1. Game introduction Game name: StarCraft 1 The Birth War Other names: StarCraft: Brood War Game type: Real-time strategy development and distribution: Blizzard Game platform: PC compilation time: 2020-5-20 Official website: No game rating: 9.

2025/04/2902:22:36 hotcomm 1212

1, game introduction

Game name: StarCraft 1 The Battle of the Birth

Other names: StarCraft: Brood War

Game Type: Real-time Strategy

Development and Distribution: Blizzard

Game Platform: PC

Organizing Time: 2020-5-20

Official Website: No

l1 game score: 9.5 points (rating from the forum)

1. Game introduction Game name: StarCraft 1 The Birth War Other names: StarCraft: Brood War Game type: Real-time strategy development and distribution: Blizzard Game platform: PC compilation time: 2020-5-20 Official website: No game rating: 9. - DayDayNews

2, game introduction experience and skills sharing

"Starcraft" When the Blizzard Star came out, the whole world was shocked and it has not fallen for six years, creating a myth of the game, and it is expected to become a game or entertainment event that combines intelligence and physical strength that is constantly circulating like Go and Chess. The charm lies in the fairness of the game, participation, balance between various races, the uniqueness of each race, the diversity of troops, coupled with strategic planning, tactical changes and use, as well as dazzling magic, and breathtaking operations, making Interstellar become an evergreen in the game industry, and playing Interstellar even becomes a profession.

Tips Sharing

1. After many people's interpretation of the carpet airdrop of transport aircraft, the topic of carpet airdrop

has been studied by many people. It seems that there are 4 methods now. However, what I personally understand is to put the transport aircraft at one point first, and then u on yourself one by one during the flight to that point.

2. Regarding the map area formation of shift+f2 or f3 or f4 (don't ask me why there is no f1-_-!)

I have never used this. I mainly feel that it is troublesome to press f2, f3, etc., but later I often use f1 and f2 when playing wc3, so I remembered this question. My personal feeling is that the specific function is: 1. You can go to places with many barracks, so that you can come back to build troops at any time. 2 When there are two mines, such as one of them is attacked by lurkers or something, the farmers will immediately control the run, but because of the large number of farmers and the buildings there are, the farmers will squeeze in. At this time, if the farmers can quickly click a crystal, it will be easy to escape quickly. Therefore, it is suitable for regional formations, and the main ore and sub-mine are arranged to allow farmers to run faster. Everyone has experienced the specific methods for themselves.

3. Regarding ctrl+c and space, the function of

ctrl+c is to switch to the unit you just selected. I basically don't use it because it's too troublesome. It is difficult for me to define the role of

Space accurately. My understanding is to switch to where things happened just now. Space's role is very important, and it's no harm to switch frequently.

4. I guess few people know about shift+tab

. The specific function makes allies on the minimap turn yellow and enemies turn red. The biggest effect of this combination is to make the minimap eye-catching, and the red is still very dazzling. Maybe you won’t let go of the tiny red dots when the other party dropped.

5. About m

I read an article before saying that M is healthy, and its main function is to surround and kill, and I guess it is still from the experience in wc3. When Marine meets a lurker incubating on TVZ, can press m allow Marine to surround the lurker?

I don’t have any feelings about this anyway. In theory, the effect of the mouse right and the Am m is the same. Since I have read people before, I have written

and I have written it down and let others study it.

6. Regarding cloning

To be honest, I do not belong to the operation type, and there are almost few opportunities for cloning with t user. And I think cloning is quite troublesome, and it takes a long distance to press shift back and forth, and click it with the mouse.

I will talk about the locking of Yamato and ghost.

