In the morning of today's trading, A shares fluctuated slightly around the closing point of the previous trading day, with major stock indexes rising and falling, and the transactions of the two markets were slightly shrinking.

On the market, the number of industries such as hotels, catering, tourism, air transportation, and salt lake lithium extraction were among the top, while the number of sectors such as biological vaccines, health care, new crown testing, and semiconductors were among the top. The net inflow of northbound funds was 684 million yuan.
COVID-19 drug broke through and suppressed sectors rebounded
Last weekend, Pfizer announced on its official website that compared with placebo, its oral COVID-19 drug Paxlovid can reduce the probability of hospitalization or death in mild and moderate adult patients by 89%. In addition, the United States announced that it will lift entry restrictions on international passengers who have been fully vaccinated with the new crown vaccine on the 8th local time. At that time, the United States will lift air travel restrictions on 33 countries and regions including China, India, Brazil, and most regions of Europe. International travelers who have been fully vaccinated with the new crown vaccine can also enter the United States from the land border between the United States and Canada or Mexico.
Affected by the double positive news, overnight US stocks airline stocks generally rose. Among them, Air Lemo closed up 10.10%, WestAir Airlines closed up 9.74%, Delta Air Lines closed up 8.05%, and Hawaii Holdings, Street Blue Airlines, and United Continental Airlines all rose more than 7%. In the morning of today's trading, AH airline stocks also rose across the board. As of press time, among H shares, China Southern Airlines and Air China rose more than 10%, Eastern Airlines rose more than 7%, American Airlines and Beijing Capital Airport rose more than 6%, and Cathay Pacific rose more than 4%.


A shares Air China and China Southern Airlines both opened significantly higher and then rose sharply, reaching the daily limit during the session. The transactions in the first 5 minutes exceeded the transactions on the previous trading day. The transactions in Juneyao Airlines, Spring Airlines , China Eastern Airlines and others all rose strongly. In addition to airline stocks, the hotel and catering sectors that were more affected by the epidemic also increased in the early trading. opened high and closed high and . The sector index soared by nearly 9% in the trading session. Half-day transactions exceeded the previous trading day. Zhongyou Hotel hit the daily limit, Jinjiang Hotel , Junting Hotel , etc. also rose sharply; the tourism sector also opened high and closed high, once rising nearly 5% during the trading session. Caesar Travel hit the daily limit, Tianmuhu, Zhongxin Travel and others also hit the daily limit during the trading session; film and television, sports concepts and other group activities related sectors were also significantly active.
, and the pharmaceutical sector that once benefited from the outbreak of the epidemic, the pharmaceutical sector fell sharply, with the subdivided bio-vaccine sector opening low and closing low, and the sector index fell by more than 3%, hitting a new low in the past year and a half. CanSino plummeted by more than 10%, and the stock price hit a historical low. Its H-shares plummeted by more than 20% during the session, and the stock price also hit a new low this year. Watson Bio , Fosun Pharmaceutical , etc. all fell sharply; the new crown testing sector also fell nearly 3%, approaching the historical low, Wantai Bio, Shengxiang Bio , etc. all fell by more than 5%; health care, immunotherapy and other sectors also suffered heavy losses.

China E-sports Top Winning Winning Concept Stock soared
In the early morning of November 7, the " League of Legends " S11 season global finals were fought. After 5 hours of competition, the EDG team in the Chinese LPL region fought for five games and finally defeated the DK team from the South Korean LCK region 3:2, winning the first global finals championship in the history of the club. After winning the championship, the news quickly occupied the top spot in Baidu and Weibo . Then, CCTV and other news media expressed their congratulations on EDG's winning S11 championship.
Coincidentally, just the day before the S11 finals of EDG and DK, the Hangzhou Asian Organizing Committee officially announced the eight sub-events that were finally confirmed by the e-sports project in the 2022 Asian Games: League of Legends, Honor of Kings Asian Games, Peace Elite Asian Games Version, FIFA Online 4, Hearthstone, Street Fighter 5, Dream Three Kingdoms 2 and DOTA 2. At the same time, AESF-Mecha Master and AESF-VR Virtual Technology Sports will also be on the Asian Games as demonstration performance events.

e-sports sector strengthened in the morning today, with Tianshen Entertainment opening one-word daily limit , Baotong Technology and Tianzhou Culture both hit the daily limit 20%, Dianhun Network , Shunwang Technology , Xinghui Entertainment , Shengtian Network, etc., all rose sharply.
As one of the cultural industries, the e-sports industry has also received attention and support from many provinces and cities across the country. According to the data disclosed by China Game Industry Annual Meeting , the actual sales revenue of China's e-sports game market in 2020 was 136.557 billion yuan, an increase of 41.83 billion yuan over 2019, a year-on-year increase of 44.16%; the number of e-sports game users in China reached 488 million, a year-on-year increase of 9.65%. Taking the LPL of the top professional leagues in China as an example, in 2020, the number of live viewers of professional events exceeded 21.8 billion, and the number of viewers of the event content exceeded 100 billion.
With favorable factors such as national policies and local government support, China's e-sports industry has achieved sustained and explosive growth. Many domestic game manufacturers have already entered the e-sports industry. Whether it is the leading companies Tencent , NetEase, or the backbone Perfect World , Chuangmeng Tiandi , etc., they all make their core competitive games e-sports.
Haitong Securities pointed out that from the perspective of the division of the industrial chain, the upstream of e-sports is mainly content authorization, including e-sports game research and development and game operation. Judging from the distribution of listed companies in the e-sports industry chain in my country, most of the companies are concentrated in the upstream of the industrial chain, and the gross profit margin of the upstream companies' e-sports business is mostly above 60%, and the profitability is significant.