Recently, "Diablo: Immortal" has begun a new round of testing overseas. As for the veterans of the Diablo series, if you want to try Diablo Immortal, the biggest question must be: Is this mobile game "Dark" enough?

2024/06/1720:40:33 hotcomm 1970

Hello everyone, I am Dr. X.

Recently, "Diablo: Immortal" has begun a new round of testing overseas. Different player groups definitely have different expectations for Diablo on this mobile phone.

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Light mobile game players may be concerned about whether it is difficult to get started with the game and whether it will cost money. As for the veterans of the Diablo series, if you want to try Diablo Immortal, the biggest question must be: Is this mobile game "Dark" enough?

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Today, Dr.

Key point 1: Single-player solo is fine, but not necessary if you have full social elements.

Dr. Mainly solo. Finding a bus in Diablo 2 Battle Online or a caravan in Diablo 3’s Great Secret Realm is already the limit of how you can form a team and socialize in this game.

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Therefore, those of you who started playing Diablo Immortal may be a little confused: Why does this game seem to have so many MMO gameplay elements?

For example: In the Diablo series, PVP is a gameplay that has always existed, but is very niche. Maybe many students who have been exposed to this series since Diablo 3 don’t even know that PVP can be played in this game.

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In Diablo Immortal, the content of PVP is much richer than before, and the status is naturally much more important. Dr.

X will give you an overview. The PVP gameplay that Diablo Immortal will definitely have at present includes: Arena, 8v8 team battles, PPVVE brawls, and even 1V30 Boss battle PVP.

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Of course, the PVE content of Diablo Immortal is also significantly different from the previous Diablo series: Compared with the PVE content of the previous Diablo series, Diablo Immortal has higher social requirements for players.

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For example, the team copy gameplay. The core PVE gameplay of this MMO was taken over by Diablo Immortal. Eight players form a team to drive a dungeon together, and while moving around to avoid skills, they also have to deal with the mechanics. This kind of teamwork was rare in previous Diablo games.

Then there must be some students who will say: I just want to be a lone wolf, I just don’t want to form a team with others, right? Dr.

First, "It is recommended that players form a team in Hell 2 and higher difficulty levels of the game", and secondly, "Set items will only be dropped in dungeons with Hell 2 difficulty and above." In the worst case scenario, a lone wolf player may not be able to experience the most high-end PVE content in Diablo Immortal, and may not even be able to graduate... This will probably be the least "Diablo" aspect of Diablo Immortal. Come on.

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So Dr. Game ideas.

Focus 2: Familiar brush taste. When it’s time to max out, max it out.

Now that we’re talking about suits, Dr. In fact, at this point, from the current situation, Diablo Immortal is not doing anything stupid, but is seriously making a grinding game.

is like the equipment system of the game, which basically draws on the model of Diablo 3. "Orange equipment + green equipment" sets the tone of BD for players. If there is any difference, it's probably that the special effects of Diablo Immortal's equipment are missing a few zeros.

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In addition, due to the lack of orange equipment in some parts, the status of yellow equipment will definitely be greatly improved compared to the current Diablo 3, which is closer to the earlier Diablo 3 or even Diablo 2.

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also inherits from Diablo 3, as well as the legendary gem system. However, what is slightly different from Diablo 3 is that in Diablo Immortal, players have more slots for legendary gems. There is no doubt that the choice of legendary gems will also affect the player's BD strength to a greater extent.

On the bright side, more legendary gems can greatly increase the player's BD intensity, making the player's lawn mowing more enjoyable and efficient; but it is obvious that having one more cultivation line will also raise the graduation threshold for Diablo Immortal and encourage players to Small means online.

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So here comes the question. Some students who are paying attention to the dynamics of Diablo Immortal will say: "Diablo Immortal also brought the auction house from Diablo 3. At that time, Diablo 3 was finished because of the auction house. Will Diablo Immortal be the same this time?" Will it fail? "

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Judging from the current situation, Dr. X doesn't think there is anything to worry about. Presumably after learning from the lessons of Diablo 3, Diablo Immortal cannot trade equipment between players in any way, and the auction house is naturally included in this. As for the pros and cons of this design, all students must have their own opinions, so Dr. X will not comment much.

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Of course, the above are Dr. X’s opinions based on his A-test experience before the B-test started. Who would have thought that Blizzard and NetEase would join forces to stab Dr. X in the back!

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Judging from the current situation, the biggest difference between the B test and the A test is the design of the legendary gem! In the B-test, legendary gems were greatly enhanced. Ordinarily, this is nothing. Whether it is damage increase, survival or assistance, the legendary gems in Diablo 3 are a very important part of BD.

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But here comes the core problem: Gao Xing’s legendary gems, as well as the enhancement of legendary gems, require a copy. And the most convenient and quickest way to come up with these things is to spend krypton gold to buy Niu X copy tickets!

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Judging from the current situation, for the krypton gold system, Diablo Immortal will have to undergo a large-scale rework in order to satisfy more players. For NetEase and Blizzard , this is the biggest challenge they face.

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Although Diablo Immortal is getting scolded more now, Dr. X feels that this may not be a bad thing. After all, testing is to let everyone see where the problems of the game are, and now, the problem of "Krypton gold becomes stronger and crushes the game" in Diablo Immortal has been highlighted. Doesn't this achieve the goal? Dr.

X sincerely hopes that in the coming time, Blizzard and NetEase can work together to polish the payment system of Diablo Immortal. For most players, what they want to see is definitely a fun Diablo mobile game, or a traditional grind like A test.

After-class summary:

As an ARPG mobile game, "Diablo: Immortal" actively or passively introduces some common MMO elements. Compared with Diablo, which was more suitable for autism in the past, Diablo Immortal puts forward higher requirements for players' social interaction.

Judging from the current situation, for the krypton gold system, Diablo Immortal will have to undergo a large-scale rework in order to satisfy more players. For NetEase and Blizzard, this is the biggest challenge they face.

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