In the more than ten years since e-sports officially became China's 99th sports competition in 2003 to today, the market size of China's e-sports industry has exceeded 165 billion yuan. The development of e-sports is no longer limited to big cities such as Beijing, Shanghai, Guan

2024/06/1000:24:32 news 1403
In the more than ten years since e-sports officially became China's 99th sports competition in 2003 to today, the market size of China's e-sports industry has exceeded 165 billion yuan. The development of e-sports is no longer limited to big cities such as Beijing, Shanghai, Guan - DayDayNews

In the more than ten years since e-sports officially became China's 99th sports competition in 2003 to today, the market size of China's e-sports industry has exceeded 165 billion yuan. The development of e-sports is no longer limited to big cities such as Beijing, Shanghai, Guangzhou and Shenzhen. Starting in 2020, Xi'an has won the "E-Sports City of the Year" award for two consecutive years and has become one of the first-tier e-Sports cities in the country.

Recently, a reporter from Huashang Daily visited the Qujiang New District E-Sports Industrial Park and learned that the Xi'an Qujiang Ten Thousand People Sports Center, the largest main venue in the park, has been completed and will be put into use soon. By then, it will fill the gap in the large-scale cultural and sports venues in Qujiang New District and become a new cultural landmark.

Completing functional shortcomings in urban areas

Or becoming a new landmark

Although young people today are keen to watch online concerts, experiencing the chorus of thousands of people in person is an unforgettable experience that has not been experienced in many years. Xi'an currently has only a handful of venues that can accommodate more than 10,000 people for performances, and due to weather and other factors, some performances cannot be held as scheduled.

Qujiang Ten Thousand People Athletic Center is located in of Qujiang Phase 2, south of Chunlin 4th Road, and is fully built indoors. The main stadium has 10,415 seats. The center of the ground floor is used as the competition floor, the second floor is the middle area bleacher layer, the third floor is the VIP box layer, and the fourth floor is the high area bleacher layer. After it is put into use, it will undertake domestic and foreign Class A sports events, comprehensive performing arts, exhibitions, e-sports and other large-scale indoor activities, injecting new energy into the cultural undertakings of Qujiang New District.

It is worth mentioning that the second phase of Qujiang Cultural and Sports Park adjacent to Qujiang Ten Thousand Ten Thousand Athletics Center is also under construction. The park will be completed and put into use by the end of 2022. It will be connected with a 15-minute fitness circle and a 4,000-square-meter music lawn square. It can host music festivals, outdoor symphonies and various parent-child entertainment activities, which will greatly meet the cultural, leisure and entertainment needs of surrounding residents.

Policy implementation continues to increase

The future of the e-sports industry is promising

As early as the Xi'an E-sports Industry Summit held in 2017, industry insiders said that Xi'an has millions of college students and has a very good e-sports foundation. The development of e-sports Competitive industry advantages are greater. In 2018, Qujiang New District issued the "Plan for Bringing E-Sports People Home", and in 2020, it issued "Several Policies of Xi'an Qujiang New District on Supporting the Development of the E-Sports Game Industry (Revised Version)". At the beginning of this year, Xi'an WE King of Glory KPL's offline home court settled in Xi'an Qujiang E-sports Center. Xi'an became the first city in the country to gather three major e-sports professional leagues (LPL, KPL, and PEL) in one city.

At present, Qujiang New District has formed a complete upstream and downstream industrial chain covering game research and development, event organization, e-sports clubs, e-sports live broadcasts, e-sports cultural and creative industries, and park carriers, becoming a new step in the development of China's e-sports industry. Highlands. In particular, the construction of Qujiang E-sports Industrial Park aims to create a new business model of "e-sports + pan-entertainment", using the five major elements of "e-sports, ecology, sports, youth, and entertainment" to create the most fashionable and dynamic industry in the country. International new economic industry demonstration zone.

From the built Xi'an Qujiang E-sports Center to the completion of the main venue of the Qujiang Ten Thousand Ten Thousand People Athletic Center, the corresponding support policies and superior park environment have made Pei Le, the founder of Xi'an WE E-sports Club, feel that he is from his hometown. Full of sincerity, "E-sports is the biggest way to attract traffic. We hold multiple competitions every year, with more than 1,000 spectators in each game. In the future, I hope that tourists will not only come to see Terracotta Warriors and the Everlasting City of the Tang Dynasty, but also come to our song Take a look at the WE Main Arena and Ten Thousand People Competition Center in Jiang Esports Industrial Park. "

iResearch recently released the "2022 China Esports Industry Research Report." The report shows that with the continued increase in support policies for the e-sports industry and the rebound in the capital investment market, as well as the continued development of competitive games by major game manufacturers to enrich the e-sports game content market, the cross-border integration of e-sports with more scenarios is also More new "e-sports +" life formats will be hatched, allowing e-sports to be more closely integrated with users' lives. It is believed that in the near future, the development of Xi'an's e-sports industry, represented by Qujiang New District, will rapidly enter the era of "Glory of Kings".Chinese Business News reporter Chen Jianhua

Do you know

What is e-sports?

E-sports is a sports event in which electronic game competitions reach the "competitive" level.

E-sports is a competition between people that combines intelligence and physical strength using electronic devices as sports equipment. Through e-sports, participants can exercise and improve their thinking ability, reaction ability, limb coordination and willpower, and cultivate team spirit. Professional e-sports also has high physical requirements.

E-sports is also a profession, similar to non-electronic game competitions such as chess. On November 18, 2003, the State Sports General Administration officially approved e-sports as China's 99th official sports competition.

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