In 2013, when I had little gaming experience and lacked access channels, "The Doomsday of the United States" in live videos brought me a considerable shock. I was amazed at how real and so delicate the game was, and shed tears for the characters in the game for the first time. So as soon as I had my own PS4, I chose to pass it through once.

In a blink of an eye, it is almost ten years since the first edition of "The Last of Us". Now "The Last of Us" has become a veteran of three dynasties, and I have also become a game editor from a high school student who had nothing at that time.

, however, after the second generation of the work, will the remake of this game have multiple endings and opening a parallel storyline become a question before I started playing; and with the powerful performance of the next-generation console, will Naughty Dog bring some novel gameplay to players?
With these expectations in mind, I spent two days accompanying Eli and Joel once again embarked on this familiar and unfamiliar journey.

is still a classic game framework
It’s a pity that there are no fantasies mentioned above. The remake of "Mei Mo" has no change in the storyline or innovation in gameplay. The story's storyboard , dialogue, dubbing, level design, just like you think, faithful to the original flavor.
But even so, I still played with relish for two days. After five years, I once again passed the game's main body and DLC. I will experience this game again today. The system framework and plot rhythms in the game that have not been changed can still immerse me in it.
You have already been familiar with the plot of "The Last of Us", so I won't talk nonsense here. In more than ten hours, the game successfully created a wasteland worldview and gave birth to an immortal video game image like Joel. Other characters, Ellie, David, Tess, and Tommy, have firm stances and distinct personalities, which shows how profound the screenwriter's skills are.

replays the first generation, and I also took good care of Abby's father
Compared to the ignorant I used to be amazed at the picture and plot. This time I replayed "Mei Mo", the game's control of the overall rhythm made me feel that this is the key to the success of this game.
I always thought "The Last of Us" was very similar to the combination of "The Walking Dead" and "Resident Evil 4". As GOTY, these two games are classic and excellent. Compared with these two, the novelty and thrillingness of the story of "The Last of Us" is not as novel as the former, and the fun and playability are not as good as the latter, but it strikes a balance between the two and takes its own path.

As a plot-oriented game in the form of a road film, the game constantly arouses players' interest through combat, exploration and the introduction of new NPCs. Through the leisure time of exploring the security map, a large number of NPC interactions are added to shape the characters while allowing the characters to be supplied and players can get rest. There is a good balance between the fun and narrative of the game.

Compared with the " Metal Equipment " series, the "Mei Mo" broadcast is more restrained and softer. The rhythm not only runs through the plot development and play, but also carefully carved in this aspect of the game's plot narrative and game operation itself.
Although the plot of "The Last of Beauty" is a bit cliché, the rhythm is already at the level of a first-class movie.
Every chapter is accompanied by the unfolding of a new plot, introducing new contradictions, and players need to face new enemies. When the chapter ends, they will usher in the death of important NPCs, successfully bringing the plot of the chapter to a climax or ending. The prologue of Sarah, the first chapter of Tess, the third chapter of Sam, the fourth chapter of David, and the final chapter of Marlin. For players, the characters in "The Last of Us" always get cold after just getting fresh and warm, which is also in line with the overall temperament of the game under the wasteland of the apocalypse.

You may not be familiar with the name, and you should still be impressed when you see the picture. Thai Si

David

Ma Lin
In addition, in terms of game experience, "Mei Mo" is also first-class.Exploration, stealth, combat, escape, and transformation, these behavioral activities constitute the entire fun of the game.
With its streamlined combat system and exquisite level design, players' battles always switch between "slide" and "battle". Battle scenes and enemy types are always different. After all, being chased by zombies in the sewer and being hunted by raiders in an abandoned apartment are two different experiences. And plundering and complaining about this world with Ellie is the soul of the game, which makes me unable to stop. The staggered plot and game experience of

makes the game always bring enough freshness to players.
game also considers that the player's level problem will affect the player's gaming experience and destroy the overall sense of rhythm of the game. "Mei Mo" also takes care of players with weaker abilities to the greatest extent. Sometimes the enemy is too strong. When the level is occasionally stuck, the game will dynamically adjust the resource allocation, and give sufficient ammunition and blood packs to help the player overcome difficulties when there is too much death. My gaming experience is quite excellent under normal difficulty throughout the whole process. Whenever I get tired of getting stuck, the game always helps me just right so that I can continue the journey rather than searching for strategies.

