Hello everyone, I'm fingertips. The experience server was adjusted some time ago, weakening the , the little bit of damage avoidance of . Countless players said that the old man finally got a knife, which is really welcome. However, not long after the adjustment, the experience server immediately called back and synchronized to the same as the official server. The subsequent updates did not add the weakened content of the old man. Therefore, many players complained that such a hero with excess standards did not adjust, but adjusted some balanced heroes. What do you think about this?
Why does the old master feel that it exceeds the standard?
benefited from the almost closed-loop damage-free mechanism. There are many heroes in Honor of Kings. Take the wings as an example. Meng Tian , Mulan , Charlotte are also all heroes without damage. However, compared with the old master, their damage-free timeliness is very short. I can seize your skill vacuum period to output during the fight.
In contrast, Lao Fuzi, after opening the 2nd skill, he can avoid damage for two seconds, and after triggering passive, he can continuously refresh the CD of the second skill. In the simplest way, as long as he has an output environment, the damage exemption for a long time can be maintained for a long time, which lasts for a long time, far longer than other damage-free heroes. The skill freezes the basic attack time, and the normal attack reduces the skill cooling, and perfectly avoids damage and closes the loop.
Therefore, we can often see that in the later stage, the old master forced the damage of multiple heroes such as the archer and assassin to fight back. He can fight back even if he is not dead. This is outrageous and does not hurt anyone who sees it. Even if
is charged during the output period, there is still a pure sky that can fill the gap that can avoid injury.
A doomsday or lightning dagger, relying on passive real injuries and high damage avoidance, one person will fight multiple people in the later stage, and the tank level is comparable, or it will surpass the tank, which will lead fast and can start a group. It is indeed a bit outrageous to combine various attributes together. How should we counter the plan without using the knife?
There are a few heroes who are more afraid of. To be honest, those who are superimposed and slowed down like Charlotte are still acceptable. When encountering Lianpo , Xiahou Dun , Xiang Yu's is really uncomfortable, with constant small controls and poor general attacks. The refresh speed of the second skill will slow down, and there will inevitably be a vacuum period for skills. Often, because of such skills, the vacuum period is concentrated and even killed.
There is another type that is easy to take damage or the output environment is very uncomfortable. For example, Angela 's 2 skills can be hit at any time. Lao Fuzi can't withstand a set of output without injury. Wang Zhaojun Zhou Yu will limit the terrain. Lao Fuzi has no output environment, or a hero like Meat Armor that you dare not tie. Another point is that Lao Fuzi's cracking skin hurts, but it really doesn't lose blood when fighting tanks.
Confrontational road, good heroes in auxiliary battles: Xiahou Dun, Lian Po, Xiang Yu, Liu Chan
Middle lane: Mozi, Xi Shi, Zhou Yu, Angela, Wang Zhaojun
Junction: Pangu (restriction on disarming, cannot be beaten), Meat armor
Shooter: Marco Polo (purification)
Is Donghuang Taiyi a good choice?
must not be the case, because Lao Fuzi and Dong Huang Taiyi are restraining their relationship, and Lao Fuzi restrains Dong Huang, because you cannot be sure that every time he bites him in the vacuum period of his second skill, the old Fuzi on the field specifically begged Dong Huang to bite him. The second skill is activated, and if you eat a set of damage and never die, you will complete the task. On the other hand, Dong Huang bites such a hard hero, and then there will be no sense of existence afterwards.
Similarly, Zhang Liang is the same in a certain way, but it can be better than Donghuang. Is there any way to restrain the way of playing
?
Lao Fuzi's playing style is focused on leading the line and light on participating in the group. Do you remember how to counter those heroes with the line before? That's right, he likes April 1st, and we actually have more choices. Catching the old master together and beating him home is not necessarily the best way. Choosing a hero who can lead each other with the same line is a good way.
, or, gather together on the other side to get ancient creatures, invade wild areas, or even forcefully press the tower, so that you cannot join the team in time because of leading the line. If you play less and more on your side, your chances of winning will naturally be higher. On the other hand, you avoid confronting him head-on, which is the best strategy.
So, do you think he is a bit over the standard? Is there any good way for this hero?