the sky

Game Information Game Type: Role Playing Developer: GAMEFREAK Publisher: Nintendo Game Introduction: Pokémon Let's Go! - DayDayNews

However, this follower system still has a very stupid bug. The follower Pokémon is actually stuck in many places by the terrain

4. This work basically completely replicates the music of the first generation, which is generally satisfactory, and several of the adaptations have very high quality. I personally think that the best adaptation is the BGM of Kuye City, which exudes a refreshing sea breeze from the music.

lackluster content

has to be mentioned here, and I have to talk about some shortcomings. As a replica of "Pokemon Pikachu", this work basically completely copied the content of in . Even the number of Pokemon is loyal to the original work 151 (+2). There is nothing in the national picture book from the Chrysanthemum Leaf at No. 152 to the Jeraora at No. 807. Well, in the end, there are two more nuts that are not related to most domestic players. The plot of the first week is basically unchanged, and in the second week, the Pokémon trainer challenge has been added. This setting seems to me to be extremely boring and fun. Compared with the replica works of previous generations, from "Pokemon Fire Red/Leaf Green" on GBA to "Pokemon Heart Gold/Silver" on NDS to "Pokemon Omega Ruby/Alpha Sapphire", each generation of replica works has a large amount of new content in it while retaining and optimizing the original plot. On the other hand, the content of the second week is very difficult to describe.

Not only does the game plot have no outstanding features, but many important settings in the previous game have been cut off: there is no day and night system, weather system, fishing, carrying items, characteristics, and Z moves are even more impossible. If this game is aimed at the audience, it is understandable to cancel some complex settings, but is it not appropriate to have so many important settings not retained?

Handheld or host - neither one can be satisfied with

Since it is a review of switch games, we naturally have to talk about the two manifestations of TV mode and handheld mode separately. Unfortunately, both modes of this game have more or less problems.

TV mode: In TV mode, all operations can be completed through a single handle, which is very convenient. You can even eat snacks with one hand and play Pokémon with the other, but there are still some problems with the somatosensory of this game. If Pokémon runs around or appears in the corner of the screen when catching it, it will add a lot of trouble.

Handheld Mode: Handheld Mode’s biggest feeling is that it is still frame loss in addition to frame loss. Whether you enter a complex scene (have you ever felt the lag in the evergreen forest), the moment you open your backpack, or the interaction with your partner Pokémon, you will feel a significant frame rate drop.Of course, the handheld mode still has certain advantages. When capturing those ADHD PMs, you can easily aim when throwing the ball through the somatosensory function. But if you are not in a stable environment, this is the literal meaning, such as in the subway, in a car or in an earthquake, then don’t use the handheld to capture Pokémon. The offset and jitter of the picture will drive you crazy. And because of the 3DS operating habits left in the past, I still involuntarily touch the screen when playing in handheld mode, but it is useless.

peripheral Pornball : Since the Pornball has not been purchased, the experience of using Pornball is pigeon. Afterwards, add

" Flying Free" is still a dream

I believe that many Pokémon fans have a deep impression of the opening remarks of each Pokémon movie version

Pokémon, referred to as Pokémon, is an incredible creature on this planet. They can be seen in the air, in the water, on the earth, and in all places in the world...

Game Information Game Type: Role Playing Developer: GAMEFREAK Publisher: Nintendo Game Introduction: Pokémon Let's Go! - DayDayNews

screenshot from "Pokemon Theater Version: Destruction Cocoon and Princess Tienhe of the Mineral Kingdom"

The original Pokemon map is probably just a plane to describe it as a spatial level. In the game, whether it is the peak or the sea, it exists in such a only plane, and the Pokemon we meet only appears randomly in the grass, cave, or water surface of the map.

When it was the Red Sapphire period, the main stage moved to Fengyuan area with a large number of waters. The first diving setting introduced gave the Pokémon game map a three-dimensional level for the first time. Players can dive into the sea and travel in the underwater world. The mythical beasts of this game, Gulado and Gaioca are also Pokémon closely related to sea and land. But unfortunately, the underwater world is only the size of a palm, and the Pokémon we encounter is also in the seaweed underwater. This setting seems to be quite useless now.

draws the perspective closer. In the past, many players would have complained about why they cannot fly freely on Pokémon like animation in the game. After 11 years (Pokémon Red/Sapphire was released on August 1, 2003, and Pokémon Omega Ruby/Alpha Sapphire was released on May 7, 2014), the game's map space has once again ushered in an evolution. In Pokémon ORAS, free flying appeared for the first time. Players use the super evolutionary form of Lati Oslatias to fly in the sky. In Pokémon LET’S GO, this system was preserved. Of course, since this game is not a complete large map, there are air walls everywhere on the map, the flight of this game is actually just an extra plane of travel, which cannot be raised or down, and it is even more impossible to do somersaults and turn around like ORAS. At the same time, the method of disbanding the mount is still extremely troublesome. In general, this system is far from the ideal form, and there is still a long way to go for the GF club with limited technical strength.

, please mention it: Super Evolution (MEGA Evolution) lazy

Although this game cancels the carrying props, it retains the setting of super evolution. The super evolution in the previous game requires that a specific Pokémon wear the corresponding Super evolution fossil . In this game, as long as the corresponding super evolution fossil exists in the package, a specific Pokémon can choose super evolution in the battle. However, this game is lazy in super evolution, and it is not an exaggeration to say it is fooling around. In the plot, after playing N gyms, the protagonist suddenly got the evolution key stone given by Dr. Damu, and then he suddenly mastered this magic skill in a confused way. The plot of super evolution basically has no explanation at all.Forget it, there is no evolution fossil on Pokémon, and the keystone on the trainer are gone, and the animation of turning on the keystone on evolution is gone. Except for the evolution scene that is exactly the same as the previous work, all other content about super evolution has been cut off. Fortunately, players who are not particularly familiar with Pokémon, will it be a bit confusing to suddenly insert such a setting for you?

