"Memories Under the Blue Moon" is a reset version of Xingyuanchi's 2018 work "Under the Blue Moon". After eight months of crowdfunding at Modian, "Memories Under the Blue Moon" finally met us.

2025/05/1119:01:36 game 1142

Author of this article Baiyu Night Tea Party MULA

"Memories under the Blue Moon" is a reset version of Xingyuanchi's 2018 work "Under the Blue Moon". After eight months of crowdfunding at Modian, "Memories Under the Blue Moon" finally met us. I played this game with the beautiful memories that "Under the Blue Moon" brought to me at that time.

story tells the story of the male protagonist discovering and gradually exploring the dangers hidden behind the beautiful Blue Moon wonder in the daily life of encountering and getting along with five girls in the mystery club, and exploring the truth. Based on the previous work, the game has added two additional female main lines and one truth line. The content is huge, the total game duration is nearly 10 hours, and more content will be unlocked in the future, which can completely "feed" the appetite of the majority of players.

has a new look but not a completely new game experience

On the picture, the game has rich character designs. The three heroines of the original work gathered the traditional traditional character images of "vibrant, mouthless, big sister" (it's perfect if you're not arrogant). The quality of 45+ CG is acceptable. The background of the picture is drawn from field scenes, and the sense of reality is strong. In this remake, some characters are equipped with live2D, and the overall performance effect is excellent, but some performances still feel abrupt and are particularly easy to get out of the play, but the flaws do not hide the merits. In terms of music, the background music of 25 songs + is highly integrated with the picture, full of immersion, and the dubbing is also very consistent with the character's portrait and personality characteristics. However, the dubbing lacks ups and downs, and the unfixed voice lines make people feel that they are reading well, which makes people feel a bit out of the play, and the incomplete dubbing also makes people feel a strong sense of separation. If you improve and add more dubbing in the future, the overall effect of the game will be better. It is worth mentioning that the Xingyuan group has invested a lot in this op. The singing of inory, the arrangement and collaboration of Tayun Club, and the performance in animation form can rank among the top three this year.

Comparing the game's art music and plot, the system of this game can only be said to be qualified. The small map handed down by ancestors has almost no changes. The false free time is actually the choice of favorable preference in the traditional sense. The mobile phone SMS system is relatively novel, but the interactive space is too narrow, the actual plot and emotional driving effect is not great, and there are some bugs with other texts, and there is also greater room for utilization.

Scripts worth pondering

I don’t know when such a trend emerged, and more and more stories choose to deepen the contradiction between reality and virtuality and use it as a fundamental way to promote the development of the story. Although doing so can push the story to a height for readers to examine and reflect on certain issues, if you fail to grasp the scale or not to properly drive the story's internal logic, it will be counterproductive.

"Memories under the Blue Moon" did not have any major problems with the overall structure and logic of the story. Although the story was straightforward and rarely surprised me, the overall story was very complete. However, the text form of galgame itself is different from that of novels. The long common lines and repetitive content of this work continue to consume the player's patience and destroy the play experience. The main thread is too scattered and the lack of information sharing among characters makes it less smooth to play. The conflict between characters is not strong, and they have a strong sense of tool people.

Since you have chosen such a story content, you should work harder on the story content and presentation method. The story content should have enough explosive points, rather than weakening the conflicts and conflicts in the story for stability, which will instead cause players to feel a strong sense of gap. The presentation should be special enough and perfectly integrated with the plot, rather than a mechanical narrative, which is neither natural nor smooth.

In-depth play content

During the game, through the character's line design in the game and the overall tone of the plot, I can feel that the production team is deliberately creating a thoughtful work. The large number of dialogues in the game give people a kind of Western existentialism thought color.The pursuit of personal self-awareness and the desire for a happy life are the most intuitive feelings this work gives me. In the true ending, assuming that time is reincarnation, memory should be traced back together with reincarnation. Although this kind of retrospective is unobservable to the parties and cannot change it, the inheritance of memory makes everything the protagonists have worked hard to be remembered. We still have to believe in hope. We do not want to believe that the world is meaningless and eventually slides to nothingness. This is also a criticism of historical nihilism and mechanical materialism. If the work can more strongly show the male protagonist and the desires and needs of each character, and more exaggerately amplify their pursuit of happiness, then I think "Memories under the Blue Moon" will be more artistically appealing and tension.

Conclusion

In the game "Memories under the Blue Moon", we can see that the production team has put a lot of effort into software and hardware. As a remake of "Under the Blue Moon", the picture art scripts have been greatly improved. The overall quality is a work that is of high quality, and the price of 11 yuan is very worth buying. Unfortunately, it has also become a part of the Chinese GLA market. In this niche and stormy market, the initial price was 60 yuan, and the promotion and promotion was lagging behind, and it could only end up with a sharp price cut, but not many people still care about it. Whose fault is this? The market, the producer, or the consumer? Starting from the 11 yuan game, GAL in China has embarked on a rapid development, but you can see the end at a glance. In this distorted market, our standards have been changed too much. When will it be a guilty to the GAL in China exceed 30? When will the Chinese gal become a simple imitation without Chinese elements? In terms of data alone, only a few dozen percent of the works can be repaid. When the price and quality of the Chinese gal can be proportional, perhaps the Chinese gal can truly rejuvenate. (Let practitioners stay away from the psychological shadow of a sheep, and don’t have to make butter)

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