"Kona: Bridge of Soul" is a puzzle exploration game with a strong Disney style. The game combines three elements of exploration, puzzle solving and combat, and is supplemented by the plot to tell players a wonderful experience under the oriental charm. In the game we will play th

2025/07/0620:33:36 game 1224

"Kona: Bridge of Soul" is a puzzle exploration game with a strong Disney style. The game combines three elements of exploration, puzzle solving and combat, and supplemented by the plot to tell players a wonderful experience under the oriental charm. In the game we will play the protagonist Kona, with the ability of a soul guide. In a ruined village, the mountain shrine, defeat the corrupt bodies and purify their remaining souls, thereby rebuilding the balance of the mountain shrine. The
game is a linear process on a semi-open map, without any plot branches or side tasks, just walking on the main task one by one. The map will be gradually opened according to the progress of the main line, but the ten openings are limited, so players can only follow the process to find nearby collections and so on.


The biggest feature of the game is the exquisite style and CG, plus the music carefully matched at any moment in the process. Even though I kept complaining about my combat experience and occasionally getting lost, I was still very interested in passing the level all the way. The
game has less guidance, and basically only a brief explanation of the basic buttons and corruption abilities. The rest depends on the players themselves to try.


prologue is not even introduced. With the obstacles of the route arrangement and the air wall , players will move forward all the way, and they will encounter charity spirit and two children NPCs on the way. There are only no more than ten NPCs in the entire game, and about five or six can interact and talk slightly.
puzzle solving: puzzles are quite simple. My puzzle solving ability is quite weak and it is not difficult to play. Basically, it is just about looking for mechanism points, using charcoal spirits to move some props, using bows and arrows to shoot according to the rules, etc. It is very friendly to puzzle-solving beginners. The game focuses on puzzle-solving, which basically follows the entire process.

The biggest feature of the game is of course excellent pictures, exquisite CG and unique artistic style, paired with carefully selected music in different scenes. From these two aspects alone, it even feels like a 3D version of Ao Ri. During the game, players can feel the rich expressions of each NPC, which are vivid and interesting. The CG and music are both majestic and not as popular as the second, but it highlights a "quietness", especially the "Soul of the Village", which gives me the feeling that the fatigue of working day has been relieved.

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