participated in the martial arts conference. While the young hero received a large number of honorary points, he could also spread his martial arts name throughout the world. This makes the martial arts conference a good place for young heroes to gain both fame and profit. So how should young heroes organize their own combat power to reach a higher level in the martial arts conference?
Combat Power Buffer Selection - Balanced and considering the bias towards combat survival
Start the martial arts conference or every 3-5 levels, there are black-hearted merchants who provide the young hero with three major gain options: attack power, health, and skills. Therefore, choosing the right buff can make the young hero twice the result with half the effort. When opening the martial arts conference, it is recommended that the young hero choose in a balanced manner, and choose one of the attack power, health and skills. When selecting subsequent levels, the core is to replenish the loss of blood and increase the attack power as the auxiliary. When the health is less than 30%, all the gain types that increase the health volume are selected, which can allow the young hero character to have a health basis for running farther.
character skills selection is also the focus. In each level, the enemy has the advantage of number and there are elite monsters in the middle. Therefore, the range output skills are easier to help the young hero eliminate the enemy's living targets in a short time, and avoid the young hero being attacked by multiple enemy targets from different angles at the same time. For example, the firecracker explosion of the Lion Dance King and the Phantom Slash of Xiao Hei are all good character skills. Young heroes can also choose large-scale skills such as summoning meteors from their own martial arts to carry out quick screen clearing attacks on full-screen enemies.
Battlefield strategy selection - obtaining a high survival rate on the battlefield is the first choice
Martial Arts Conference, the equipment and other attributes developed by the young hero will be invalid, and the battle results will depend more on the young hero's on-site operation skills. Faced with enemies with numbers, the primary purpose of the young hero is to improve the character's battlefield survival rate. First of all, the young hero should reduce his stay at the venue and use the fast stop and walk strategy to avoid being covered by attacks from too many enemies to produce overlapping strike effects. Secondly, when the enemy's red attack prompt appears, the young hero must dodge as soon as possible, so that the enemy, especially the elite enemy's ultimate move, can be lost, and facilitate the young hero to achieve a damage-free attack during the enemy's skill CD period.
Martial Arts Conference has three enemies in the near, medium and far directions, and the enemy can achieve joint multi-stage attacks. When facing the enemy's attack, the young hero should pay attention to attack skills in attack strategies. First, when attacking targets, the young hero will give priority to enemy targets that are good at long-range attacks, effectively avoiding the young hero being sneak attacked by the enemy's long-range strike when attacking melee enemies. Secondly, when young heroes fight, they can use the method of walking around the field to continuously gather enemies, so that they can use character skills to bring large-scale high damage to the enemy after gathering, thereby increasing young heroes' screen clearing speed. Finally, when facing elite monsters, the young man is suitable to adopt a roaming strategy. After the enemy's skill attacks, he will use the elite monster skills to achieve a fast counterattack in a timely manner.
Martial Arts Conference has rich resources, but the various character buffs and secrets cultivated by the young hero cannot be substituted into the level, which makes the entire battle more test the young hero's initial buffs and battlefield strategy flexible choices.