Honor of Kings has been online in 2015 and has been seven years since it was launched. With the continuous replacement of versions, various new heroes have been launched one after another, and the continuous rework of old heroes, I don’t know how many feelings I have left. The following "old heroes" are indeed relatively weak, and if they are not strengthened, they will always be abandoned!
and "Old Arthur"
Although it is said that Arthur and 55 are connected to anyone, he really can't control the actual confrontation path, and many heroes can beat Arthur. The support is not as fierce as heroes like Guan Yu, Ma Chao, and Sun Ce , and the fight is not as fierce as Kuang Tie and Meng Tian .
has many heroes who cannot beat the lane in the middle, are weak in the middle, and are weak in the late stage. They can only rely on the early support to open up the situation. The middle stage is the strong period for Old Arthur. In the later stage, the team-playing effect is small and does not have the ability to start a team, so you can only follow your teammates to fight and control it!
is afraid of control and insufficient damage in the later stage
Arthur is relatively bulky, has no displacement skills, and is more afraid of control. You can't start a group or cut C. The ultimate move is magic damage, and overall the damage is really not enough.
The simple and brainless "Little Daji"
Daji actually has a good damage and is relatively simple to operate.
The witch's Sagittarius appeared in the later stage, but he could not withstand the explosion of Xiao Daji. However, Daji's ultimate move is prone to losing damage, and it is difficult to catch orders in the later stage, so the ultimate move of team battles is basically useless.
has poor life-saving ability, and does not continuously output
Daji is a short-legged hero. He only has the second skill and is a means to save his life. He must have a strong awareness and position. It is a burst mage hero. After playing a set of games, you have to wait for the skill CD, and the damage will be scattered.
's main problem is the damage calculation of the ultimate move. The more people the lower the damage, the more damage it is, so team battles seem to be weaker. If it is like Diaochan , the more people the higher the damage, the higher the damage, that would be great!
" Zhen Ji "
Zhen Ji feels that it is a good mage hero, but the strength is average, and the winning rate is always below 50% year-on-year. Although the team battle control ability is good, it cannot create a continuous control effect. Compared with Wang Zhaojun's control effect of up to 2.5 seconds, it is indeed much worse.
damage is unstable, control is short and not stable enough
If you want to maximize damage, you must cause a freezing effect and all three skills hit. The pure output mage Zhen Ji has indeed had a good damage, but she lacks the ability to save her life. If you use a tool, your control ability is not very stable. After Zhen Ji triggers passiveness, the enemy will be frozen for 1 second, and the effect will be weakened after the resistance shoes are released.
Passive effect parsing
zhen Ji needs to superimpose three freezing marks to freeze the enemy for 1 second. Add 2 times for the first skill, and add up to 2 times for a single target with the second skill. If there is no catapult effect, you will only add 1 time. The complete ultimate move can be stacked 6 times. Compared with direct control like Daji, or strong control like Donghuang, , Zhang Liang, , it is obviously much worse.
Summary
or above are calculated based on the current version winning rate. Although some heroes have lower winning rate, they are much more playable. Baili Shouyue has been at the bottom all year round, but can you say that this hero is weak? Although the Crazy Iron is scrap iron in the later stage, Dianwei was also tricked, but the overall winning rate is still very high.