The two most important attributes of a magic sect are spell damage and spell critical strikes. Friends in the game system all configure equipment towards the two attributes. Whether it is the magic damage or magic violence attributes, both complement each other, and it is impossible to only take one of them. The magic system configured in this way does not have a sense of game experience. But there is a question before us: how should we choose between law violence and law injury?
For rich players, you can allocate magical and magical injuries, and you can do it by spending money. But for civilian players, this needs to be carefully allocated. If a level 109 civilian-level law system that only does daily tasks, how should it choose between law violence and law injury? Only discuss the magic system with about 1,500 magic damage.
First of all, civilian players will definitely not be able to afford it, so this configuration is excluded. If you take the magic damage route, it is the magic damage + magic knot configuration. No matter what, the one with the magic knot is at the highest level, so it is very embarrassing and cannot be improved. If you go through magic explosion, the attribute configuration is magic damage + magic explosion. According to the equipment attributes, you can enter the paragraph 7/8/9.
In terms of simply brushing daily tasks, magic damage + magic knot is the cheapest and most cost-effective. And if the magic explosion is less than 15, it is a bit weak. Under this premise, it will cost a lot of money.
Currently, several of my magic systems are all magic damage + magic knots. The money is enough to use only one magic damage + one magic break in 7 sections. If you want to improve, you can only improve by changing 20,000 yuan per spiritual ornament. Magic damage + magic explosion is the mainstream gameplay.
magic damage + magic knot, I am talking about 4 magic damage 3 magic knots or 3 magic damage 4 magic knots. But this kind of thing just can't be sold at a price, basically you can only sell gems for 7th chunks. If you don’t use talismans very much in daily life and don’t open rune stone , there is no difference in output.
5 magic damage + 2 magic knots are not cheap either. 4 magic damages 3 magic knots 7, no talisman is opened, no talisman is drawn, the day shift attribute is 1560-1600 plus 90 magic knots, which can only be said to be completely enough. The two front rows are only more than 4,000 points together.
I played the magic tree with no magic damage of 1600. I used the 4% magic explosion that comes with it. It is very comfortable for daily tasks, and basically it is over a thousand seconds. What I understand is that the magic injury is for the captain in seconds, and the magic explosion is for myself. The magic injury is good for the mixed team. On weekends, you will fight the speed and magic damage talisman, with magic damage of 1700+, and cut the meridians in seconds, and you will spend 10,000 yuan on equipment.
Overall, the probability of a magic explosion is to look at. If there is no magic explosion of 10, it depends on the face. If you don’t have magic damage, the data that does not explode in seconds will be ugly. It is recommended that ordinary players pile up more magic damage, and the critical hit rate of the magic tree with a magic explosion can also be achieved in seconds. The Demon King does not recommend to the civilians to play. The Demon King must have all the damage and explosions. 1800+10 is the standard configuration.