Hello everyone, I am the exiled immortal Luoyue, a mechanical engineer who loves to play games. Recently, the editor has updated many game articles on Civilization 6, but there are still many novices who think that the game is very difficult and have not learned a lot. Well, today the editor will sort out the basic teaching articles of beginners' introductory ideas for you. So, how to die soon to get started with the game Civilization 6? Please read this article carefully.
First of all, to summarize, you need to have the following four thinking to play this game, namely: investment and return, war and defense, key rhythm points and resource control. Let the editor explain it one by one.
1. Investment and return
This idea must be put first and first. According to the rules of the game, every investment in Civilization 6 can be exchanged for permanent returns. For example, if a builder is built and some of the productivity in the early stage is consumed, it is calculated based on 50 hammers. However, a builder can improve 3 plots. If these three plots increase the productivity of 3 hammers, then you will be able to make a profit in 17 rounds. Each round after that can be said to be income, and there are other functions. Once the development is not only luxury resources, but strategic resources even trigger Eureka, then the investment returns will be quite large.
Let’s talk about some projects worth investing in the early stage. First of all, the editor suggests that the first investment is the scout, which is only about 120 gold coins, and the productivity is only consumed for a few rounds, but its return is quite large. Not to mention the way of exploration, even if you find a city-state, it can be considered a return. If you can step on a few mushrooms, it means you have made a lot of money and it is easy to set off for Eureka.
followed by Trail Blazers. A Trail Blazers can build a city, and everyone should know how much profit a city can bring. Every time a city is built, the cumulative income in the later stage can be very different. If you have thought about the difficulty of the god level, the editor recommends three cities in 35 rounds, otherwise basically there is no need to fight. If it is a normal difficulty, you will have three cities in 50 rounds.
Then comes the builder. Cutting trees and arable land are very important, especially when making luxury goods, which can not only sell money but also improve livability, which are very important things.
Finally, it is the army. Even if you don’t want to play war mode, it is also very important to defend against other countries. Civilization 6 is a little more difficult, the barbarian is a very troublesome thing. If the city is broken by the barbarian, it will be a big loss. Moreover, there are war madnesses in the computer, and sometimes they are really beaten to be disgusting.
2, War and Defense
Civilization 6 Many people also like to fight it as a war game, and this game also has a problem, that is, as long as you win the war, it is basically profitable, and it can snowball. Being defeated once can really be said to be difficult to turn over. Even if you don’t attack others, defense is also very important. So, what do war madman need to know?
First of all, be clear that war madness does not mean that there will be problems in your diplomacy, nor will it reduce your livability too much. As long as you operate well, you can also achieve a better environment. However, there is one premise for these, that is, gold coins, enough.
Let’s talk about the offensive first. First of all, Pony, Musketeer, Siege Tower is the main force in the early attack. Pony runs fast and speed is a very important thing. If you walk over, the walls of others have been upgraded, then you will still be a ghost. This stone crossbow will be a bit flawed. Although the defense is very fast, the walking is too slow. It is very likely that the Knight will be killed on the road. In the later stage, tanks and helicopters can be used. It is still very simple to break the city by planes. This range is wide and it is not easy to die.
Then talk about defense. The early stage archers are important defensive units. In the later stage, the anti-tank team can basically defend it with anti-aircraft guns, but it should be noted that you must first concentrate the fire engineering units, such as cannons, which hit the city wall too fast, but one advantage is that they run slowly and it is easy to concentrate the fire and take it down.
3, key rhythm point
Key rhythm, the first thing to say is to accumulate advantages and be as good as possible to lead others in a certain aspect, such as conquering victory, if you have a military out of five rounds earlier, then you have a chance, otherwise, it is hard to say. The early rhythm point is three cities. The first three cities are crucial. They can pave the speed, and they may not be able to get the wonders later. If it is a cultural victory, early culture is very important. If you win the theater early, you can get it early, and you may not even want it.
Another thing is to control the rhythm of electricity, but there must be gold coins. For example, when you see a computer technology win and it is a little ahead of you, then use gold coins to grab his key great man and not let him set off for Eureka, maybe you still have a chance to overtake.
4, control of resources
First of all, there are several types of resources: grain, productivity, gold coins, faith, technology, and culture.
According to the official formula:
2 gold coins + 1 grain = 1 faith = 1 technology = 1 culture, but the editor's opinion is definitely not the case.
First of all, in the early stage, faith and culture are absolutely greater than technology. Just say faith, you have to take the religious route, and you can only get the prophet in the early stage, otherwise you will have no chance at all. And in the middle, technology began to show advantages. For food, it may be more important only in newly opened cities. In the future, it will be of little significance. Generally speaking, I don’t care too much. However, we should also pay attention to some livability, which has an important impact on urban output. In the later stage, livability is more important than all, which is a key rhythm in the later stage. However, the early stage is indeed not that important. After all, this is calculated based on percentages. The early stage output is not high, so the influence is indeed not that great.
After talking about these four points of thinking, the editor believes that everyone has a basic idea about Civilization 6. The editor has summarized some of them. First, passing the difficulty of a prince, knowing immigration, you can basically win, and then the difficulty of an emperor, just knowing how to build troops, immortality, this requires cutting down trees, and the god level requires controlling all rhythm points. Having said that, the editor dares not say that he is more stable than the gods. If a great master sees the editor’s article, don’t criticize me.
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