The listed game company Gibit , which was once popular because of "The Sheep", is going to be popular again this time.
html The mini program game "Sheep" that became popular on the Internet in late September made the production company behind Beijing Jianyou Technology Co., Ltd. show its popularity. As one of the company's shareholders, Jibit's performance in this quarter has also attracted much attention.
After the market on October 26, Jibit released its third quarter report for 2022. The report showed that in the first three quarters, Jibit's operating income was 3.83 billion yuan, an increase of 9.89% year-on-year; net profit was 1.012 billion yuan, a decrease of 16.07% year-on-year; net profit excluding non-net profit was 1.002 billion yuan, a constant year-on-year.
In the third quarter, Gibit's operating income was 1.319 billion yuan, an increase of 20.17% year-on-year; net profit was 323 million yuan, an increase of 6.15% year-on-year; non-net profit was 335 million yuan, an increase of 12.59% year-on-year.
For the net profit attributable to shareholders in the first three quarters decreased by 16.07% year-on-year, Jibit explained that it was mainly affected by the decline in investment returns confirmed by the associates in this period and the transfer of celadon digital part of equity in the same period last year.
Profit decline cannot stop the payment. Along with the third quarter report, there is also a profit distribution plan for the first three quarters. The
plan shows that Gibit plans to pay a cash dividend of 140 yuan (including tax) to all shareholders for every 10 shares. As of now, the company's total share capital is 71.8665 million shares. Based on this calculation, a total of 1.006 billion yuan (including tax) is planned to pay a cash dividend, accounting for 99.4% of the net profit attributable to shareholders in the first three quarters of 2022.
In other words, Gibit basically "graceful" all profits in the first three quarters.
As of the end of the third quarter, its shareholders had 24,500. Based on this calculation, the average person received a dividend of 41,000 yuan. It is worth noting that the actual controller and chairman of Jibit, Lu Qianyan, directly holds 21.6295 million shares of the company, with a shareholding ratio of 30.1%. In other words, Lu Qianyan will take away nearly 303 million yuan of dividends this time.
From the perspective of Gibit's balance sheet, as of the end of the third quarter, the company's undistributed profit was 3.034 billion yuan. This dividend will also divide 1/3 of the undistributed profits. In addition, Gibit's current share price is 241.33 yuan per share, and its dividend yield reaches 5.63% this time.
Gibit has always been generous in dividends. Since its listing in 2017, the company has paid dividends every year.
According to WIND data statistics, from 2017 to 2021, its dividend payment ratio was 30.65%, 99.43%, 44.41%, 82.41% and 78.3%, respectively. In the past 2021, Jibit just distributed 1.15 billion yuan in dividends.
Strong user group and IP value promote the development of Gibit.
Gibit mentioned in the financial report year by year that years of game research and development and operation have accumulated a huge player group. The big data analysis of the behavior of many players has provided strong data support for the company's R&D and operation decisions. It can further improve the game design mechanism based on this, provide more popular game content and gameplay, so as to better meet the needs of gamers and lay the foundation for the company's long-term development.
But according to Qimai data, those Gibit games that once occupied the top best-selling list, regardless of their operating cycle, have now left the top 100.
"Whether it is a sentimental card or a lot of money to create quality pictures and dazzling special effects, if a game wants to last forever, the key is to be fun."
game industry analyst Wei Mingye believes that compared with the entire industry, most game companies still rely on long-term operating products and game IP to support most of the revenue, but Jibit's old-fashioned products are currently performing in the market, and most of the hot products in the past two years are difficult to maintain their popularity when they were first launched, reflecting that the R&D team still needs to explore more gameplay.
Nowadays, Jibit has operated many games such as "Ask the Way Mobile Game", "A Thought Freedom", "Moore Manor", "Obi Island: Dream Country", "Ghost Valley Eight Wilderness (PC Version), "Underground Castle 2: Dark Awakening (Android Version), "Underground Castle 3: Poem of Soul", "World Cat Story", "Wonderful Fighter", "Incredible Labyrinth", "Demon Abyss Blade", etc.
Wei Akino said that by issuing "Moore Manor", "Obi Island: Dream Country" and investing in the company behind "The Sheep", the user breaking effect achieved by the initial public offering futures proves to the market that Jibit's investment vision. If we can use this momentum to cooperate with more heavyweight game developers to issue and find new performance growth points, the brand value will be further enhanced.