2018 Blizzard Carnival has ended, and the announcement of many new information at this event also made players feel satisfied. When talking about the revelations from World of Warcraft in this event, the designer demonstrated the game level design process on-site in the "Build A Panel: World Creation in WoW" discussion session is absolutely unforgettable.
In this session, several level designers of the World of Warcraft 8.0 expansion "Traveling Azeroth " directly demonstrated the creation process of the World of Azeroth on the spot. The event was hosted by Darin De Paul. In addition to being a Broadway actor, he also served as the behind-the-scenes dubbing of many games, including Reinhardt in " Fighting Array Special Attack ", Emperor Calus in "Destiny 2", and Prince of Trade Gary Vicks in "World of Warcraft Fighting Azeroth". He even dubbed Edin Iznia, the prime minister of the Niverheim Empire in the movie "Final Fantasy 15: Sword of the King".
This discussion was explained by three senior employees, and three level designers directly operated and demonstrated. For example, internal employees of Blizzard directly demonstrated the internal game development process of "World of Warcraft" to the public, so seize the opportunity to learn more.
The list of participating designers on site is as follows:
Senior game designer Steve Burke
Main level designer Gary Platner
Chief level designer Jim Chadwick
Level designer Josh Navarro
Level designer Colin Volrath
Level designer Sara Wons
Level designer Sara Wons
The site is based on the latest update of "Revenge Tide" of "World of Warcraft" exposed at this carnival, telling the level construction of several areas.
Take towns as an example. Initially, it may be an area with only empty land and roads. Then, according to the background needs, the corresponding number of buildings will be added, and finally the style will be crafted. It was mentioned on the spot that in order to make more stylish content, they went to many European countries to look for inspiration.
After the object is placed, the level designer will use a paint pen to add a more realistic style to the level, such as moderate roads and terrain shadows, moss or plants on stones, etc. Although the construction software used by the development team allows designers to add any color at will, overall, the overall balance will still be examined.
levels are usually hand-carved by designers and there is no automatic program generated. When designing levels, the designer will always examine the player's behavior and use lighting tools appropriately so that the player will not be "lost".
As a side note, this game talks about level designers hiding "eastern eggs" on the map, such as one of the level designers named Sara Wons hid a chick in a bird trough on a tree in Drustvar.
Gary Platner mentioned that these creations are all projects and are not the designer's personal works. Once you participate, you must understand that the team will be told to adjust the style.