In the character design of " Genshin Impact ", the story and legend of the characters will be revealed step by step with kindness. Although it is very old-fashioned, it will still add a sense of mystery to many characters, and players are increasingly wondering what the next story will be. This is also the reason why many role players want to smoke. In fact, in most cases, we do not have enough energy and materials to practice many roles, and we are very tired. And whenever a new character is released, many people still choose to draw cards. For example, "Young Master" Dardalla, as a charming villain, also joined the card pool. What is the villain like? Many players choose to find out.
"Genshin Impact"'s card drawing mechanism has designed multiple limited-edition card pools, time-divided rotation, as well as resident card pools and weapon card pools. In fact, this meets the needs of different players. Some of them are waiting for the restrictions of "acrylic", "middle power" and "ganyu", while others are impatient and want to use a "carved oily" to rub their backs and scratch them. These are all decided by the players themselves.
"Genshin Impact" is the first cross-platform 2D open world work in China, logged in IOS, Android, computers, PS4 and PS5. I think it is also an evolutionary form of future online and mobile games. But although this game always claims to be open to the world, its selling points are not attractive. The so-called seamless map is just seamless in the wild. If the number of parts is not counted, the real seamless design should actually have at least one building like "Dragon Clan 6", and there is no need to read any articles at all. In fact, the part that can be explored in the design of "Genshin Impact" completely ignores the architecture, and in fact most of it comes from side quests and the challenges of finding boxes to solve puzzles in the wild. It even gave me the taste of Ubisoft .
In "Phantom Operation: Breakpoint", I basically look for boxes and accessories. After entering the building, I went upstairs and got two pieces of information and ran away. In " Watchdog: Legion ", it is replaced with searching for skill points. But at least Ubisoft's open world design has been criticized, but the means of transportation are always varied. Since "Genshin Impact" has been launched on multiple platforms, it naturally cannot be completely required by mobile games, which makes it a bit monotonous in comparison.
Although the operation and design of "Genshin Impact" are relatively simple in the combat system, it also has an interesting side. Through the rotation of four-person team members, responding to elements with different skills and attributes, combat efficiency can be improved. For example, you can switch Barbara's water attribute reaction, then switch Ganyu's skill freezing, then switch the walnut's fire attribute output melting, or directly switch the water and fire evaporation. This unique combat system and combat style of various characters can also allow players to create different genres.
Of course, there are still strong design ideas for pure mobile games in the game, such as four daily tasks every day, weekly refresh of the magic dragon, rewards for young masters and wolf kings, skill upgrade system, and breakthroughs of weapons and characters at every ten levels. There are also weapons refining and character life seats, which inadvertently tell you to shoot another shot. Kryptonite hidden in various places is also the reason why this game ends up with relatively low ratings on various domestic platforms.