Sony Naughty Dog's once exclusive game series Uncharted finally landed on the PC platform in the form of "Robber Legacy Collection", combining Uncharted 4: The Thieves' Doomsday and Uncharted: The Lost Legacy, which was originally enhanced for PlayStation 5 earlier this year, and

2025/06/1100:13:37 game 1899

Sony Naughty Dog's once exclusive game series "Uncharted" has finally landed on the PC platform in the form of "The Legacy Collection", combining "Unchantia 4: The Doomsday" and "Unchantia: The Lost Legacy". It was originally enhanced for PlayStation 5 earlier this year, and now it is finally available on the PC platform. There are many things to be praised for this transformation, and the quality of Naughty Dog's work has remained the same, but players also feel that PCs should provide more content.

Sony Naughty Dog's once exclusive game series Uncharted finally landed on the PC platform in the form of

's first impression of PC transplant is usually defined by its choice, here we found something mixed. There are some favorite things like support for FSR 2 and DLSS, which have separate sharpening sliders. However, I found that there are other things that disappoint PC users or counterintuitively. For example, resolution and refresh rate are hooked to desktop resolution, and you can't really control them in the game except for the internal resolution slider. Overall, it also lacks graphics options – there are about 5 meaningful settings in total, as well as anisotropic filtering, which everyone ends up increasing to the maximum due to the extremely low cost on today’s PC hardware. At first glance, HDR seems to be gone, but it does exist, and this option is available when HDR is enabled on Windows desktop.

's first impression is average, but what really touches people is the Iron Galaxy shader compilation method. The stuttering problem in PC games has become an outrageous problem, which requires a proactive approach to ensuring a stutter-free PC experience. The solution here is to compile them when the game is loading for the first time. It's a time-consuming process, which takes about 10 minutes on the high-end DDR5 at 12900K, so it's expected to take longer on more mainstream processors. You can ignore this and keep playing the game, but it takes longer to load and CPU usage will also increase because when you play the game it essentially handles shader in the background. I suggest you wait for the completion time of this process before you start the game.

Sony Naughty Dog's once exclusive game series Uncharted finally landed on the PC platform in the form of

I had a lot of negative comments about the game before the first patch was "released", but after the issue reported to Sony last week, it was nice to see the critical visual issues and the still-existing stuttering issues were fixed – even if that means postponing our coverage to test the code for the day of release. The remaining issues are still weak, but despite a bet on the boot version of improved motion blur, the effect is still bad and requires work. On top of that, despite the standard and enhanced model options, there is a problem with the level of detail in the game: In some ways, the PS5 version actually has a better draw distance than the enhanced settings for the PC version.

Another problem is loading. It takes about 2.5 seconds for the PlayStation 5 to load a chapter node, and about 16 seconds on a PC equipped with a 3.5GB/s NVMe drive. This gap is not because of the faster SSD of the PS5, but because of the inefficient loading system on the PC port. When loading, the game cleverly shuts down v-sync throughout the process, but only one or two CPU threads are used to process incoming data—leaving a lot of unused processing power. Objectively speaking, the loading time is not bad, but it is strange to see such single-threaded loading in games released in 2022, especially the other ported versions of Sony's first-party games loading very fast on PCs - " Marvel Spider-Man " is particularly impressive.

Sony Naughty Dog's once exclusive game series Uncharted finally landed on the PC platform in the form of

has been able to approach the PS5 settings through the few image options that the game has, but has not yet achieved the desired similar performance comparison between the host and PC image hardware. For example, ambient occlusion is presented on the PS5 in a way that is consistent with the medium settings—basically looking the same on all higher settings until super. Reflection? PS5 looks better than , , and is worse than the super level, and the medium level and high level are the same. Shadow? This one sees the PS5 exactly in line with the high setting, and looks a little more refined with the ultra. Textures on the PS5 match high and ultra-high resolution, but the latter option seems to cache the points of texture data, and the 8GB GPU may struggle with the top-level settings.

Sony Naughty Dog's once exclusive game series Uncharted finally landed on the PC platform in the form of

In short, the optimized settings and how they are associated with the PlayStation 5 demo are obvious ambiguity in the table above. In practice, setting choices are almost indistinguishable from fully maximizing the experience, as the game’s hyper-settings are what I call bad or placebo – unlike Sony’s recent transplants usually offer more meaningful enhancements than the console version. In dense scenarios with the RTX 2060 Super, I measured the optimized setting of 1440p, with performance improvements of 7% or 10% when enabling medium ambient occlusion instead of high ambient occlusion.

is usually tested with the RTX 2060 Super and Radeon RX 5700 at 1440p, which is also the resolution used by the PlayStation 5 in 60fps mode. The RX 5700 manages to be about 8% faster than the RTX 2060 Super on average. Both GPUs are on the edge of 60fps, which is great for VRR displays, but I think a more realistic use case is to use DLSS or FSR 2 in balanced mode, which will bring the gameplay to the 80fps-90fps range. These modes perform well and can even provide improvements over natural resolution rendering quality. The "Heritage Collection" in

PC version is already completed enough, but some lack ambitions. It works well, without invasive stuttering, and in most cases it looks like the PlayStation 5 version. Players should like it, but hope it will get better.

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