Forever, it is an independent production of NetEase's 24 studios, a competitive, ancient style martial arts battle royale game. In addition, there are also keywords such as "The Three Rows of Good Brothers" and "The Three Rows of NetEase's ancestral face-pinching", and "The Newes

2025/06/2612:05:39 game 1404

is an endless disaster, an competitive game made by NetEase 24 studios independently produced by NetEase 24 sports, ancient style martial arts battle royale game.

In addition to this, there are also keywords for Good brothers' passionate blood three rows. NetEase's ancestral handed down face. The cute newbie's exclusive resurrection .

Since PUBG was born in 2018, various types of battle royale games have emerged one after another, from battle royale veteran H1Z1, to PUBG and later Fortnite and apex. It can be said that there are already many high-quality products in the Battle Royale category, but so far, no good martial arts battle royale game has been released. Why is this?

is actually very simple. It is very difficult to do a good job of combining these two topics. I have encountered these problems whenever I have never had any surprises. In my own scoring system, it can't even get 7 points. So what are the problems with eternal disaster? Let me share the conclusions after this drug test with you.

Forever, it is an independent production of NetEase's 24 studios, a competitive, ancient style martial arts battle royale game. In addition, there are also keywords such as

Screen: ★★☆ (5.7 points)

Let’s start with the most obvious screen.

Forever, it is an independent production of NetEase's 24 studios, a competitive, ancient style martial arts battle royale game. In addition, there are also keywords such as

Entered the game hall interface, and I even once wondered if I had opened a mobile game simulator on my computer, rather than a PC game that had been carefully crafted for many years. It is obvious that these interface UIs are not carefully crafted, but a few square pieces are stacked up just by stacking them. Even based on its interface, I even guess that , Eternal Journey, may be launched in subsequent mobile game versions, because this interface material is completely reusable. This kind of point selection logic for large blocks is more inclined to touch the touch screen rather than the combination of keyboard and mouse.

Although I have complained so much outside the game, the pictures in the game are still OK. As a competitive game, it is also very good to have such pictures.

Forever, it is an independent production of NetEase's 24 studios, a competitive, ancient style martial arts battle royale game. In addition, there are also keywords such as

The graphics card I use is Forever, it is an independent production of NetEase's 24 studios, a competitive, ancient style martial arts battle royale game. In addition, there are also keywords such as 070. In order to ensure a certain number of frames, I only chose medium-quality. But even so, when I was about to enter the game selection interface and when other players appeared around me, I would have a very obvious lag.

My usual frame count is usually stable at around 60. When skips frames, will suddenly plummet to around 30, just like opening a script with an enemy prompt.

In fact, Yongjie Wujian's own picture and action performance are pretty good. It happened to be a trial game at a peripheral exhibition some time ago. I was lucky enough to experience it on a top-end machine with i9-11900K plus 3090. I can only say that experience should be a normal experience. If the production team does not solve the optimization problem in the future, this may become a big weakness of eternal disaster.

gameplay mechanism: ★★★☆ (7.2 points)

Eternal disaster As a battle royale game, the traditions of battle royale, such as drug circles, bombing areas, etc., have been perfectly inherited. I won’t talk about these things that have been heard badly. Here I will mainly talk about the differences between them and the traditional battle royale mechanism.

The biggest difference between Eternal Job and ordinary Battle Royale is that it has characters to choose from, and each character has corresponding skills, which also determines their gameplay in positioning.

Forever, it is an independent production of NetEase's 24 studios, a competitive, ancient style martial arts battle royale game. In addition, there are also keywords such as

For example, Tianhai is a more aggressive attack that takes the ultimate move. Its ultimate move can change its form, and after the ultimate move is activated, it can forcefully capture the enemy, giving the enemy strong control ability, but correspondingly, it will also become a target for more people. Tianhai is just a relatively typical example I have given. Under my current experience, I divide all heroes into three categories.

Assault position: has strong control skills and entry ability, but the output means are slightly insufficient.

auxiliary position: can control teammates or enemy buffs, but does not have the ability to enter the field.

output bit: Generally, skills are only effective on themselves and are damage skills or auxiliary output skills.

(To put it bluntly, it’s the set of Zhan T Mu)

In terms of details, the overall mechanism of Yongjiwuwu is somewhat similar to that of apex. The props in the game have levels, and the gap between different levels is relatively large. Those with level mechanisms include the weapons in our hands, armor on our bodies, and rune soul jade similar to rune soul jade, which are all divided into four levels: white, blue, purple and gold.

Forever, it is an independent production of NetEase's 24 studios, a competitive, ancient style martial arts battle royale game. In addition, there are also keywords such as

For example, I am a white sword weapon, and you are a blue sword weapon, and your output is nearly 20% higher than mine. Although the gap is terrifying from the data, this is not the case in actual combat, because there is also a hook lock mechanism in this game. This mechanism allows you to hook any wall or opponent within the distance and fly directly over, which makes it possible to quickly get close. With various control skills, it is not impossible to counterattack the gold suit with a white outfit.

