Multi-player variety shows are the basic gameplay of "Kabby's Food Festival". Players need to control Karby to roll in food-themed mechanism levels, compete with other Karby for strawberries and cakes, and strive to eat the fattest one.
The theme of "food" permeates every aspect of the game. For example, the main interface of the game is called "main table", and the stage is a large dining table. Various options represent different foods. You can start the game by scrolling on the dish, while the levels are filled with donuts, honey, sandwiches, poached eggs, syrup and cream.
Kongzhadao
A track consisting of honey muffins and waffles, decorated with fruit butter biscuits on the roadside.
This game does not contain any plot modes and supports three gameplay: battle mode, online mode and local online mode. In the battle mode, players can choose to play against the CPU alone, or take off Joycon and share it with friends around them in a split screen form. Only two-person split screens are supported at most. If you want to play locally for four people, you need more switches and hosts, and choose local online mode.
Matching
As for online mode, players can randomly pair with people from all over the world, play the complete "Food Awards" tournament mode, or go online with friends from afar. Unlike Mario Racing 8, in this game, you cannot participate in random online pairing with friends in any way (including local split screen).
What is on today’s menu?
The levels included in a complete food reward will be listed in the form of a menu, consisting of four parts: competition, mini games, competition and food survival battle. There is no elimination mechanic in the game, so you have to master all four modes to win. When all the games are over, the Kirby, who eats the most strawberries and weighs the heaviest, wins.
As shown in the lower left corner, using the cross key in the game can send simple messages.
The first part is the competition. Just like a variety show, players will need to compete with three opponents, Kirby or the CPU-controlled Vado Rudy. While eating as many strawberries as possible along the way, they need to ensure speed to compete for the right to enjoy the giant cake worth 50 strawberries.
Similar to Mario Racing, there are food boxes side by side every distance on the track, which are actually props. They will provide random “copy food” and give Kirby some unique abilities. Some can attract the surrounding strawberries and speed up movement. Some can not only speed up greatly, but also don’t have to worry about accidentally rushing out of the track.
Props in the game
"Cooking" is a necessary skill for a master, and copying food can often produce unexpected effects. If you get accelerated food like chili, donut wheels, etc., you can use it to cross some difficult-to-roll shortcuts and climb up the honey wall; if you get defensive food like tornado, jelly, and be in the lead, it's not as good as Keep emergency response. In "Malio Racing", the leading players are most afraid of the blue turtle shell that suddenly jumps out of their backs. In "Kabby's Food Festival", what the leaders fear most is "crumbs of cookies". When you hit it, you have to stop.
"Clog Road Blocked Cookies
Faced with crushed Cookies, there are also corresponding countermeasures. You can easily squeeze through the gap with the ability of the jelly, and the terrible "barrier" suddenly becomes a friendly force, helping Karbi block his opponent in the rear.
The effect of using jelly props
The route design idea of this track is close to that of "Malio Racing", and is not a completely linear map. There are many difficult but short branch roads in the map; overcome many difficulties and roll onto the platform, and you can use powerful cannons to take the lead. If you have a clear understanding of the track structure, this will be a big advantage.
This colorful candy is actually a cannon.
There are three huge strawberry cakes at the end. Their scores are 50, 20 and 10 strawberries, respectively. The end cake is the driving force behind the four players' competitions.
Big cake on the finish line
The second part is a mini game, with many forms, such as "Strike the enemy to get strawberries", "Collection of strawberries from the sky", "Destroy the box and eat strawberries", but they are all similar. The strawberries collected in this part are small in number and are easier to beat, so they have little impact on the final result. Put it in the middle as an "interview".
The third part is still the competition. The rules of the two competitions are basically the same, but in order to narrow the gap, the setting of the starting point has changed at this time. In the first two parts, the leading players start from the back and the lagging players start from the front. This is not the rule of freedom to start before.
To the last part, that is, the "main meal" food survival battle mentioned in the level menu, as the name suggests, this is also a crucial part of the final result. In battle, the Kabes need to use the ability to "copy food" to kick opponents out of the arena and steal their strawberries.
Gourmet chaos
This part not only includes all the props that appeared in the competition, but also has three additional items: diamonds, chocolate bars, and needles. The drill bit can sneak into the ground to avoid attacks, or drill out of the ground to attack the opponent unexpectedly; chocolate is like a battle, turning into a heavy chocolate and smashing it into the ground, shocking the opponent out of the field; needles can not only protect themselves, but also hit the opponent.
