Text/LucherChu As the first game released in a series of Japanese games in Square Enix 9 and October, "The Chronicles of God" received an MC average score of 73 points, but after I actually experienced it, I found that this is the most satisfying work I have played in the past tw

2025/06/0119:39:36 game 1096

text/LucherChu

As the first game released in Square Enix 9 and October Japanese games, "The Chronicles of God" received an MC average score of 73 points, but when I actually experienced it, I found that this is the most satisfying work I have played in the past two months except "The Last of Us Remake".

Text/LucherChu As the first game released in a series of Japanese games in Square Enix 9 and October,

You think it is an instant strategy, but it is actually RPG

Text/LucherChu As the first game released in a series of Japanese games in Square Enix 9 and October,

Although the game feels closer to the experience of a real-time strategy game in the first chapter, after the second chapter, it is more like a real-time role-playing game than a real-time strategy game. Even different from Fire Emblem , which can operate multiple units of SRPGs. There are only 4 characters who can play on each task, but there are far more than 4 controllable characters in the game.

Text/LucherChu As the first game released in a series of Japanese games in Square Enix 9 and October,

The game has 4 major categories of soldiers, infantry, cavalry, archer, and magic soldiers. The game allows characters to use different weapons (even if they are of the same major category of soldiers, the skills of different weapons will be different). But generally speaking, there will be two users of the same weapon, and there will be differences in their abilities (character skills). For example, Yumalida and Termina who also use crossbows, Yumalida has the ability to increase critical hit & critical hit damage, and increases single damage. When Termina forms a unit with Iscarion, it has a full ability of +10, and increases damage according to 30% of the technology. The ability to increase 20% of the damage per enemy within the skill range. Therefore, even two players with the same weapon skills can choose their roles according to their play habits.

I mentioned above that there are more than 4 controllable characters appearing in the game, but through the army grouping, the characters on the field can form troops with the substitute characters. Through this system, the substitute characters can use the skills of the substitute characters, so this system can make up for the team's treatment, interruption and Debuff's shortcomings. However, after I have used it for a long time, the damage caused by the substitute characters' damage skills depends on the ability value of the substitute characters. Unless the player is willing to invest more resources to the substitute characters who are not on the field, the damage caused is usually higher than the automatic attack damage of our main battle character. In addition, there is a function of exchanging troops, but its disadvantages are consistent with the resources I mentioned above that require additional investment. I have not used this function so far.

Text/LucherChu As the first game released in a series of Japanese games in Square Enix 9 and October,

The main output methods in the game are automatic attacks and skills. After specifying the target, the character will automatically conduct normal attacks. The remote character will automatically attack after the enemy enters the attack range. In addition to the specified target, players can also use shortcut keys to make the character attack nearby targets. Characters can also use skills by consuming EP. Among them, EP cannot be replied by means other than picking up dropped EP fragments, such as target specification, range specification, gain status, abnormal status, interruption, and recovery. Players can change the character's skills by changing weapons, but at most there are only 3 skills plus one passive skill (2 skills can only be used at a time in the game 2/3). In addition, whether it is automatic attack or skill, there is a back-strike judgment, which will cause additional damage when attacking enemy characters from behind (of course, magic cannot be back-strike, which is very reasonable).

However, because of the existence of skills, most of the game is spent releasing skills. The time requirements for tasks are almost a decoration. I can usually complete tasks within 6 minutes under normal difficulty. If I pursue strategy, the player may have to deliberately not do side tasks. Let the character level be lower than the task level, and may get a better combat experience. Under normal difficulty, my experience is more like a RPG game that is unparalleled. It is recommended to start directly with difficulty.

Text/LucherChu As the first game released in a series of Japanese games in Square Enix 9 and October,

The other two points closely related to the battle are props and magic jade (actually, it is a summoned beast, and even Bahamut). Before going out, players can edit the props they carry. In addition to the regular recovery of HP, EP, and resurrection, the props also release abnormal state props to the enemy range (but they are expensive, so they are quite useless if I say). But how to say this. . .I have never used a prop during the game. As long as you clear all the branches, the difficulty of the battle is only the main line with personnel restrictions.

