# Character Team Team#[Genshin Impact Adventure Group] Genshin Impact: First Experience of Nilu Water Grass in New System Future Thoughts
Treasure
After the implementation, I played the team of Nilu Water Grass to share some experiences. The specific team analysis will be released in the next few days.
First of all, Nilu's own operation: Nilu's positioning in the team is more like the front buff such as Bennett and Yunjin, which is usually started by Nilu EEEEQ.
Nilu's sword dance steps are almost useless in the water grass team and are not effective. The radius of
Q is very large, 10m, and can cover all enemies stably in actual combat. It plays a relatively important role in facing relatively scattered enemies. The method of using EEEE in
is obviously better than that of EAAE. EAAE often hits sword dance steps more often, which is very annoying. I recommend using EEEE.
Nilu's water ring is relatively small in terms of somatosensory sense. If two sea ghosts, one of them will not be covered by the position of the front and the back. Because the Nilu Water Grass system does not gather monsters, the water ring has a lower presence when facing the scattered enemies. At least the contribution of the water hanging of the water ring to actual combat is very different from the theory that uses wooden piles as the analysis object.
About the choice of teammates:
The entire team is generally Double water double grass , and the second best water is Coral Palace Xinhai .
jellyfish can provide a certain range of hanging water, providing conditions to trigger more blooms. At the same time, there is a higher amount of treatment to neutralize blooming self-harm. Xinhai’s front desk is undoubtedly the best, with long range and high damage.
Xinhai’s range advantage can also make up for the shortcomings of the Water Grass Team’s lack of gathering monsters. It is more comfortable to clean up one or two remaining monsters.
without heart sea use Barbara is also good. Barbara can also provide team therapy, and can also provide front desk stations. The blooming team does not have high requirements for direct injury to the front desk water. Just be able to hang water to trigger the blooming. Barbara is completely satisfied. There are currently only three people who can choose from: Grass Master, Kelai, Tinali
Grass Master
Double Grass Master, the position of Grass Master is fixed and must be brought. The range of Grass Master's Q after water conversion is quite large, which is more in line with Xinhai's range and Nilu Q range. Xinhai's Q station is to ensure that there is a Grass Master's lantern on the field.
Lantern hanging grass → Heart sea detonation; Heart sea A hanging water → Lantern detonation - Both situations are good methods of clearing up miscellaneous methods. No matter what the bottom is, you can quickly clear the evil monsters after triggering bloom.
grass main weapon with charging entry, such as the sky, ensure the Q cycle priority.
Kelle
Kelle has the most grass elements, but the actual effect is not as good as imagined. Kelai gives people the feeling that he is relatively bulky and not flexible enough, the Q range is relatively small, and the water grass team lacks the gathering of monsters. Once it throws it badly, it will bring a very bad experience.
If Kelai Q just threw it out, the monsters on the field will be instantly instantly, and the second wave of monsters happens to be brushed in another position, it will be more uncomfortable. Also, the front and back shaking of the E is really outrageous... It is easy to be beaten away when throwing the E.
But Kelai is indeed the only character who can achieve the water blooming in the front desk at the bottom of the grass. If you design some tricks on and , the upper limit is the highest. You can produce better video materials.
However, I think that in most players who play relatively relaxed and casually, Cole may not have a particularly good experience.
Tinali
Tinali may be a character that many people will ignore. I feel unexpectedly comfortable after using this, so I will give it a small push.
Nilu EEEEQ + Tinali Q can form a linkage. After Nilu is all in the water, Tinali Q will recruit enemies one by one and throw seeds, killing a small monster in seconds.
Tinari's Q will definitely not be empty, and its actual performance is more stable than Cole.
Secondly, all the output skills of Tinari are ranged attacks, and the range can make up for the shortcomings of not gathering monsters. Moreover, Tinari can throw E first and change to another character, and then see the monster underwater coming out to accumulate energy and detonate in seconds. Just shoot the floor, there will be no empty arrows.
Some characteristics of water grass blossoms in actual combat:
1. The bottom of the water or grass bottom is not stable, and it is quite different from the analysis of wooden piles. The main reason for this phenomenon in
is the difference in the range between the water hanging skill and the grass hanging skill. For example, Kelai E, Grass Master E...The range of these skills is relatively small, and they can basically only hit 1-2 monsters. In the middle, Nilu Q, the heart sea jellyfish may give 4-5, or even a whole room of monsters with water, and a bottom monster will appear.
In addition, inconsistent targets of water element attack and grass element attack will also cause chaos in water and grass. For example, the monster A of Xinhai Front Desk A and grass owner Q are not the same... there are many variables.
observed some actual video materials, and even the Kelai team had good operations, there would be four monsters under the water.
This puts forward a view of : water grass blossom team, grass system should bring master stream , and the water system should be normally carried.
In this way, the bottom bloom triggered by the grass character will get more mastery bonus, while the bottom bloom triggered by the water character can produce two seeds to achieve a balance.
If the water system character changes to master the main entry, it may be in exchange for an unstable damage increase at the cost of core functionality.
In the water grass team, the characters such as Kelai, Tinari, and Grass Master may be better than three masters. Tinari's weapon is the best to lead the end. If a character like Tinari does not intensify, then feel free to be hurt.
Kelai and Grass Master are also proficient in the development of the hourglass, and the hourglass is charged according to the situation. From a practical perspective, the proportion of blooming damage is very high, and direct injury has become a point that can be ignored. Logically, this kind of development may be more in line with this system (besides, the direct injury of these two people is low and has not been detained yet).
2. No monster gathering
Because water plants are restricted, there will be no monster gathering at present. The flaws of monster gathering can be compensated by the range.
you can try the team of Nilu + Tinari + Grass Master + Xinhai. This is a worry that you can't feel the lack of monsters. The monster sank can also be cleared at a faster speed.
's technique is Nilu EEEEQ → Tinari Q → Xinhai E → Grass Master QE → Xinhai Q Station (can start with Xinhai E)
3. For singles, general
This is an obvious group specialized system . It is relatively weak for singles, and it is also a zero-life configuration. It is easy for old-fashioned lineups to kill the dragon lizard. The blooming team often cannot be killed in one wave, and the reproduction rate of unbeaten cannot be killed is very high.
is definitely not able to be beaten to death with Tinali. I have beaten to death with Kolai, which can also mean that Kolai is actually more suitable for singles (relatively speaking, the system is still suitable for group).
4. Survival environment
Aquatic grass has no shields, and self-harm is not particularly painful. Moreover, it is safer to play with the high health value character like Barbara. The relatively crisp double grass character only comes out for a short time and doesn’t eat much seeds and hurts himself. If it is a tinari because it is a remote seed brush, you can't find yourself.
If any character has a low health, find a chance to stand in the jellyfish and eat milk, it will be safe. The key to
is that it is easy to be interrupted and is more uncomfortable, especially when Kelai puts E, which is really hard to describe = =
Overall, the Nilu Water Grass Blossom System is a relatively novel way of playing . The damage forms and various mechanisms are something that can’t be seen in the past when playing permanent freezing, evaporating, and solid color. is tired of playing the old tricks and try blooming. .
But because of the new characteristics of this team, there may be more issues when conducting theoretical calculations and discussing assembly.
For example, the theoretical grass bottom cannot be completely based on the template, which is quite different from actual combat and is the key to affecting the assembly thinking. Is it still valuable to single DPS in this system (I don’t ask how much it is)? In the adverb of
Nilu, is there a higher charging priority or a higher proficiency priority? ——Depending on Q's actual combat contribution.These questions of
need to be studied more deeply in the future and answered.