#Toutiao Creation Challenge# Everyone has been playing the 2.96 version of "Real Heroes" for a while, and I believe I have already understood the game content very well. This version has not changed much compared to the previous version 2.94, but the special stunt changes for man

2025/06/0411:14:36 game 1364

#Toutiao Creation Challenge# Everyone has been playing the 2.96 version of

Xian Zhen's historical evaluation is still very high. He is the first general in Chinese history to have the title of marshal and have a marshal-level record. Although his fame is not as good as the four famous generals in during the Warring States Period, he has few opponents in the Spring and Autumn Period.

Xianzhen is located in Sanjin , whose strength level is not commensurate with the actual operation difficulty. Among them, Li Mu, the two famous generals of Warring States and Lianpo in the previous versions have excellent first-level special stunts, which makes them have better battlefield performances compared to Xianzhen. Although Xian Zhen also got first-level special stunts in the previous version, there is no way to compare with Qi Zu in this version in terms of effect.

In the previous version, Zhang Liao was a powerful general who emerged in the new force. Because his exclusive special stunt Liao can cause a chance of stunning to enemy troops with attack power less than 100 in the surrounding three grids when defeating the enemy. So this gave Zhang Liao a capability that although unstable, he could control the enemy's army.

Qizo's stunts have many similarities compared to Liaolai's stunts. It is that you can have a chance to stun the surrounding enemy on the battlefield. However, Qizo's range is not wide and only has one range. However, Qizo has his own advantage in judgment, which is that it does not require any judgment of competition between data. It is just that it has a chance to stun the enemy, which is more friendly than the judgment method of intimidation and Wolong; and Qizo's stunts can also give a certain morale reply to surrounding friendly troops, so that the troops can always maintain the highest offensive and defensive value.

The main reason why Xian Zhen performed weakly in the battlefield compared to Li Mu and Lian Po was due to his settings in other aspects. As Xian Zhen's basic stunt, Pozhu first set the tone. He has a relatively lack of attack ability, and Pozhu will only be effective when defeating the enemy. If there is an abnormal attack, this stunt will not play any role at all. Secondly, the second-level unlocked Waitu stunt is not a useful stunt for him with neither high or low intelligence. Considering that if Huitu does not cooperate with the strategic critical stunt, it may not be able to stun the enemy. Therefore, it is better to use the halberd troops, which are not affected by terrain factors, to go forward directly and start various windmill attacks. Fury and Liangshuai are two more easy-to-use stunts, but they can only be unlocked in the middle and late stages of the general, which makes Xian Zhen's early stage very powerless.

Fortunately, I gained an unstable control ability this time, and there are often unexpected effects on the battlefield. It is also an important weight for the Three Jins to fight against the surrounding strong enemies ---- The Eighth Formation of the Self-Propelled Stone Soldiers (original effect).

Immortal Art Castor Lun Qinling

#Toutiao Creation Challenge# Everyone has been playing the 2.96 version of

version of the little god Lun Qinling, although his ability value is not outstanding, his special stunt settings are very cruel.

On Qinling's positioning is a military general with outstanding defense. I won't say much about the basic special stunt Gongshu. Although the typical defensive war skills are very different from the original design of "Bloody Clothing" after some changes, the ultimate goal is to exert greater power when fighting locally; the subsequent persistence also further improves the troops' defense ability, and stepping through the break can also improve the defense ability; and supporting the crowd ensures his output ability to a certain extent.

But what really makes Qinling scary is the emergence of first-level special stunt dances. The effect of this stunt is that it has the chance to cause half the difference in strength between the two sides to an enemy with a high force around him; simply put, the less his force, the chance of causing a lot of damage to the surrounding enemy forces. Although the damage effect of

is extremely unstable, it is a great effect when facing the Qin and Yuan armies that had initially reformed the military system! Especially when you are by Genghis Khan, being able to stand for a round will give you a miracle. The overall feeling of the

dance stunt is that the passive version of immortal arts faces more enemies, the more terrifying the damage it causes.However, the ironwork needs to be strong himself. If you want to better play the effect of this stunt, it is necessary to constantly add defensive stunts to Lunqinling. As long as you have defensive stunts such as King Kong, Indomitable, Death Battle and Vine Armor, you can become his deputy general to protect him, so that Lunqinling can survive on the battlefield with as few troops as possible for the longest time.

changes the peak period Zhu Di

Next we want to talk about Zhu Di, who may be more controversial.

#Toutiao Creation Challenge# Everyone has been playing the 2.96 version of

Zhu Di got the first-level special-stunt magic crossbow in the previous version, and the effect is bow crossbow to increase the attack power by 10 points, and also to increase the attack distance by 1 square. This is undoubtedly a very perfect first-level special stunt design for him who is suitable for the crossbow soldiers.