When the character's death reader is read, the game will also pop up related prompts. The death prompts in different situations are different
In my opinion, "The Last of Us" is almost a perfect game. If you ask me to pass the level on PS4 again, I will not refuse. It's just that the scene from seven or eight years ago is a bit outdated today and you need to endure it.

Even for the PS4 version of "Mei Mo", the lighting effect seems to be very bad today.
, and the "Mei Mo Remake" logged in PS5 has brought the game's performance to a new level. Not only the picture and UI, but also the game's updated AI system and adaptive triggers, all tell me that the powerful functions of PS5 and the first-class technical strength of Naughty Dog fill the last little room for the "Mei Mo".


The leap in the picture is reasonable. Some characters, such as Sarah's face model, have also changed the first-generation remake of
under the second-generation technological innovation. In the overall performance of the game innovation, it is not difficult to see the shadow of "The Last of Mei" 2. After all, at the beginning, I discovered that "The Last Remake" uses the second-generation UI design . And such detailed innovations have immersed in all aspects of "The Remake of the American Final Edition".


UI completely uses the second generation (the picture above is the second generation, the picture below is the first generation remake) "Mei Mo" remake maintained the consistent excellence of the series in the game screen. What the next-generation console brings is undoubtedly the top level of today's game screen. Compared to the past, the greasy and heavy hazy feeling in the game screen has disappeared, and the overall effect has become lighter and more delicate. Whether it is hair or weeds, it is all clear in the game. With the blessing of such a picture, I can feel interesting to me by shattering the reflection in the puddle, walking through the thick snow, or observing myself in the mirror.



game real machine is a wallpaper anyway. The modification of guns in the game also inherits the characteristics of the second generation. When transforming the parts of the weapon, the extremely detailed disassembly and modification process will be interspersed, making this simple system look much more exquisite in "selling". At least I only felt pleasing to the eye when I watched Joel quickly disassemble and assemble the firearms.

, and as the upgrade is upgraded, there are also a series of expressions and actions. These also have no subversive changes, but have become more delicate and realistic than before. The characters' expressions are portrayed in the most delicate way. When strangling the enemy from behind, the distorted expressions of both sides are full of the cruelty and helplessness of the end of the world. Compared with the first generation, the basic action module of the remake version has not changed much. Running, sideways, dodging, and the use of various weapons are no different from before. Although mentioned earlier, Naughty Dog has added a lot of second-generation elements to the remake, the only "creeping" action that expands the gameplay does not appear in the remake.

The only action of crouching
The only action that I noticed was obviously different from the original version, and it was the action module when Joel picked up the bridge plank. This wooden board that made me feel unhappy many years ago was finally thickened by the production team. The action module changes in this game are just like Joel picking up the wooden board, and there are subtle changes everywhere. Of course I can't count the differences one by one, but what I can tell you is that the overall movements of the game, whether running, stealth, melee or shooting, are all the movement connections in one go, which is extremely natural. You can rest assured about Naughty Dogs in this regard.

I have been unhappy with this piece of wood for many years. Will Joel step up and stop it?


After experiencing the technological innovation of the second generation, the things are no longer taken forward with the same generation, and they are able to accurately make movements in various positions and postures and actually get items. When plundering enemy bullets, sometimes the bullets from enemy gun magazines will be taken out.

mod to let everyone see more clearly
The enemy AI in the game has also been obviously remade. The enemy will look around during patrol, and even walk backwards as they move backwards. This is a technology that did not appear until "The Last of Us 2". What the brand new AI brings me is an extremely real stealth and combat experience. The enemies in the game will not have myopia or perspective. At least during my play, the enemy's perception of me is as expected.