A piece of chocolate can weaken the shock wave.
How many attacks you have been subjected to doesn’t matter. All a player needs to do is stay on the court as much as possible and blow away the opponent. The player who is hit will deduct a certain number of strawberries, and accordingly, this part of the strawberries will be obtained by the attacker. When the power and angle of being hit are insufficient, Karbi can "return" by constantly jumping, but if the power is too high, such as being hit by oncoming roasted peppers, the result of flying out of the field is inevitable.
Even if the above four parts are completed, the competition has not officially ended. Similar to Mario Party, this game has a surprise reward mechanism during settlement. The system will randomly draw 2 to 3 rules, and players who meet the conditions will directly receive a reward of 40 strawberries. These rules are highly random and have a high proportion, so it is impossible to predict who will win until the last moment. Judging from the number of levels, the competition part has only about 4 to 5 tracks, the map repetition is slightly higher, and there are slightly more games and survival battles. However, since the food reward adopts three modes of interspersed play, the player's actual experience will not be boring, and the levels will be unlocked continuously with the battle, keeping the freshness for a certain period of time.
"Let people who don't play games come into contact with games and understand the fun of games can bring great changes. People who play games are no longer a minority in society, which creates a favorable environment for creating games like games. .”——Excerpt from "Teacher Iwata".
The concept of Nintendo has always been to expand the audience of the game and allow more people to experience the fun of the game. Hal learned to design the character Kirby in an era when the game is intimidating. In today's "Kabby's Food Festival", all the core gameplays revolve around the principle of "reducing the cost of entry and narrowing the player gap".
This ability can also be used in the battle of food survival.
If you accidentally run out of the track, Kabi can use his ability to "turn around" to return to the track. It should be noted that this friendly mechanism is only a consideration for HAL to reduce the difficulty of getting started. It is unrealistic to try to cut corners in this way for speed and time constraints.
Not only is it difficult to operate, but the addition of copy food can also narrow the gap to a certain extent. To this end, this work goes a step further and introduces a “dynamic food” system.
"Dynamic food" means that the probability of different players obtaining different food is unequal. The more strawberries they eat, the easier it is for the leading players to get mediocre food. For example, in the competition, the first and easiest food to draw is strawberries (its role is like a gold coin in Mario Racing, slightly increasing the speed), and the far behind players almost won the high jump. (It works like a rocket, crossing the track at high speed regardless of the terrain).Sometimes, falling behind is also a tactic.
Strawberry Basket: Let me see which friend needs help.
The same is true for survival. The more strawberries there are, the weaker the player's ability to absorb strong prey. The game also adds scene mechanisms to highlight the principle of narrowing the gap. The strawberry basket will follow the lagging Karbi to pour strawberries on their heads, and the terrible pliers will "hunter" the leading players.
When the card is beaten and reborn, you can also get a chance to draw a food turntable unconditionally. The further you go, the stronger the dishes you pick, and you will even give multiple servings at a time.
Here! It's change.
The principle of "reducing entry costs" is also reflected in unexpected elements, among which the two most random parts are the reward mechanism in the battle of food survival and settlement. If these random unexpected elements are put on variety shows, they are the catalysts for the explosive performance of the program.
In the battle, four players are placed on a narrow platform, and various copied foods will play an extremely powerful role. Once hit, there is no way back. As the countdown decreases, the frequency of food boxes appears higher and higher. The last scene of the game is like a storm, with defeat to victory emerging one after another. The settlement reward mechanism adds more randomness to the game. For example, if players who get the most special fruits receive rewards, even experienced veterans cannot accurately predict the final rules. The mistakes made by new players along the way can be unexpected surprises.
The master's hands were also nervous.
Randomness has both advantages and disadvantages. How to view it depends on the player.
On the one hand, strong randomness reduces the difficulty of getting started, allowing any player to enjoy the fun of the game. No, at the last moment, you don’t have to give up even if you fall behind, because there is always hope of winning.
Randomness can even expand the gameplay. For example, the final reward mechanism adds more possibilities to the gameplay. Not only are there strawberries on the track, players can also find special fruits such as blueberries, raspberries, cherries, etc. These fruits are rare and often placed in extremely difficult positions.
These fruits do not bring unique abilities. At best, they are equivalent to a strawberry. However, thanks to the random rules mentioned above, players may end up getting huge rewards, sometimes even more meaningful than the final big cake.