Recently, Jihe was invited to participate in Acer's online new product sharing event. During the event, the Predator Tomahawk 300 SpatialLabs Super-Sensing Glasses-Free 3D version of the e-sports notebook equipped with naked-eye 3D technology was very eye-catching.

2024/06/2211:23:33 hotcomm 1442

Recently, Computer Core was invited to participate in the Acer online new product sharing event. During the event, the Predator Tomahawk 300 SpatialLabs Super Spatial Glasses-free 3D version of the gaming notebook equipped with naked-eye 3D technology was very eye-catching. After turning on the 3D function, players can get a display effect of 2K resolution for both eyes and a refresh rate of 60Hz. During the event, Gao Shuguo, Co-Chief Operating Officer of Acer Global Headquarters, Lin Gongzheng, Director of Notebook Products Division of Acer Information Products Division, and Xu Dezhen, Director of Business Development of Acer Spatial Computing Products Division, shared the development story behind the product with us and other media. and answered our questions.

Recently, Jihe was invited to participate in Acer's online new product sharing event. During the event, the Predator Tomahawk 300 SpatialLabs Super-Sensing Glasses-Free 3D version of the e-sports notebook equipped with naked-eye 3D technology was very eye-catching. - DayDayNews

Gao Shuguo, co-operator of Acer Global Headquarters

Q1. When we mention naked-eye 3D, everyone may first think of the 3DS in 10 years, because Nintendo is a hardware platform and also a software producer, so it will have a very A complete system to produce and sell content for yourself.

Recently, Jihe was invited to participate in Acer's online new product sharing event. During the event, the Predator Tomahawk 300 SpatialLabs Super-Sensing Glasses-Free 3D version of the e-sports notebook equipped with naked-eye 3D technology was very eye-catching. - DayDayNews

As for Acer, it sounds like you are more inclined to have a hardware platform to display creators' content, so I am very curious whether Acer's tool software for 3D vision can be widely used in the future, or whether it will be adapted in the future. Acer can completely solve it by itself, no need for developers to do anything?

Xu Dezhen:

We think there should be at least 50 3A masterpieces as a start. For example, the demo we developed for " Forza Horizon 5" this time was very happy after the producer saw it. He would ask, "What can the production team do for you? How can I make the game experience better?" Good? We can do better on your platform. "

Recently, Jihe was invited to participate in Acer's online new product sharing event. During the event, the Predator Tomahawk 300 SpatialLabs Super-Sensing Glasses-Free 3D version of the e-sports notebook equipped with naked-eye 3D technology was very eye-catching. - DayDayNews

So I think this is actually a beginning. We hope to start a new trend, and we really hope that many manufacturers will join us in doing this. . Our attitude is open. I think this is different from the 3DS you just mentioned. We hope to have a more open development environment , including many developers. In fact, we provide our games for free. Engine and rendering engine plug-ins can be developed on our platform. We also hope to build a larger stage.

Recently, Jihe was invited to participate in Acer's online new product sharing event. During the event, the Predator Tomahawk 300 SpatialLabs Super-Sensing Glasses-Free 3D version of the e-sports notebook equipped with naked-eye 3D technology was very eye-catching. - DayDayNews

Q2: Acer’s previous product lines and brands have already been recognized by users. When did the official start to make plans to try out the technology field of naked-eye 3D? And what aspects did you try when deciding on this direction?

Xu Dezhen:

When we first saw naked-eye 3D, we felt that it had many possibilities. Of course, the content was very important at the beginning. In order to avoid the embarrassing situation in the 3D TV era, we started Let’s start with the creator, because the creator is the source of content creation, and we don’t need to provide it with content. What I want to give him are tools. As long as you have the right tools, you can seamlessly integrate something like this into your workflow.

And for developers, we provide game engine resources, so they can make a display of Geely Auto , software for education and teaching, etc. So we started this part from the perspective of creators, but our boss would always say no. We must think about how to let ordinary users use it and feel a better experience, so that it can become a part of life. Technology, whether you are a player or not, as long as you want a more vivid display, you can use naked-eye 3D technology.