In snowy days, the visibility of the enemy is very low, so it is obvious that they are different from those in sunny environments
Speaking of this, you may think that this is just that the first generation uses the second generation technology, and the experience is similar to that of the second generation?
Well, it does not work without the Dual Sense controller.
handle is perhaps the biggest difference
You may have guessed that I'm going to blow Dual Sense's adaptive trigger system.
is right, this must be mentioned.
The big guns in the game, such as shotgun, shotgun or flamethrower, when I lift the gun, that is, when I aim, the trigger key of the handle will have a very obvious resistance. I have to press it hard, so sometimes I press it to the end and press it down hard. This kind of resistance will also appear when the bow is drawn and the arrow is used to apply medical bandages to yourself.
When the gun is pulled, compared with the former, the resistance and the key range will be smaller. Each bullet fired has obvious feedback not only on the handle itself, but also on the trigger. The effect of this simulated trigger made me very uncomfortable at the beginning. The trigger was not strong enough and I always missed the best time to shoot. But when I got familiar with it, the weapons seemed to be really being held in my hands. I could feel Joel wrapping the bandages hard, pulling the heavy flamethrower, or pulling the blunt trigger of the shotgun.

This feeling is so cool. In "The Remake of the U.S.", the use of firearms and character activities, supported by the adaptive trigger system, have unprecedented expressiveness. Under the conditions of being equal to other aspects, the immersion blessing brought by this is absolutely not available to "The Demake of the U.S.S.S.S.S.S.S.S.S.S.S.S.S.S.S.S.S.S.S.S.S.S.S.S.S.S.S.S.S.S.S.S.S.S.S.S.S.S.S.S.S.S.S.S.S.S.S.S.S.S.S.S.S.S.S.S.S.S.S.S.S.S.S.S.S.S.S.S.S.S.S.S.S.S.S.S.S.S.S.S.S.S.S.S.S.S.S.S.S.S.S.S.S.
and the vibration experience of the PS5 controller are also worthy of a big book.
Let me put it this way. In "The Last Remake", as long as there is a sound, the handle will vibrate (of course there is no character dialogue). So much so that after playing the whole process, I felt that the handle was full of one-third of the time. In the game
, there is no need to say about the feedback from the handles, such as shooting, collapse, and landing, but even the drizzle hits the shoulders, Dual Sense spares no effort to simulate such a dense touch, let alone a series of fighting, shooting and bullet replacement in the battle. Once the battle is in front of the battle, the adaptive trigger and the vibration generated by shooting and shooting together exert force, and the player seems to be on the battlefield.

In addition to catching all the sounds in one go, "The Last Remake" can also use the controller to listen to the sound and defend the position. The handle will provide different degrees of feedback based on the direction of the sound source.The first time I noticed this was when I walked into the diesel engine on the left side of the road, the vibration of the left half of the handle became stronger as the distance approached. This is also the first time I have experienced such delicate and real vibration feedback in the game.
This shock gave "Mei-Lao Remake" a powerful expressive power that was not available in past works. Coupled with the pictures and AI innovations I mentioned earlier, even though I know the direction of the plot, I am still willing to spend two days on a adventure in the lifelike wasteland of the apocalypse created by Naughty Dog.
Summary
Finally, let me tell you what I think about the game "The Last of Us: Remake".
To be honest, except for the bugs such as cutting the gun too fast in the game, causing the gun to be hollowed out, and the firearms are floating, I have not encountered anything that makes me out of the play. Considering how low these bugs occur, it is really harmless. This game has reached its best in my eyes, and the only thing that makes people criticize is some more realistic problems.
568 HKD, PS5 exclusive for limited time.
Such an expensive bowl of cold rice is enough to persuade 95% of players to withdraw.

But aside from the price, this journey on PS5 is still the most vivid adventure you can experience in the video game world. Even though I already know the whole story, I still feel that witnessing their story again in the newly polished system.
At the end of the game, Ellie looked at Joel with a complicated expression and said "OK". Then the screen went black and the melody of "The Path" sounded in her ears. My heart was still mixed with emotion, just like when I first came into contact with this work ten years ago.

"Mei-Mount Remake" proves one sentence: Good cold rice often only requires simple cooking