He said: "Our vision is to attract about a billion people to spend hundreds of dollars shopping in the metaverse, and they will buy digital goods, digital content, digital things to express themselves, whether it is buying clothing for their avatars, or virtual homes or using Som

2024/05/1105:29:33 hotcomm 1219

1. Zuckerberg: The Metaverse will have 1 billion users. The headset Quest 2 is very popular.

He said:

event : On June 23, it was reported that Meta Platforms CEO Mark Zuckerberg said in an interview with CNBC, The Metaverse will become an important part of the social networking company's business in the second half of the decade. He said: "Our vision is to attract about a billion people to spend hundreds of dollars shopping in the Metaverse. They will buy digital goods, digital content, digital things to express themselves, whether it is buying clothing for their avatars, or virtual houses or apps. Something to decorate a virtual meeting room, something that can improve productivity in virtual or augmented reality and the entire metaverse." Zuckerberg still expressed optimism about the performance of Meta Quest 2, which starts at $299. "Quest 2 has been a huge hit," he said. "I'm happy with the progress. It's actually exceeded my expectations. But I still think it will take some time for the Metaverse to reach hundreds of millions or even billions of users. , after all, it takes time. So this is like a north star. I think we will reach the goal sooner or later. But the scale of the other services we operate is already a bit large.” The authoritative certification of the Academy of Information and Communications Technology's digital human ability evaluation

event : He said: 6氪 was informed that recently, the Cloud Computing and Big Data Research Institute of the China Academy of Information and Communications Technology, the Content Technology Industry Promotion Array and other institutions jointly released the first batch of content technology evaluation for digital people in 2022. result. Baidu Intelligent Cloud Xiling Digital Human Platform successfully passed the three-dimensional evaluation of technical capabilities, engineering capabilities, and security capabilities, becoming the first batch of digital human manufacturers to obtain authoritative certification.

3, Liu Qiangdong once again reduced his holdings in JD.com Group stocks, cashing out approximately 1.8 billion yuan

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Incident : Since resigning as CEO of JD.com Group in April this year, Liu Qiangdong has attracted attention for reducing his holdings of company stocks many times. According to Wanwan Finance reports, on June 17, Liu Qiangdong reduced his holdings of , JD.com and shares worth approximately US$279 million, or approximately RMB 1.871 billion. Before the reduction, Liu Qiangdong held more than 12% of JD.com’s shares and had more than 70% of the voting rights. This reduction of holdings will not affect his control of the company. It is worth noting that at the end of April and early May this year, Liu Qiangdong continuously reduced his holdings of JD Health stocks worth more than 440 million Hong Kong dollars, or about 376 million yuan.

4, competing for cloud games: Tencent , Mihayou and other major companies have entered the game

event : Recently, Tencent Games launched the first official cloud game that supports iOS systems, "Cloud·Tianya Mingyue Knife Mobile Game" "; NetEase's cloud game product "Cloud Datang Warriors" has also been officially launched. As early as the beginning of this year, miHoYo’s open-world adventure game “Cloud Genshin Impact” launched open beta on the iOS platform. cloud game runs and renders the game in the cloud, and then transmits it to the user terminal through the network. In this way, users only need a terminal with a screen to play the game, which reduces game loading, downloading update packages, etc., reduces the performance requirements on the user terminal, and also allows developers to focus on the game itself. Eliminates the debugging process of adapting terminals with different performance. my country's 5G network and gigabit broadband provide the soil for cloud gaming. Just like the previous short videos, cloud games will usher in their own "golden age" during the 5g technological innovation period. It can be said that 5G and cloud games are a two-way journey of mutual achievement. According to the "Research Report on In-depth Observation and Trend Analysis of the Global Cloud Gaming Industry (2022)" (hereinafter referred to as the "Report") released by China Academy of Information and Communications Technology and IDC, in 2021, China's cloud gaming market revenue has reached 4.06 billion yuan. , a year-on-year growth of 93.3%. It is expected that the cloud gaming market revenue will reach 34.28 billion yuan by 2025, with an average annual compound growth rate of 74.8% from 2020 to 2025. China has become one of the regions with the fastest development, the most vitality and the largest market space in the global cloud gaming industry.

5, Meta will launch virtual clothing store Avatars Store, Prada and others will enter

event : On June 17, Facebook parent company Meta founder Zuckerberg said that it is launching a virtual clothing store called Avatars Store on platforms such as Facebook, Instagram and Messenger. Clothing store where users can purchase virtual clothing for their avatar. The brands initially introduced by Avatars Store include Balenciaga, Prada and Thom Browne. According to Reuters , a Meta spokesperson said the virtual clothes will cost between $2.99 ​​and $8.99, making them much cheaper than real-life designer clothes.

