Meta Avatars will soon launch a third-party virtual avatar leg display, and will also undergo major image reforms next year. At the end of this month, Meta Avatars will also support Quest Pro eye tracking and facial tracking so that users' gaze, blinking and facial expressions ca

Meta Avatars will soon launch a third-party virtual avatar leg display, and will also undergo major image reforms next year.

At the end of this month, Meta Avatars will also support Quest Pro eye tracking and facial tracking, so that users' gaze, blinking and facial expressions can also be mapped to virtual avatars in real time.

It is reported that the virtual avatar third-party leg display will first land on Horizon Worlds later this year, and then go to all developers via the SDK next year.

Although many third-party applications and games currently provide virtual avatar virtual leg display, due to the lack of leg tracking function of the shipping VR system, the virtual leg does not match the user's real leg movements. Now, Meta solves this problem by displaying the leg of a third-party virtual avatar to enhance user immersion.

However, even when showing third-party legs, there are still major challenges, such as how to gracefully handle virtual avatar sitting and standing, and how to make leg movements more natural when moving with joysticks, in many applications today, virtual avatars look more like dragging and sliding than real walking.

In addition. Zuckerberg also announced that the full graphics overhaul he first revealed in August will be launched later next year, and while the content displayed still looks like concept art, its goal is clearly to significantly improve graphics fidelity based on today's simplified virtual avatars.

In addition, Meta also shared the long-term R&D progress of the "Codec Avatars" project, but it also reminded that the realistic virtual avatar that meets the standards is still several years away from being launched.

Source: UploadVR

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