Brothers, big news, the little bald head is no longer at the bottom!
When I looked at HS's professional winning rate statistics this morning, the color at the bottom was not red! I didn’t expect that we could really see that the warriors are no longer at the bottom before the new version was launched!
Currently, the winning rate of the warrior has reached 47.1%, which has surpassed the priest. Last Thursday, the Warriors' winning rate was still 45%, while the Warriors had only 41% before the balance patch.
The words "Catching Up" are the most appropriate to describe the change in the winning rate of the warrior in this section. And at the current momentum, the winning rate of the warrior is likely to continue to rise.
Before, he could still tease the warriors for being weak, but after experiencing this period of time, although the anger war is niche, its intensity has won more and more people's recognition.
In the statistics of all warriors, irritation wars account for 42%, and there are also defense wars, charge wars, and mission wars.
If the deck usage rate like the Defensive War Charge, which has an average winning rate of 30% and 40%, is reduced a little more, the overall professional winning rate of the warrior should continue to rise.
There are also riot wars in the 6 sets of T1 decks counted by HS, and the winning rate of riot wars is generally not low, with the highest set even 59.6%.
angrily battle
deck code:
AAECAcLbBASV7QO8igSLoASB3AQNje0Dlu0DjKAE4aQEntQEvNsE/9sEvuIEpeQE3e0EnO8EiYMFmKQFAA==
is approaching the end of the version, and it is still a set of strong structures that are still at the bottom of the previous career. It is indeed an unexpected surprise.
Many irritating war structures do not bring the roar dad, but use the pain to check the cards. However, after a few days of actual testing, I personally prefer to bring the roar dad's construction.
is buffed by the heart-energy extractor, and then combined with the landmark, the roar father can provide a very high kill line. The Slaughter Ogra is a card that integrates Zhang Jie and stand-alone. The battle cry can slap the face and can also make up for damage.
mentioned before that this deck is very important and is the key to the advantage of the rolling scene. In addition, it is also important to take time to get a creature. We must strive to ensure initiative on the field. If you lack an orange card, you can change to pain and improve your card checking ability.
angrily battle can be linked to buffs on the scene, and there are many means to increase attack power, such as weapon BUFF, supervisor, crazy poor ghost injured, war song ambassador rage effect, and land sign , which will increase field attack, so when you use it, you can calculate the damage a little carefully to avoid wrong killing.
In addition, according to statistics on HS, this deck has obvious advantages and disadvantages. The game is very good for the thief, the thief, the warlock, and the thief, which are all easy to play. The priest, knight, shaman, beast hunter, and the thief are all disadvantages. There are also defense and charge wars that are not easy to fight. Alas, why bother soldiers are making things difficult for soldiers?
In addition to the little bald head, the Knight has now come to the third place. Think about the fact that before the mini series, the Knights were stable and last, and now the professional winning rate has entered the top three, which is also considered a successful counterattack.
Finally, the current popularity rankings under the national server standard mode. The top 5 structures are Jump Feder, 17%, the ghost curse, 13.23%, the plagiarism, 10.03%, the fast attack, 6.68%, the skeleton (fire shock) method, the popularity is 6.42%
Here I will post the construction of these 5 most popular decks. If the audience does not know which decks to use, you can choose from these sets.
Jump Feder
deck code:
AAECAZIC CImLBKWtBOnQBJjUBLjZBO/eBJfvBKTvBBCsgASvgASwgASljQSJnwSunwTanwTPrAT/vQTwvwSuwATW3gTB3wTg7QSN7wTaoQUA
号生正正正正正正正正正正正正正正正正正正正正正正正正正正正正正正正正正正正正正正正正正正正正正正正正正正正正正正正正正正正正正正正正正正正正正正正正正正正正正正正正正正正正正正正正正正正正正正正正正正正正正正正正正正正正正正正正正正正正正正正正正正正正正正正正正正正2
deck code:
AAECAf0GBvLtA7CRBOa9BJjUBJvkBIfqBAzX7QOD+wPFgASEoATmoAT +tATcvQTivQT/2QSA2gSB2gSr6gQA
Plaintsman
Disclaimer code:
AAECAaIHCqH5A/uKBOWwBNi2BNu5BOnQBLjZBMPjBJfvBIukBQ+9gASWnwT2nwT3nwS6pAT7pQTspwT5rAS3swTVtgTc2gTd2gT13QT37QT58QQA
fast attack
deck code:
deck code:
AAECAZICAA+t7AOz7AP s9QP09gOsgASwgASHnwThpASIsgSuwASozgSB1ASe1ATW3gTd7QQA
skeleton method
deck code:
AAECAf0EBtjsA53uA6CKBOWwBJjUBKneBAzU6gPS7APT7APW7AOogQSfkgShkgT8ngTK3gTb3gSCkwWEkwUA