The domestic horror game "Understanding: Sunless" released a trial version of the demo today. Naosky experienced it while it was hot, so let’s take a sneak peek! From the content currently displayed by Demo, the game will mainly involve an incident of a sudden and bizarre death o

2025/07/0410:54:35 game 1590

Domestic horror game "Understanding: Sunless" released a trial version of the demo today. Naosky experienced it while it was hot, so let’s take a sneak peek!

plot preview

Judging from the content currently displayed by Demo, the game will mainly involve an incident of a sudden and bizarre death of more than 2,000 people, as well as various mysterious and terrifying beliefs and evil rituals behind the incident , and it seems that it will also be related to Japanese army .

The domestic horror game

Rough Jump Scare design (sudden shock)

Jump Scare is a very common design technique in horror games. To put it bluntly, it is to make some horror scenes suddenly appear in front of the players, causing scary effects.

is honestly a effective but low-level design technique. If used too much in the game, players will feel that the developer is perfunctory; and if they are always in a shocking rhythm, players will gradually become numb and enter a defensive state, making the experience annoying and cheap.

The domestic horror game

. Unfortunately, the most scary places in this game are all implemented through Jump Scare. Moreover, since the modeling accuracy of is relatively low , players are less afraid after seeing the of the monster that suddenly appears .

individual details are more out of the way

As a horror puzzle game, the importance of the scene is naturally self-evident. It should be said that the scene of the day without light is still qualified and the atmosphere is also quite appropriate.

However, there are still some details in the scene that make people feel out of the way. The main reason is that individual items in the scene do not meet the age and background of the game set .

For example, the small statues that look like Lamia in "The Maze of God Pan", the bookshelf of the old Chinese village are full of English books...

The domestic horror game

Designs with different religious intentions in the game

The domestic horror game

A bunch of English books were seen in a familiar old Chinese house, and they instantly got out of the drama

black! It's pitch black

Although the horror game will indeed be a little darker and use "darkness" as an inherent fear point in humans to create a horror atmosphere, the game is , which is too dark !

In the room with light sources such as candles and desk lamps, the light seems to be able to illuminate a very close distance, and if you get away, you will be completely swallowed by the darkness; while outdoors where you can't see your fingers, you can almost only judge the direction based on the vague silhouettes of the building.

The worst thing is that there is a scene in the game that takes place in an open scene with patrol monsters and multiple buildings. This section almost relies on running around in a panic and random way to link clues to various buildings. If the monster hadn't done a poor enough AI and would only patrol along a fixed route, it would be hard to imagine what the level would look like here.

The domestic horror game

Outdoor

Weird Monster Design

In the game, players can accelerate and run, which also means that there is a direct "catch and escape game" in the game, that is, monsters chase players and escape.

But the monsters in this game are designed to be really confusing: the first monster that appears is a "birdman", which will patrol back and forth along a very fixed route, and its speed cannot catch up with the player, so after the initial panic (or after being killed once), you will find it very easy to avoid it. At the same time, by using the firelight to see it keep running back and forth, you will feel that the horror atmosphere of the game has been greatly weakened .

The domestic horror game

basic quality online, there is still room for polishing

Of course, the game still has its own highlights. For example, the lighter that needs to be refueled manually every once in a while gives players a stronger sense of oppression and a certain strategic space; in terms of overall atmosphere creation, the game is also done, and the Jump Scare that suddenly appears several times is indeed full of momentum.

has not been officially released yet, so the game still has time to further polish and improve.

The domestic horror game

can only support lighters for a limited time

The domestic horror game

The atmosphere of the scene is still online

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