"Malio + Crazy Rabbit: The Wish of the Stars"
Game Type: Strategy Battle Chess
Release Date: 2022/10/20
Production and Distribution: Ubisoft (Paris Studio)
Game language: Chinese
, Nintendo major IP license
Mario As Nintendo's number one idol, it is generally not authorized to other companies for use. Games such as "Malio Louis RPG" and "Malio Golf" can only be developed by Nintendo's publisher.
Ubisoft has much permissions. Not only can it be developed and distributed alone, but it can even create a new image of its own Crazy Rabbit and Mario combined. I have to say that Lao Ren is really good to Ubisoft.
Ubisoft did not disappoint Nintendo's hopes. His first work "Malio + Crazy Rabbit: Battle of the Kingdom" showed his outstanding abilities and won praise from the industry and players.
This "Malio + Crazy Rabbit: The Wish of Stars" performed even better, integrating freely explored sandbox mode and novel dynamic combat system, making it almost a new game. The plot of the action game is quite unimportant, and the Mario series is also a scene for saving the princess for thousands of years. But when it comes to war chess games, there must be a plot that runs through the whole process.
This work chose the world view of "Malio Galaxy", taking the vast Galaxy as the stage, and Rosata and Star Qi babies as nodes, integrating the new characters of Mario and Crazy Rabbit genes and the original Mario team, together in order to defeat "Kusha" and liberate the darkness of each planet as the theme, embarking on a crazy battle journey.
, Free exploration and surprise battle
The game adopts the form of turn-based war chess, but it incorporates a variety of game forms. We generally call it "stitching monster", but Ubisoft's sewing is quite fragrant.
main line adopts the through-the-straight method of "Malio Odyssey". We can drive a spacecraft to choose the planet to land in the Galaxy, eliminate the influence of Kusha, and restore the true face.
Each planet is a small sandbox world. Mario can lead his partners to explore on the planet. In addition to the main mission, there are also small monsters on the planet to challenge. Once they come into contact, they enter the battlefield. They have level displays above their heads, prompting players to challenge according to their level.
gold coins and planet coins are two major resources in the game. Gold coins can be obtained in the environment and after battle. They are mainly used to purchase props. Planet coins are relatively precious and can be purchased.
puzzle elements allow the game to adjust the rhythm and avoid the boredom caused by continuous combat. Some puzzles still require some thought.
As the plot progresses, a total of 9 teammates of Mario team joined, with 3 players playing each time. There may be a little bit of traditional RPGs, but in this game you don’t feel monotonous at all.
Because this dynamic battle is really powerful.
Each character has skills and props to carry. The new "Star Qi" system allows any character to be equipped with gain abilities. There are 30 Star Qi abilities such as attack, defense, recovery, and elements for players to choose from. Hundreds of tactical gameplay can be combined on 9 characters.
characters are no longer divided in grids and order on the battlefield, and can act freely within the scope. You can switch characters at any time to make sprints, jumps, skills, star kis, props and combat actions, and set up the best lineup to face the battle.When shooting, the cover has the function of preventing damage and reducing chances. After the operation is over, try to stick it behind the cover. There is no outrageous MISS like "Eurof" that appears.
Sprint is a close-range attack, which is generally used to sweep away enemies on the road. The two-way combination can jump to farther places and activate highly ornamental skills in the air.
Multiplayer combination forms a chain is the essence of the game, and the addition of elements makes the battlefield more complicated. Some enemies will have elemental weaknesses and resistance. Star Qi and others can give the characters elemental abilities, and Mario's double gun attack will cause greater damage. After the Frisbee attack of Crazy Rabbit Luigi plus the freezing element, it can freeze the enemy in the action route. At this time, Princess Beichi's large-scale attack is even more effective.
Although there is no special occupational division, each character also has its own positioning, and try to fit the character's characteristics in unlocking the skill tree. For example, Princess Beichi improves defense, Mad Rabbit Beichi increases recovery volume, Luigi increases the range of action, etc., let the character play the best abilities, so that players can create a team that suits them.
The enemy soldiers have their own characteristics from bad chestnuts that can only rush around to sniper rabbits and giant strongmen. In addition, portals of monsters will appear on the battlefield. They must be destroyed as soon as possible, otherwise an elite monster will cause the battle to fall into trouble. The gameplay of
is actually not simple. It is a Nintendo-style easy to learn but difficult to master. Sometimes it requires a certain amount of calculation or even luck.
But Ubisoft did not make any trouble for the players and made a subtraction for the game.
First remove the level evaluation, just pass the level. Then the skills were simplified, and the skills could be reset at any time to suit level combat, and all characters could gain experience points regardless of whether they were on the court or not, which was more friendly. All characters have their own functions, but it depends on how you use them. The chances of sitting on the bench are much smaller than the previous generation. Players can also try a variety of methods to pass the level to increase the depth and fun of the game.
, a stitching body that has a lot of essence of the game
From this game, we can see Mario's character and worldview, the combat form of "Eupufu", the art and puzzle solving methods like "The Legend of the God", and the nonsense and funny way of Crazy Rabbit.
seems to be a stitching game in form, but Ubisoft organically combines various elements to present a complete game. It even makes people feel that characters such as Mario and Bichia from Crazy Rabbit surpass the original version and are very outstanding.
In addition to its advantages, it also makes people feel uncomfortable. Mario's jumping action was cancelled during the exploration process, and this... Mario without jumping has no soul! Seriously speaking, the puzzles of the game are vague, and I have been playing several places, and I can't figure out how to pass it. In fact, there is no need to make such a complicated game of war chess. Think about the excessive RPG elements in "The King's Gift 2", which dilutes the fun of marching and formation in battle, and the masterpieces of a generation will eventually become dull.
The monster-brushing mechanism is a bit too much. The portal will knock out one after another. If you don’t fight, you will have to destroy all the elite monsters. This leads to the inability to take action to fight the battlefield monsters. Once they die, there is no resurrection mechanism. In fact, Rosata can be designed as a restored character. Ubisoft has a long way to go in terms of balance!
Overall, the game is very fun and takes care of players of all kinds of flavors. It is worth spending more than ten hours passing the level and enjoying a different Mario feast.
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