Recently, Jihe was invited to participate in Acer's online new product sharing event. During the event, the Predator Tomahawk 300 SpatialLabs Super-Sensing Glasses-Free 3D version of the e-sports notebook equipped with naked-eye 3D technology was very eye-catching. - DayDayNews

"Tomb Raider" can turn on the naked-eye 3D function

So we shared how to make it take better photos. SpatialLabs Go has further improved, and then there is the 3D experience. How do we turn 3D content into stereoscopic vision? So we started studying this matter from then on. In fact, this stage took a lot of time, but it has always been what we wanted to do, but we couldn't get it right in one step.

Q3: Because the game experience is very complex, such as the optimization of image technology and algorithms, including the example of "Tomb Raider" just now, such as the adjustment of the light source, the testing of the depth of field, and the trial and error of the entire game experience. , as well as joint optimization with game developers and publishers, etc. Is there anything worth sharing in this regard?

Xu Dezhen:

In fact, the products we provide now are of the highest standard. The screen can convert from 4K video to 3D. Many games are now 3A masterpieces, and these masterpieces have stronger demands on the CPU and GPU. We are also working hard to make the experience the best at this stage.

Take "Tomb Raider" as an example. At that time, the developer of the game deliberately wanted to develop a presentation method that supports 3D vision, so we can use its already native development content to demonstrate. This time we launched the SpatialLabs TrueGame gaming platform, which is now ready to support more than 50 games and display them in naked-eye 3D. In order to show a better 3D effect, it involves coating and rendering technology. We will use the existing depth and other data in the game to repackage it to present a three-dimensional effect.

Recently, Jihe was invited to participate in Acer's online new product sharing event. During the event, the Predator Tomahawk 300 SpatialLabs Super-Sensing Glasses-Free 3D version of the e-sports notebook equipped with naked-eye 3D technology was very eye-catching. - DayDayNews

Moreover, with eye tracking technology, the parameters of 3D vision will also be dynamically adjusted, and the screen will always give users a so-called sweet spot. With this technology, the user experience will be greatly improved.

Recently, Jihe was invited to participate in Acer's online new product sharing event. During the event, the Predator Tomahawk 300 SpatialLabs Super-Sensing Glasses-Free 3D version of the e-sports notebook equipped with naked-eye 3D technology was very eye-catching. - DayDayNews

Q4: In terms of naked-eye 3D technology, if it involves simultaneous images for the left and right eyes, it is actually a bit similar to us rendering two images with different depths of field on one image at the same time, so that the brain receives what is considered a three-dimensional signal. Maybe for some medium-sized developers, if they want to have better access to hardware, or better adapt to our products, maybe in the future, whether they can better serve the docking of some technologies, Their window?

Xu Dezhen:

We now have a website launched for developers. This website provides plug-ins on many engines and corresponding development methods. However, this is still more targeted at B-side applications. I think this is a very good suggestion. Our team can add this to the developers of independent games. His games are very beautiful and great. Your suggestion is very good. I will discuss it with the team. So that's one hundred and two things we're going to do.

Recently, Jihe was invited to participate in Acer's online new product sharing event. During the event, the Predator Tomahawk 300 SpatialLabs Super-Sensing Glasses-Free 3D version of the e-sports notebook equipped with naked-eye 3D technology was very eye-catching. - DayDayNews

In addition to some of the topics mentioned above, Xu Dezhen also mentioned future adaptation work and introduced some content related to actual game experience. For example, Acer’s current 3D visual experience goal for all 3A-level games is to ensure 60 frames. The standards and conversion work basically do not require additional operations by developers. They said that SpatialLabs TrueGame can even be understood as an APP that provides each game with its own unique 3D stereoscopic setting.

The new experience is also accompanied by many complex realities. For example, the current stage of cost control, radiating people, and user acceptance are also big challenges. Acer also expressed that it is fully prepared for the future and will bring healthy technological growth space to the market through polishing in a few years. They even said that perhaps after the supply chain system matures enough, they will bring this increasingly mature experience to "bigger" or "smaller" screens, whether in education, medical, commercial fields or more in life. With diverse entertainment scenes, as long as the ecology is benign enough and prosperous, then these initial problems will be nothing.

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