6, Bitcoin fell below the US$20,000 mark, the first time since December 2020

event : On June 18, Bitcoin fell below the US$20,000 mark (approximately 134,200 yuan), the first time since December 2020 . As the price of Bitcoin continues to fall, Tesla, an electric car manufacturer, has lost more than US$500 million by investing in Bitcoin. At the beginning of 2021, Tesla spent US$1.5 billion (approximately 10.065 billion yuan) to buy a large amount of Bitcoin. Bitcoin has continued to fall in recent days, once falling below $18,000 at 5:00 am Beijing time.

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7, StepN announced to withdraw from the Chinese market

event : StepN, a web3 chain game company, issued the "Announcement on Inspecting Accounts in Mainland China" stating that StepN will inventory accounts in Mainland China and stop providing GPS to mainland users on July 15, 2022. and IP address services. It is understood that the price of virtual shoes under the StepN platform ranges from 5,000 yuan to 40,000 yuan, and users have problems such as difficulty in cashing out. Experts remind you to be wary of the risk of fraud in virtual running shoes. Public information shows that StepN is a platform created by two developers from Australia, Yawn Rong and Jerry Huang, who combine tokens in chain games with games and sports. The game claims to be "based on the concept of environmental protection and reducing carbon emissions" and quickly attracted many investors and running enthusiasts with its "make money by running" model.

8, estimated at 800 billion! Musk wants to take Starlink to the market: SpaceX has just completed a new round of financing of US$1.72 billion, with a valuation of US$125 billion (approximately RMB 840 billion), according to foreign media reports. As a result, SpaceX has become the third largest unicorn in the world, second only to ByteDance and Ant Group. In the domestic market, public market data shows that in the first quarter of 2022, at least 21 domestic commercial aerospace companies announced that they have obtained financing, with the total disclosed amount exceeding 3.73 billion yuan. Although the amount may not seem large, in the whole of 2021, according to Tianyancha data, there were only 37 domestic commercial aerospace financings totaling more than 6.45 billion yuan. According to data from the Qianzhan Industry Research Institute, from 2015 to the present, the scale of China’s commercial aerospace market has been growing year by year. iiMedia Consulting data shows that since 2015, the scale of China’s commercial aerospace market has expanded year by year, reaching 1,020.2 billion yuan in 2020, and is expected to exceed the two trillion yuan mark in 2024. In addition, according to incomplete statistics, there are currently more than 100 domestic VC/PE institutions involved in investments related to the commercial aerospace field. Domestic capital still favors start-ups, especially rocket and satellite launch R&D companies.

9 Patreon, valued at US$4 billion: Use the creator economy to make money while creating

event : Since Patreon was established in 2013, it has become a crowdfunding platform for artists, allowing creators to pay monthly or Charging an annual subscription fee to allow readers to access its content, Patreon aims to provide a more stable monetization method for content creators. To date, Patreon has accumulated 8 million patrons (i.e., creators’ subscribers) and has paid out $3.5 billion in crowdfunding to more than 250,000 creators, far exceeding the $1 billion threshold in 2019. Patreon has been called "one of the most interesting media startups of the past few years" by the media. Even last year, investors valued the company at as much as $4 billion. One thing Conte often says is that Patreon is a creator-first platform.However, one could argue that one of the main ways to support a creator is to increase its discoverability, that is, to allow more users to discover it. On this platform, you can browse podcasts, , writers, comedians and anyone else without actually supporting a specific person. This is undoubtedly very friendly to small creators and may even change the way everyone has done in the past. Familiar rules of the game.

He said:

For now, Conte said he’s focusing on doing what he thinks Patreon does best: “Our focus is on helping creators build their own business content and getting paid accordingly. As it turns out, this has to do with helping Creator audience building is a completely different problem. They may seem related and directly related in some ways, but they are not the same path at all and require very different skill sets and different types of expertise. and products. They all have different definitions of business and competitors. This requires us to invest 100% of our resources, even if it only has a small impact on other companies. "Currently, 50% of the revenue on the Patreon platform goes to 12,000. to $120,000 for creators.

10, Global Development Report: About 85 million jobs around the world will be replaced by machines from 2020 to 2025

event : China International Development Knowledge Center released the first "Global Development Report" on June 20, which pointed out that automated production lines , intelligent robots, etc. will replace a large number of workers engaged in repetitive and mechanical work, which may lead to the disappearance of large-scale traditional labor-intensive professional positions. It is estimated that between 2020 and 2025, approximately 85 million jobs worldwide will be replaced by machines.

