1.0 is too fuzzy, 2.0 is too sharp: NVIDIA DLSS anti-aliasing added sharpness adjustment

2020/04/0512:54:03 technology 261

With the birth of the Turing architecture, NVIDIA has created a new deep learning anti-aliasing DLSS based on AI artificial intelligence, but the original technology has the disadvantages of too high training costs and easy blurring of the picture, and there are not many games supported.

Recently, DLSS has been upgraded to the new version 2.0, which can train across games uniformly. The image quality is higher and supports different modes. The graphics card and resolution scalability are also better. However, while solving the problem of easy blurring of the previous generation pictures, sometimes it is Too sharp, a bit overkill.

1.0 is too fuzzy, 2.0 is too sharp: NVIDIA DLSS anti-aliasing added sharpness adjustment - DayDayNews

In fact, NVIDIA is also prepared for this problem. DLSS 2.0 adds support for sharpness adjustment. Game developers and players can choose the sharpness of DLSS anti-aliasing according to the actual situation to avoid being too blurry or too sharp.

However, since DLSS 2.0 has just been released, developers are still learning to adapt, and the sharpness adjustment function has not yet been opened to the public.

NVIDIA said that is currently calibrating user-controllable sharpness adjustment settings to combine with the internal sharpness generated by the DLSS deep neural network, allowing users to have more autonomous control while ensuring that high-quality game images are always output , So this function is currently only an internal debugging function, and it is turned off by default.

From the exposure development interface, the adjustment range of DLSS sharpness should be 0-1, accurate to two decimal places , which is 0.94 in the figure.

1.0 is too fuzzy, 2.0 is too sharp: NVIDIA DLSS anti-aliasing added sharpness adjustment - DayDayNews

NVIDIA applied deep learning research senior scientist Edward Liu also confirmed that if did not provide corresponding menu options in "Control", sharpness adjustment can actually be opened to players, and he has conveyed this need to the development team, and strive for Update and join as soon as possible.

Up to now, the four games "Robot 5: Mercenary", "Control", "Fly to the Moon", and "German Headquarters: New Blood" have embraced NVIDIA DLSS 2.0, one of the most popular game engines in the world. Unreal 4 also supports DLSS 2.0.

1.0 is too fuzzy, 2.0 is too sharp: NVIDIA DLSS anti-aliasing added sharpness adjustment - DayDayNews

DLSS close compared with the effect of 1.0, 2.0: 1.0 can clearly see very vague, 2.0 partial sharp

[Source: Express Technology] [Author: above text Q]

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