"One person on the board plays two characters, the clothes are black and white against each other, and the story is jumped out with the creativity of the body. International Modern Dance master Xu Fangyi, for the first time, cooperated with international electronics companies to enter the VR borderless stage in the construction of volume photography."
Recently, international modern dance master Xu Fangyi cooperated with HTC VIVE International Electronics for the first time to construct the interaction of volume photography, let his performance break through the previous stage framework, enter the VR borderless world, and create his own body scenery. The work "Forget the Face" conveys the voice of the inner world.
/ International modern dance master Xu Fangyi
"Forget-up" is the world's first multi-person connected VR dance with volume photography technology launched by HTC VIVE ORIGINALS. The background of the work is based on Xu Fangyi's life story as the main axis, presenting her career as a professional dancer from New York, and her psychological conflicts arise from the pursuit of art in the middle of the journey, and finally regaining her confidence and original intentions.
/ "Forget it" behind the scenes of volume photography
Entering the boundless stage of VR is the first attempt for Xu Fangyi, and it is also a naked analysis and breakthrough in the face of self. Regarding the new creative form, she admitted that there were many unaccustomedness and unknowns in the process, but through volumetric photography and VR technology, she really felt that she had broken the theater wall and finally realized the idea of "dance with herself and ".
/ "Forget-forget-forget-forget-forget-forget-forget-forget-forget-forget-forget-for-the-seater" dance work
In this process, Xu Fangyi also found that the theater and the stage are full of infinite possibilities, and couldn't help but be amazed: "All imaginations are no longer just a kind of thinking, but an act that can be completed.
/ "Forget-forget-forget-for-the-seater" promotional picture
Deliver the soul and eyes to performers on the stage, and feel all the carefully designed sensory experiences. It is the charming thing to appreciate artistic performances such as drama, dance, and music. Now due to the epidemic, a large number of opportunities to watch live performances have to be sacrificed, but many people's enthusiasm and desire to watch performances have never been extinguished. Nowadays, relying on the continuous research and creation of digital technology, we will step by step break through the limit of the viewing performance of spatial distance in the future.
/ "Forget-up" VR device viewing effect
This time, the electronics company HTC VIVE ORIGINALS, which is a content brand under HTC VIVE . It is committed to the production and distribution of original content of XR, and uses core technologies such as volume photography, blockchain, and XR to explore the development of film, art, music, and metaverse. In recent years, the BEATDAY music meta-universe has been launched. Starting from the music industry, it has built a comprehensive meta-universe ecosystem, hoping to enrich human cultural life through technological creativity.
/ BEATDAY Music Metauniverse
BEATDAY Previously launched holographic MVs for many artists such as YELLOW, Lu Shixuan, Wu Fei, etc. Use volumetric photography technology to capture the artist's dynamic performances, fully present the real artist's full picture and zero-distance on-site experience, and you can also watch 360-degree holographic MVs with zero dead angles.
In addition, BEATDAY jointly planned with ZombieClub and GQ, cooperated with Shawn Yue to use volume photography technology to create the world's first meta-universe zombie party. Enter the BEATDAY Metaverse and become a ZombieClub NFT character and enjoy an unprecedented meta-universe experience. It will be officially launched on the 15th of this month.
"Forget-up" will also be placed in the meta-universe music platform BEATDAY, providing multi-platform performances on mobile phones, tablets, and computers. In the 20-minute interactive dance, the audience can dance their bodies together under the guidance of Xu Fangyi, create their own "body scenery" and enjoy a full-scale immersive entertainment experience.
/ "Forget it" promotional map
Use volume capture technology to enrich the expression of artistic works, which will soon become an important direction for the future development of the art performance industry.At the beginning of this year, the "Xiaomang New Year Festival" jointly organized by Mango TV and Hunan TV , our 72-variable volume visual participated in the volume shooting of two of the performances, bringing a very cool presentation effect.
Chen Youwei , Xia Zhiguang , Wang Chenyi , New Little Tiger Team , has presented everyone with a different "Love". The biggest difference from traditional singing is that they combine volume video technology and generate multiple vivid digital clones to perform on the same stage with themselves, creating a dazzling sense of technology and full of youthful vitality.
/ Chen Youwei, Xia Zhiguang, Wang Chenyi "Love"
Another program innovatively transforms the star's dance partners into digital people. "Mohe Dance Hall" sung by Jerry Yan , the beautiful sound combined with the 3D dance partners generated by volume video brings a new visual experience to the audience. The volume video technology adds new entertainment elements on the basis of traditional singing, giving the evening party a full sense of technology.
/ Jerry Yan "Mohe Dance Hall"
volumetric shooting is becoming more and more widely used in artistic performances, allowing us to see the infinite possibilities of this technology. With the continuous evolution of this technology, there will be a wider development prospect and high-quality experience in the future. Let us look forward to more creative stages using volumetric shooting in the future!
72 changed the team's acquisition end to actively develop modular solutions. During the shooting process, the film studio is used to optimize the process and standardize the shooting and acquisition process, striving to ensure that the original video collected is closer to the visual effect of the film and television level. The team is composed of filmmakers + technicians + gamers. Our strength lies in using the lens language, light and shadow effects, narrative techniques of film art, combined with the logic of game participation in interaction, and presenting the audience with a holographic three-dimensional immersive experience in real 3-dimensional or even 4-dimensional visual content and presentation.