11. It is reported that Tencent officially announced the establishment of an , betting on the "Metaverse". The unit is tasked with building an "extended reality" business for Tencent, including software and hardware, these people said. The unit will be led by Li Shen, global CTO (Chief Technology Officer) of Tencent Games, and will become part of Tencent Interactive Entertainment Group (IEG). Two of the people familiar with the matter said the unit will eventually have more than 300 employees. Tencent has not commented yet.

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12, WeChat draws a red line for public accounts to cool down digital collections

Incident : On June 20, the latest version of " WeChat Public Platform Operation Specifications " added provisions related to digital collection trading behavior: such as account provision related to secondary trading of digital collections Services, etc., the WeChat public platform will order public accounts that violate regulations to make rectifications within a time limit and restrict some functions of the accounts until they are permanently banned. "WeChat Public Platform Operation Specifications" points out that virtual currency and digital collection transactions include but are not limited to: transactions and exchanges between virtual currency and real currency, virtual currency and virtual currency; providing information intermediaries and services for virtual currency transactions. Pricing services; token issuance financing and virtual currency derivatives trading.

13, Yu Minhong : Anchors carrying goods need cultural training, and New Oriental E-commerce Academy will be opened in the future

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event : Yu Minhong, founder of New Oriental , mentioned in a live broadcast on June 20 that an e-commerce academy may be opened in the future. Internet celebrities and anchors who are currently doing e-commerce live broadcasts actually need a kind of cultural training, and this kind of cultural training can only be provided by New Oriental. We plan to open an e-commerce school not to make money, but to improve the overall level of Chinese anchors. If it is established, I will go to the class in person, and I will also let Dong Yuhui and other famous anchors go to the class.

14, Douyin Group becomes the rights holder of the 2022 World Cup

Event : On June 21, China Central Radio and Television Station and Douyin Group jointly held a cloud release event, announcing that Douyin Group has become the rights holder of the 2022 Qatar World Cup Broadcaster, strategic live broadcast partner of China Central Radio and Television. According to the "2021 Douyin Sports Ecological White Paper", as of the beginning of 2022, the number of sports creators with more than 10,000 Douyin fans in the past year has exceeded 60,000, and the number of sports live broadcasts and viewers have increased by about 50%.

15, Meta and Microsoft and other technology giants formed the Metaverse Standards Organization: Apple is absent

He said:

incident : On June 22, it was reported that Meta, Microsoft and other technology giants competing to build the concept of the Metaverse have just formed An organization to develop industry standards to make the digital worlds of these companies compatible with each other. This organization is called Metaverse Standards Forum (Metaverse Standards Forum). They announced at the founding meeting that its members include many of the largest technology companies from chip manufacturers to game companies, as well as existing standards-setting organizations such as W3C. It is worth noting that Apple is not involved in this organization. But analysts predict that once Apple launches the mixed reality headset this year or next year, it will become the dominant company in this field. Gaming companies such as Roblox and Niantic also did not participate in the forum, as did emerging cryptocurrency metaverse platforms such as The Sandbox and Decentraland.

16. Professional content anchors should obtain corresponding professional qualifications

Event : Recently, The State Administration of Radio and Television and the Ministry of Culture and Tourism jointly issued the "Code of Conduct for Internet Anchors" (hereinafter referred to as the "Code of Conduct"). The "Code of Conduct" clarifies that anchors who provide online performances and audio-visual program services through the Internet, including those who live broadcast on online platforms, communicate and interact with users in real time, and make their voices heard in the form of uploading audio and video programs, should abide by this Code of Conduct; use Virtual anchors and content synthesized by artificial intelligence technology should refer to this code of conduct. Network anchors engaged in live broadcasts that require a higher professional level, such as medical and health care, finance, law, education, etc., should obtain corresponding professional qualifications.

17, Adobe Second fiscal quarter revenue was US$4.386 billion, net profit increased by 6% year-on-year

event : On June 18, Adobe announced the company’s second fiscal quarter financial report for fiscal year 2022, which showed that revenue was US$4.386 billion. Set a historical record, an increase of 14% compared with US$3.835 billion in the same period last year, and a year-on-year increase of 15% excluding the impact of exchange rate changes; net profit was US$1.178 billion, an increase of 6% compared with the net profit of US$1.116 billion in the same period last year. %; Adjusted net profit of , which does not follow US GAAP, was US$1.585 billion, compared with US$1.456 billion in the same period last year.

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