Game Information Game Type: Role Playing Developer: GAMEFREAK Publisher: Nintendo Game Introduction: Pokémon Let's Go! - DayDayNews

Where is your key stone?

Game Information Game Type: Role Playing Developer: GAMEFREAK Publisher: Nintendo Game Introduction: Pokémon Let's Go! - DayDayNews

s super ring-Vladali

Game Information Game Type: Role Playing Developer: GAMEFREAK Publisher: Nintendo Game Introduction: Pokémon Let's Go! - DayDayNews

s super pendant-Kalunai

Game Information Game Type: Role Playing Developer: GAMEFREAK Publisher: Nintendo Game Introduction: Pokémon Let's Go! - DayDayNews

s super glasses-Chicangsong

Game Information Game Type: Role Playing Developer: GAMEFREAK Publisher: Nintendo Game Introduction: Pokémon Let's Go! - DayDayNews

s super anchor-shuiwutong

s0Game Information Game Type: Role Playing Developer: GAMEFREAK Publisher: Nintendo Game Introduction: Pokémon Let's Go! - DayDayNews

Super crown - Liuqia

Game Information Game Type: Role Playing Developer: GAMEFREAK Publisher: Nintendo Game Introduction: Pokémon Let's Go! - DayDayNews

Super gloves - Keerni

Game Information Game Type: Role Playing Developer: GAMEFREAK Publisher: Nintendo Game Introduction: Pokémon Let's Go! - DayDayNews

Super pendant - Fully filled

Game Information Game Type: Role Playing Developer: GAMEFREAK Publisher: Nintendo Game Introduction: Pokémon Let's Go! - DayDayNews

Super pendant - Xiaoyao

Game Information Game Type: Role Playing Developer: GAMEFREAK Publisher: Nintendo Game Introduction: Pokémon Let's Go! - DayDayNews

Super bracelet - Xiaoyao ml2

Game Information Game Type: Role Playing Developer: GAMEFREAK Publisher: Nintendo Game Introduction: Pokémon Let's Go! - DayDayNews

super wrist guards-Yu Shu

Game Information Game Type: Role Playing Developer: GAMEFREAK Publisher: Nintendo Game Introduction: Pokémon Let's Go! - DayDayNews

super bracelet-Yu Shu

Game Information Game Type: Role Playing Developer: GAMEFREAK Publisher: Nintendo Game Introduction: Pokémon Let's Go! - DayDayNews

super ring-Salina

Game Information Game Type: Role Playing Developer: GAMEFREAK Publisher: Nintendo Game Introduction: Pokémon Let's Go! - DayDayNews

super ring-Calum

super collar pin-Dawu

super collar pin-The key stone installation device in the previous work is This game does not have

and add some settings that are not easy to classify but are crazy

1. Although the picture of this game is good, the map is still square. When you stand in the upper right/lower/higher left/lower of the npc, they are not afraid of you. You

2. You need to press one by one for feeding candy, and you almost press jc. Can't you add a setting of 10 points of ability to feed at a time?

3. There are problems with the following system, but there are still problems with the riding system. What is the trouble of the up and down mounts at any time? There is still more effort in the model.

4. The deterioration of the dressing system, the clothes the protagonist can choose are basically carved from the same mold. It is too lazy to sell it after changing the pattern (Where is the Rockets women's short skirt?)

5. After replenishing

Finally, I will talk about the slightest feelings and touches in this game

Finally, I can enter the Chinese name in the game, and I want to give this game a thumbs up for the excellent translation

Game Information Game Type: Role Playing Developer: GAMEFREAK Publisher: Nintendo Game Introduction: Pokémon Let's Go! - DayDayNews

full of emotions

Game Information Game Type: Role Playing Developer: GAMEFREAK Publisher: Nintendo Game Introduction: Pokémon Let's Go! - DayDayNews

0 million years of light-year meme

Game Information Game Type: Role Playing Developer: GAMEFREAK Publisher: Nintendo Game Introduction: Pokémon Let's Go! - DayDayNews

Geng Gui vs Nidolino

Game Information Game Type: Role Playing Developer: GAMEFREAK Publisher: Nintendo Game Introduction: Pokémon Let's Go! - DayDayNews

seems to be Yuanzhu City?

The topic of death in the Pokémon world is still very heavy. If you carefully savor the plot of Pokémon Tagalagala can still bring a touch of touch

summary score For an old player who is familiar with the Pokémon series, this game has one or another unsatisfactory aspects. Compared with some innovative elements, it may be more obvious to the shortcomings of the game; for a player who has never been exposed to or has no understanding of the Pokémon series, this game may be a very suitable work for a generation. Through simple capture and cultivation, you can quickly get fun from the game; so I hope that this generation can play a role that connects the past and the future in the history of Pokémon development. Some excellent settings can be retained, and some debatable parts can be eliminated or improved. In short, this game is still a certain distance from the excellent Pokémon game in my mind.

But since it is the end, let’s talk about something relaxed. No matter what, it is a good thing to be able to play such a high-definition replica! Thinking about the new GEN8 series in a year, I’m a little excited!

So say--

Game Information Game Type: Role Playing Developer: GAMEFREAK Publisher: Nintendo Game Introduction: Pokémon Let's Go! - DayDayNews

It's great to be able to meet Pokémon!

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