Preface
Do you want to make a game? As a game enthusiast, after playing many games, you always want to create a world of your dreams by yourself. Various platforms, game engine gives everyone such opportunities.
"GameCreator" game production software, some friends may be familiar with it. As a game production tool that can easily make games without programming, it has a built-in material community, which can create transactions and creations of materials, plug-ins and game templates, and can also be published on the main site of the community for display.
Chushi
As a novice who has just been involved in game production, I have used RPGXP and other friends to participate in the modification of fan game projects.
That was my first time to come into contact with RPGXP. Although I simply moved the plot NPC from another scene to the manor, so as to quickly join the team, leave the team, give gifts, etc., and don't need to go back to various places. I move the entrances and exits of some places, such as the secret realm, which is convenient to enter and open directly.
At that time, I saw the event variable switch and the conditions in the editing and execution content were already very troublesome. And because I had to program it myself, if a numerical value is not right, it would feel stuck, and I need to switch back and forth to test frequently, and even the scene construction and entrances and exits will have problems. It can be said that the visualization function of "GameCreator" is really very convenient to produce.
game has its own communication community. You can register and log in to view document tutorials, template malls, material workshops, plug-in malls, etc. There are free and paid content, which is convenient for publishing some of your own original materials for transactions. You can post and communicate and consult in the creator community section, and you can also see users in the community publishing works for games.
Experience
official documentation center has detailed tutorials. I am a novice in the instant, and I can also quickly understand the basic information and then start to get started by myself. Of course, it is easier for friends who have used RPGXP. Then I wonder if I can import other projects in the game, and then I try to open the project with the suffix rxproj (this is not RPGXP!).
Currently, this software is still in the experience stage. There are two types of templates that can be used, one is AVG and the other is RPG.
is the first AVG template. After entering, you can intuitively see the events on the right. There are already trigger event examples in the AVG template that can be tested directly. On this basis, we can replace pictures and music, edit dialogues, powerful animation editors and vertical expressions, etc., and at the same time conduct hierarchical design.
is followed by an RPG template. You can freely add scene objects, naming orientations, object behaviors, and even rebuild map scenes, add obstacles, automatic components, etc. You can preview the interface effects in real time for testing, and the functions can be said to be very complete.
Of course, I can say that I am still a novice in the production software. There are more functions in this work. I have not used them yet. I am strengthening my learning and absorbing tutorials. I see that the official supports a lot of templates. It can be seen that this software will support more basic or advanced templates for convenience in creating. The official encourages creators to make their own game scripts, plug-ins, templates and other materials to share, concreteize their imagination, and finally present wonderful game works.
Conclusion
The interface UI of this software is very comfortable. It can design and build multi-level maps by yourself, trigger and execute events very intuitively, and edit the behavior of scene objects, limit the direction of movement and walking, perform one-click head change of walking maps, real-time preview interface, etc. It is powerful and easy to use.
lowers the threshold for production in a visual form, and supports creators to publish their own original materials and game works in the community, and conduct some plug-ins and script production transactions. They are instantly a game novices who are as basic as me, and they can also make their own games while learning. They are still in the experience stage, and they may support more template materials in the future. I am looking forward to it.