Yamato gun is used to cloning. The specific actual combat is mostly in tvt. In my personal actual combat, I rely entirely on single points because I really don’t understand cloning. But I can't use it since someone can do it. What I want to say is that when Yamato vs Yamato, you must avoid fighting, and you must always know the other party’s Yamato position, otherwise you will be in the dark and you will not know that you are determined by Yamato. A good awareness can make up for operational shortcomings. The lock of

Ghost doesn't seem to be a cloning because you can use it by holding shift, unlike other things that need to be lifted and pressed. But this is not absolute at all. If the distance from the target is too far, most ghost will be locked onto one unit. It is up to everyone to understand the details. Anyway, I will click one by one~hehe~

8. About the formation and marine operation during tvz. The operation requirements of

Tvz are fine. If a marine is encountered by a dog and is double-teamed in the early stage (generally, it is a relatively disadvantageous in the early stage), it is best to control the marine outside to run aside, which can attract a certain number of dogs. How long can that marine live is

to reduce the losses of other marines. However, this kind of operation is still a bad idea. Nowadays, people usually rush into the middle of the marine, and they don’t have the chance to operate it. This opportunity is true if it doesn't happen.

Then comes the classic style of t's M+M+tank. Generally, such combinations are mostly hydrolisk+lurker. I think this kind of confrontation is the worst, and a good formation is the priority. T must not be surrounded by z. He must let Marine fight against his lurker and cannot let his lurker into the tank. The best effect is to let Marine push up. Z's troops come from one direction, let Z's lurker buried where it cannot penetrate the tank, and then Marine retreats. At this time, Z's lurker will get up again. It can be said that T's army formation has performed very well.

However, there are not many times in this way, and it is mostly necessary to operate due to quantity or other reasons. At this time, the Technological Ball will be on the stage. I think when t and z are in close contact, the protective film has much better effect than radiation. The specific operation of my marine is if the other party rushed over and quickly gave the outer marine a protective film, then collectively applied stimulant, and controlled the marine to run towards the lurker alone. The effect is very impressive after the operation is done. As long as it can attract a lurker attack, it will be considered successful. However, z is not passively beaten, and he can completely control the lurker to attack. Also, t takes the initiative to rush z. The operation method is the same at this time, but you can prepare more fully and it is easier. Just let a marine be in front of the team in advance.

9. Regarding the volley issue

I personally feel that this issue is more profound and difficult to understand. It should be a higher-level operational problem.

I really have no say in the times. It is very difficult for me to use the flying dragon in Korean vods to shoot a scv every time. Fortunately, I am a t user. I can make do with volleys. ^_^, but there is a problem of hunting here, which is like flying dragons or stealth aircraft. After each shot, you can immediately click on the right-man. If you cooperate with it, you can achieve the effect of flying while flying. I remember seeing 7 flying dragons in a VOD being chased by 7 or 8 suicide planes, but the man controlled the flying dragon and turned around and flew. He turned around and shot again and then killed the plane. After watching it, I was so impressed that I was so impressed.-_-!

1. Game introduction Game name: StarCraft 1 The Birth War Other names: StarCraft: Brood War Game type: Real-time strategy development and distribution: Blizzard Game platform: PC compilation time: 2020-5-20 Official website: No game rating: 9. - DayDayNews

3, game configuration requirements

Minimum configuration: (Not high requirements)

Operating system: Windows 7.8. (32/64 bit)

win10/64 bit/Suiyuan

Processor: Intel i5 generation

memory: 4GB

Graphics: Integrate more than 512 megabytes

1DirectX version: 9.0

hard disk space: 1G free space

4, Tips

1, all games I have tested pure, non-toxic and harmless to play.

2. Game resources source Internet collection is for sharing, communication, learning and trial use. If you like it, please go to the official website to buy it.

1. Game introduction Game name: StarCraft 1 The Birth War Other names: StarCraft: Brood War Game type: Real-time strategy development and distribution: Blizzard Game platform: PC compilation time: 2020-5-20 Official website: No game rating: 9. - DayDayNews

5, download address

(Contact me for reissue)

(Contact me for reissue) 1 Baidu Netdisk download link sharing experience download link:

(computer game) StarCraft 1 The Battle of the mother

Download address: Click to enter the mini program

Enter number: 0019 Get the game download link

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