However, Zhu Di's first-level special stunt was modified from the magic crossbow to a sharp weapon, and the fitness of the crossbow soldiers was slowly increasing. In the eyes of most people, this is definitely a weakening change to Zhu Di, but in my opinion, if you understand this matter in a different way, it will be a huge improvement to Zhu Di's later capabilities.

This version change is not only the various adjustments of these generals' special stunts, but also another more important change, which is the change of the crossbow soldiers' holy-level tactics. The previous change of the Arrow of Fear has become the three-release crossbow. With the help of this battle technique, Wang Jian can perform in the instant kill level like Bai Qi. Moreover, the shooting distance of the three-release crossbow is super long, and the combat power consumed is not much. Therefore, it is really a subversive change to the traditional crossbow soldiers' divine fitness as soon as possible.

Zhu Di’s own special stunt design problems are still many. The basic escape seems to be more effective in configuring the cavalry troops. The first-level long drive seems to allow Zhu Di to develop in the direction of cavalry. If it weren’t for the divine suitability of the crossbow soldiers and the Shenji Camp stunts behind, it would be impossible to let Zhu Di go in the direction of a cavalry general, but this is because these two settings are also destined to be useless stunts for escaping and driving. (If you can search for the initial basic special stunt learning book and second-level special stunt learning book, it will be perfect directly to Siege and Baizhan.)

After "True Hero" entered version 2.9, it not only strictly controlled the growth of the general's ability value, but also made a design to reduce the growth of the adaptive growth, making it very tiring to make the adaptive level of the general in the game; however, combos indicate that it will be faster than the normal upgrade time, because combos will bring more adaptive growth experience. At this time, coupled with the sharp weapon's adaptive experience to obtain crossbow soldiers every round, Zhu Di is likely to make his crossbow soldiers' adaptive level reach the Saint in the fifth year of the game time.

After the three-continuous crossbows, the first-level special stunts can also be found to replace them. However, the more important thing is that the three-continuous crossbows consume not much combat power, but the attack distance and damage power of a single body are extremely high. In this way, Zhu Di has more bargaining chips in both AOE and single body instant kills.

compared with the recent two versions of Zhu Di, one is strong in the early days, while the current version is strong in allowing Zhu Di to quickly enter a more powerful and high-level adaptability.

combat power has greatly increased its power, and what we mentioned above are the more powerful generals in the version. When the generals become stronger, the strength of the power will naturally be increased, while the Northern Qi is the most obvious force in this version.

Northern Qi monarch Gao Huan Although it was one of the first batch of generals to obtain first-level exclusive special stunts, because the setting of the two heroes is that Gao Huan and Yuwen Tai can produce bond effect, so for the two monarchs who are separated by 100,800 miles, it is almost impossible to produce bond effect of special stunts.

#Toutiao Creation Challenge# Everyone has been playing the 2.96 version of

Perhaps in order to make up for the situation that Gao Huan and Yuwen Tai, the enemy, is difficult to trigger in the game, this time, the two heroes of the two heroes of the North Qi star Duan Shao have added a new bond. As long as Duan Shao and Gao Xiaoguan are in the same army, this army can cause random damage ranging from 300 to 1000 to the surrounding enemy troops.

Duan Shao's setting is similar to the Lunqinling we just saw. They are both masters in defensive battles. Gongshu and Iron Wall fully guarantee the defense ability, and the formation drum has a certain auxiliary effect, while waiting for fu and assist can improve the damage ability a little, but overall it is also limited.

#Toutiao Creation Challenge# Everyone has been playing the 2.96 version of

Gao Xiaoguan's design makes people helpless because there is no suitable stunt to supplement Duan Shao with weak output ability, because high-yang and trapped stunts are also stunts that tend to assist and defense.

But this highlights the usefulness of the Shuangjie. The troops combined with the two do not have stable critical strike capabilities, resulting in a slight lack of output. Now, relying on the damage ranging from 300 to 1000 triggered by the Shuangjie can provide a good supplement to low damage.

However, compared with another bond combination, the double first-level special stunts of Zhebe and Subutai are effective. Gao Xiaoguan, who does not have first-level special stunts, seems very embarrassing.

In addition to Duan Shao's first-level special stunt this time, another powerful general Gao Ang (Ao Cao) also obtained the first-level special stunt of blood.

#Toutiao Creation Challenge# Everyone has been playing the 2.96 version of

Because I have carefully introduced the high first-level special stunt blood to you before, I will briefly talk about it here. Blood and Qi have the chance to make the defeated Gaoang troops retreat directly; and Gaoang itself has jade crushing stunts, and the combination of these two stunts is simply a self-destructive bomb. If you cooperate with escape and other stunts, you will be defeated among the enemy's crowd, and the scene will be very shocking. However, what is more embarrassing is that Gao Yang's subsequent unyielding and death battle greatly dragged down the power and effects brought by his self-destruction on the battlefield, which made him somewhat embarrassed, but the setting of the Blood Qi stunt is still quite creative and the actual effect is very NICE.

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