Li Xiaoxiao posted on 2015-11-10 12:26
Skateboard Line "Straight Skateboard" is a game with simple operation and simple graphics. It is not an exaggeration to say that it is a game specially designed for skateboard technology control. There are no gorgeous scenes, no game time limits, no mission levels, and even no props and character changes, only simple roadblocks and ever-changing jumping styles. It is neither a parkour game nor a competitive sports game, it can only be regarded as a casual game. However, I would rather describe it as a virtual game controlled by skateboard technology, which is a self-show of pure skateboard technology controlled in the virtual world.

"Straight Skateboard" is a plane 2D game. The brake and acceleration operation keys are respectively on the left side of the screen. Click anywhere on the screen to appear, which indicates the jumping action in eight directions. Slide in these eight directions to jump out of the specified action. At the beginning of the game, the protagonist slides from left to right along the scene route, with roadblocks arranged at different intervals on the road. Through the combination of 8 jumping actions, up to 36 pleasing and exciting actions can be jumped out.

At the beginning of the game, the protagonist will have a very slow initial speed, and some obstacles will slowly appear. It is recommended that players do not accelerate when playing for the first time, slide according to the initial speed, be familiar with the jump distance, and find the right time to jump to smoothly cross different obstacles. If you want to experience a smooth sliding jump, you need to achieve it through acceleration. Jumps in acceleration will get a larger jump distance and you can also change more fancy styles in the air. If you want to drive a skateboard at high speed, you need to make reasonable use of the acceleration timing of the flat ground and the skills of braking before the roadblock to successfully jump over different roadblock combinations.

Players have a short distance of sight in the game, especially in the acceleration mode, where players cannot see the next roadblock, which greatly tests the player's reaction ability. Fortunately, since roadblocks appear regularly, players can predict the next roadblock by recording pictures. Since the jump operation is full-screen touchable, there is a loophole that hinders the player: when the player combos the acceleration key, it will be defaulted to perform the jump operation, and when the acceleration key is clicked, a jump indicator disc will appear, making the player unable to perform the acceleration operation any more.
If you are not a player who has a deep understanding of skateboarding, the randomly distributed roadblocks will cause you to hit the wall repeatedly. You either carefully move forward at low speed or fall all the way. Therefore, although the game control is simple, the threshold has been set in terms of playability to block ordinary players. The biggest highlight of the game

is that it is a different silhouette art style, which makes people want to expect the game to have richer and profound content. However, the facts have proved that "Straight Skateboard" has nothing else except cold and plain. There are only three scenes in the game, namely day, night and golden morning. In addition to the different tones and sets, the difference between scenes is the different combinations of roadblocks. In the golden mornings, they are mainly stairs and trash cans; during the day and at night, they are mostly large combinations of roadblocks. Moreover, the roadblocks in each scene appear in a regular cycle, even if you re-enter the game next time. The road is repeated endlessly, only the players are silently on the way, no high score rewards or crowd cheering, and there is no difficulty barrier that can make people shine. It is easy to make people feel lonely and bored.

"Straight Skateboard" has no tasks, no levels, no scores, no ending time. As long as you want, you can enjoy the fun of fancy jumping in one scene. For players who regard "Straight Skateboard" as a casual game, the monotonous background and endless sliding jumps are as bland as boiled water, especially those who are not very interested in skateboarding games, they may give up the game in the beginning when they repeatedly hit the wall. But as mentioned above, this is a self-entertainment game for skateboarders. The unique video and sharing functions of the game determine its essence is to experience interaction.Players can choose the starting point and end point to start the game and record the video. The maximum duration is two minutes. After the recording is over, they can be used to watch it themselves to find the mistakes and familiar routes; they can also upload and share wonderful fancy jumps to communicate and interact with friends in the circle.

When I first saw "Straight Skateboard", I was really surprised and attracted by the smooth jumping style, but in general, the audience of the game is still relatively narrow. After all, there are no diverse companion elements such as real-time fighting interaction, and there is no difficulty upgrading system. The single game mode makes "Straight Skateboard" labeled as boring by most players, limiting its audience to skateboard technology control. However, even for skateboarders, most people are afraid of pursuing cool effects and lively scenes. Whether this work's cool and literary silhouette art style can be optimistic about its appetite.
Officially pointed out that "Straight Skateboard 2" will arrive in early 2016. If you simply add new scenes without improving its monotonous tone, Xiaoxiao, who is not skateboarding technology control, will no longer be willing to pay.

Round face, greedy, and love to laugh.