Speaking of the most difficult gameplay of "Defend Carrot 4", the Journey to the West is one of them. The complex routes, the cannon positions occupied by various heavenly palace objects, make it difficult for us to form a turret force to clean up the monster groups in time. So, what strategy should we use to win smoothly among millions of players in the Journey to the West?
Figure1
1. Map features—two-way progress, “immortal weapons” everywhere
1. Multiple attacks—high defensive pressure
Journey to the West Weekly Map currently has only one strange outlet. After the rabbits come out of the monster exit, they can lead to radish from the main road in a straight line. There are many cannon positions where turrets can be placed on both sides of the main road, so our defense pressure is relatively small. Rabbits can also jump from the auxiliary road through holes, jumping directly from the first half of the route to the second half of the route. Relatively speaking, there are fewer cannon positions where turrets can be placed on both sides of the route. And when the main and auxiliary roads are filled with rabbits at the same time, the defense pressure doubles.
Figure 2
2. Lack of gun position - Obtaining gun position has become the key to smoothly pass
Journey to the West Weekly Map is difficult to hit, because the resources of gun position that can be directly utilized on the map are limited. While we need to deal with the increasing number and mass pressure of small monsters, we also need to use limited turret firepower to quickly clear out the available gun position, which makes the turret firepower easy to be stretched. In addition to joining the Journey to the West Weekly Map, the turret needs to find a balance between eliminating small monsters, clearing cannon positions, lighting up the praying sky lanterns, and knocking down the peaches. Otherwise, it is very easy to exit early because of the leaked monsters.
Figure 3
2. Playing strategy - taking into account both "giving" and "get", seeking a balance between offense and defense has become the key
1. After the early
start, there are only 4 gun positions that we can directly use. To extend the time for the turret to clean the gun position, we can choose to start building from the vacant gun position at the rear of the main route. Before the monster arrives, clear the incense burner opposite the idle cannon, so that it can be built into a double turret, reducing the pressure of clearing monsters in the early stage. In order to have a large enough firepower coverage, the large lotus tank that can place 4 turrets is also cleaned by leaking monsters. Among the first two bands of monsters in
, 4-5 level 2-3 turrets were built at the cost of missing 1-2 monsters, including at least one level 2 reduction tower.
Figure 4
2, mid-term
middle-term main task is to clean more turret positions in the gap between monster running, and give priority to cleaning up the turret positions in areas with high overlap in routes, that is, the turret positions around the two praying sky lanterns, so as to take into account the range of illumination of the praying sky lanterns. At the same time, 2-3 ordinary turrets are strengthened in the middle and rear end areas of the route.
Among the mid-term turrets, 2-3 speed reduction towers, 3-4 anchor turrets and 3-4 rocket turrets should be built.
Figure 5
3, later
HD The task in the later stage is to continue to build more turrets, and to clear monsters while obtaining the "love" dropped by the peaches. When cleaning the turret position, you should pay attention to cleaning the cannon positions on both sides of the auxiliary road and continuously expand the firepower range of your turret to reduce the possibility of leaking monsters on the auxiliary road. In terms of building these gun positions, more rocket turrets with wider attack coverage can be built to increase the restraint of various aerial flying monsters and quick-moving monsters. And it is easier to rely on a longer coverage area to gain more love for the peach.
later, the number of rocket turrets should reach the top 5-8 seats, top ordinary bottle cannons 3-5 seats, top slowing turrets 2-3 seats, and top anchor turrets 5-6 seats.
Figure 6
Journey to the West Weekly Map is difficult to hit, and it is difficult to balance the balance between cleaning up the cannon position and eliminating the monsters. In addition, the interference of the illumination range of the praying sky lantern, it is not easy for the cannon position to exert 100% of its combat power. In actual combat, we must appropriately choose the leaking monster in exchange for more opportunities for cleaning the gun position, and build the turret as much as possible in areas with high coverage of routes, so as to expand the utilization rate of turret output.