Text/LucherChu As the first game released in a series of Japanese games in Square Enix 9 and October,

After the enemy dies, jade fragments will drop. Green, purple and blue correspond to HP, EP, TP, and TP slots, which can accumulate a stage after the full TP slot. In the stage of consuming TP, you can use Magic Jade to summon Bahamut, Fenrier, etc. to cause a large range of damage and abnormal states. It also increases attack power or restores HP. Although Magic Jade of EP rarely plays a role in changing the battle situation, large-scale damage and abnormal states can help players get out of being attacked (the back-strike system is also effective for players).

. The Western fantasy story is full of Japanese style. The story of the game is concentrated on Deofeld Island. As a story, it is somewhat similar to "The Crimson Knot". Both have a strong two-dimensional narrative style, telling the story of an island kingdom ( Tsuda Kenjiro is another villain). The disadvantages are also quite obvious. Although there are many characters that can be controlled, Andreas, Fredlet, Iscarion, and Valtarchen (although they are the eldest lady, but the Ultimate Joy) occupy most of the main line. Except for the chapters related to the main line, the remaining characters can only be seen in the side lines and dialogues, and even for the side lines and dialogues, Fredlet, Iscarion, and Valtarchen will share a lot of scenes.

Another thing that must be mentioned is: when Azerea swung his sword at the beginning of the game, the vibration feedback on the PS5 controller was the highest level of third-party games I have ever seen.

Text/LucherChu As the first game released in a series of Japanese games in Square Enix 9 and October,

In this work, the level of a character is only related to attributes and abilities. According to the background of the game story, other enhancements are used as research measures for the faction. Players can increase the level of the facility through side missions or payment of funds. The skill tree will provide additional effects to the skills. Weapon development can add new weapons to the store, and the Magic Jade Research can allow Magic Jade to obtain additional effects.

model artists have to kowtow to art - summary of shortcomings

Text/LucherChu As the first game released in a series of Japanese games in Square Enix 9 and October,

The art of the game is quite strong. Whether it is the character's portrait or the 2D picture displayed during cutscenes, the art level of the art is definitely the highest in recent Japanese games. But compared with exquisite portraits, the models in the game are like sellers' shows. Not to mention that they have not faithfully restored the layout settings. Just looking at the face will make people want to shout "refund money". The modeler of this game really has to kowtow to the art.

Although the frame rate in the early stage of the game is stable, frame drops will still occur when you encounter some tasks with larger maps later.

Text/LucherChu As the first game released in a series of Japanese games in Square Enix 9 and October,

Although players can play 4 characters, the character position almost tied up Andreaz (the male lead). As the only assassin character, Andreaz's damage is superior among the characters. High damage + short CD + the gain after various kills determines that he is the absolute main force of the game's output. Once the main story is not allowed to use Andreaz in you will realize how weak the team's overall output is. With a good enough weapon Andreas can even kill a target without having to backrest to hit a skill.

As a real-time strategy game (×, in fact, this game is more like a RPG borrowed from the FF7RE system than real-time strategy), the game's pathfinding AI is really bad. When you want to eat the ball by the wall, if the entire team moves, the fast-moving cavalry will stop in front of the ball until Andreas runs over. When avoiding enemy skills, sometimes the character does not follow the route you set, and I have eaten a lot of skills that I shouldn't have. The sound effect of the "projector" when making a briefing in the main plot of

is really heavy and unpleasant.

last talk about a few words

Text/LucherChu As the first game released in a series of Japanese games in Square Enix 9 and October,

The performance of this game's PS5 version is generally satisfactory, and the vibration feedback training is even better than the action game " Nordic goddess " which was also released recently.Exquisite art can even be said to be the hegemony of Japanese games this year (as opposed to looking at this year's games, only Scorn's unique art style is comparable), but the weakness of the character model makes the main performance seem less perfect. Compared with the "Nordic Goddess", which has outstanding shortcomings, the same price provides a better experience.

, and compared with RPG games, the game actually absorbs some of the advantages of SRPG. Players do not need to repeatedly brush the completed tasks to smoothly carry out the main line. Combined with the PS5 physical disk price of only about 260, the experience of about 30 hours is still worth the money.

Game name: "Chronicle of God"

Release date: 9.22

Comprehensive score: 7.5/10

Login platform: XSX/S PS5 PS4 NS XB1

Recommended group: Players who like role-playing and real-time strategy games

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