" God of War 4" has been criticized for monster skinning problem, according to my current progress, it has disappeared completely. At least I haven't met a skin-changing boss. The "Best Supporting Character" of the Mountain Monster "God of War 5" only appeared once in the last season. But just as I shouted "Are you finally here?", I was killed immediately by the plot.
I think it is also the production team that knows that the players are afraid of the reappearance of the tragedy of the mountain monster's skin replacement. When the production resources of this game are more abundant, use it to sacrifice flags to vent players' anger.
In terms of puzzle solving, "God of War 5" still maintains the consistent high level of the series.
Although we got two weapons in the early stage, there are still many puzzles and rewards in the early stage map that require unknown unlocking methods, waiting for players to explore again in the later stage. Some collections in "God of War 4" that are only linked to achievements also have considerable prop rewards in this work, which should make non-achieving players interested in collecting.
But unfortunately, I can only talk about the game here. In addition to the steady upgrade of addition in the basic combat system, there are actually many new things in the game, including a new form that completely breaks through the big framework of "God of War 4". Judging from "God of War 5", there seems to be no need to worry about fighting and fighting.
On the contrary, in this beta version, the unexpected bug problem made me a little worried. In less than 10 hours of progress, I've encountered three bugs that forced me to quit the game.
In addition to one problem that directly causes errors and flashbacks, the other two bugs combined remind me of the famous "dark dream" bug in "Cyberpunk 2077".
I don’t know if it is because I use the standby function of PS5 too frequently. After I opened the game in standby mode, the screen was pitch black except for the UI in the upper left corner. Reading to other progress cannot solve the problem, but the operation, sound, and subtitles in the game are all running normally, and they will not return to normal until the PS5 restarts.
Another bug is that the interaction buttons in some plots do not appear. Coincidentally, the plot here also told me not to act without permission, so I stood by and waited for an NPC to play an instrument, thinking that he should be able to continue after the performance, and then listened silently for 5 minutes with the idea of "This plot performance is really experimental" before suddenly realizing that I solved the problem by looking at the files.
Even if the current version is a beta version, the frequency of bugs in "God of War 5" is not low. I hope these issues can be resolved as soon as possible after the patch is released on the first day. After all, the impact of "Dark Dream" on the game experience is always irreversible.
Finally, I have to mention the amazing display of the PS5 controller in "God of War 5". Every player who has experienced the built-in game "Cosmic Robot Wireless Controller Guide" is very clear about the potential of the PS5 controller adaptive vibration, and "God of War 5" has shown this potential well. In the game, different weapons can "cut out" different feelings, and the strength of some actions can be reflected in the feedback of the adaptive trigger. The jingle of the chain when riding on a sled is also clear, and the handle can even give different degrees of feedback when touching some props and speaking. It can be said that this is the best "PS5 controller promotional game" I have experienced since "Cosmic Robot".
In general, "God of War 5" still maintains the super high level of "God of War 4" in terms of gameplay, graphics and performance, and try to make breakthroughs in gameplay on this basis. As for the plot and narrative that also determines the quality of the game, let’s leave it to the article we bring later, and let’s talk about Kui’s last trip to Nordic Europe.