After talking about weapons, let’s talk about armor. In this Eternal Tribulation Infinite armor, armor is actually another layer of blood. The blood volume of each character should be fixed (I don’t know if it is the same, because the official website did not say it if the specific data cannot be found). However, armor was picked up only after entering the game, so two types of recovery medicines were derived here, recovery of armor and recovery of blood volume, and the number of grids in the backpack bar is fixed. How to choose is a problem. If you are not bad, you are blue armor or even white armor all the way, you may need to bring more blood medicine. If you can land golden armor, then bringing more armor medicine may be a better choice.

Forever, it is an independent production of NetEase's 24 studios, a competitive, ancient style martial arts battle royale game. In addition, there are also keywords such as

As for the soul jade, it depends on the player's adaptability in the game. Soul jade is divided into universal soul jade and exclusive soul jade. Universal soul jade can have bonus effects when using all weapons, such as purely adding attacks and defense, or changing some aspects of you, such as taking medicine faster, walking silently, etc.

Forever, it is an independent production of NetEase's 24 studios, a competitive, ancient style martial arts battle royale game. In addition, there are also keywords such as

Forever, it is an independent production of NetEase's 24 studios, a competitive, ancient style martial arts battle royale game. In addition, there are also keywords such as

and it also has the exclusive soul jade. This kind of soul jade can only strengthen one type of weapon, such as this can turn artillery weapons into double-shots. This bonus can bring qualitative changes to the weapon, but this is its shortcomings. How could you pick up the right soul jade so by chance in a game? It depends on the player's ability to adapt.

Forever, it is an independent production of NetEase's 24 studios, a competitive, ancient style martial arts battle royale game. In addition, there are also keywords such as

Finally, it is the game's fighting method. Yongjie Wujian is very encouraged to always use long-range weapons, so there are fast close-fitting hooks, so we will only discuss melee battles here. There are three options for combat: light slash, charging heavy blows, and bullet knife, which forms a cycle similar to scissors and stone cloth.

Forever, it is an independent production of NetEase's 24 studios, a competitive, ancient style martial arts battle royale game. In addition, there are also keywords such as

This way, if it is just 3v3, the two teams will fight one-on-one, and it will be interesting to try and play back and forth. But the actual situation is that you just entered the circle and ambushed. Seeing a team preparing to fight them, as soon as you rushed out, you found that there were also a group of old Vietnamese Communists waiting to ambush you. They originally thought that a good 3v3 sword battle had become a big melee, with more than a dozen or even twenty people going out. At this time, who can still take care of the sword battle? Everyone was slashing through them wildly. The significance of this system was not very big, and they were basically fighting for skills and luck.

In addition, I personally think that the talent system outside the game adds the character to an outrageous bonus. The gap between the white number that has not been upgraded and the one with a level 40 full talent is outrageous. When others can only roll twice, he can roll 3 times, which is equivalent to a full talent account that has 50% more maneuverability than the white number when it lands. This is the most terrifying thing. This is equivalent to the difference between level 1 without runes without talent and level 30 full runes with talent in the old version of LOL. Below is my brand new account. You can compare the accounts of those anchors who played very early to see how big the gap is.

Forever, it is an independent production of NetEase's 24 studios, a competitive, ancient style martial arts battle royale game. In addition, there are also keywords such as

plot and sound effects will never stop me. I can only give you a 6-point pass. After all, this is a battle royale game. The plot is optional for this kind of game. Only the game can be opened. Who can still watch the plot? So in the plot, Eternal Tribulation is not explained too much, but just that we are going to compete for treasures and will be able to obtain treasures in the end.

Summary: ★★★☆ (6.8 points)

game design is quite novel and playable, but some systems are not reasonable enough, and the optimization is really not good. And what is surprising is that as a battle royale game, his growth outside the field has been so strong that it can affect the intensity in the field to a certain extent. I think this is very unreasonable. So he gave 6.8 points, but since he was able to take this first step bravely, I think at least it will be expected. You can look forward to his future performance, and may become an excellent work.

Forever, it is an independent production of NetEase's 24 studios, a competitive, ancient style martial arts battle royale game. In addition, there are also keywords such as

chatting at the pit: I think the gap between the European Emperor and the African Gene in this game is ridiculous. It is also a high resource area. After searching for blue martial arts and blue armor, others have golden martial arts and purple armor. In a wave of more than a dozen people, the brother broke 8 of them by himself. Killing me is like a sword and fire, and there is no room for resistance at all. It is truly outrageous. After I finished playing, I turned on the training mode and tried the damage. I felt that the gap was not that big. I really couldn't understand it. I could only say that I couldn't kill all European dogs.

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