Recently, Capcom conducted a small-scale closed test of its latest famous fighting series "Street Fighter 6", which attracted the attention of FTG fans around the world. Here I share with readers what I feel about participating in this test.
This time the game only turned on the online lobby mode, which is also an element that Capcom wants to show everyone.
After landing, you must first make people and establish your own virtual image in this fighting arena. I have to say that the custom pictures of Street Fighter 6 are extremely rich. From the face to the whole body, there are countless elements that can be designed freely. It is not difficult to shape a strong man and a beautiful woman, and it is also your favorite to shape a monster with a deformed proportion. In fact, many people have seen all kinds of strange and inexplicable species on online social platforms, and they have almost reached the point of mental attack.
After creating the image, select the server to join the corresponding cyber war hall. Here, players can operate the character to move freely, use the surrounding facilities, communicate with other players, and make various moves. Compared with the simple menu command mode, the sense of substitution is stronger.
You can sit down in front of the arcade and practice your tactics while waiting for the challenger to join you. You can also go directly to someone else's machine to ask for a fight, or just be a bystander. Some areas even contain special combat rules that allow those who are tired of ordinary games to find other fun.
In addition to pure fighting, there are other areas to explore in the Internet War Hall. The sales office can spend in-game coins to purchase custom characters' clothes, hats and shoes, and future DLC bonuses are expected to be available here.
Surprisingly, you can even find old Capcom arcade games in a certain area, such as "Super Street Fighter 2", "Flash Tornado", "Magic Sword Hero Fantasy". Not only can you play virtual currency unlimitedly, but you can also pursue the one-coin model to challenge the high score list.
For the online fluency issue that many people are concerned about, taking the author himself as an example, as long as the parameters are set, the probability of successful matching is not low. Moreover, as long as the game is connected, the delay is basically within an acceptable range, with almost no interruptions in the middle. As a closed test, the overall network stability reached a satisfactory level.
Dramatic System Evolution
As the sixth true story of the series, Street Fighter 6 has once again innovated the combat system. Many new concepts seem simple, but the details are extremely complex. I will not do specific research here, I will just give a rough idea.
The previous generation of V slot has been cancelled, and this game brings a novel and flexible combat system. Compared with traditional energy troughs, it has a wider range of applications, and almost all new routines revolve around combat.
EX Nirvana is the most basic application of Dou Qi. Initially, a grid of energy is needed to launch an enhanced killing attack. Now you only need to use two battle souls, which will not affect the savings of super killing. Paver is a super simplified version of "Street Fighter 3" blocking operation. As long as you press the middle punch and midfoot while standing, the character will consume half of his fighting spirit and enter the battle parry posture with blue light all over his body. If you don’t let go of the button, you will maintain this state for a long time at the cost of reducing the fighting spirit. You will be invincible against the entire strike skill and will recover your fighting spirit after being beaten. Taking over a whole set of phoenix wings is as easy as drinking water, and everyone is a big shot in the plum garden. Moreover, if the parry judgment is accurately triggered immediately before being hit, it can greatly reduce the rigidity of the defense and facilitate counterattack.
But according to the performance of the experts in the test, people prefer two other uses of Dou Qi: Dou Qi burst and Dou Qi charge.
Fighting is a bit like the s a of "Street Fighter 4", but it cannot accumulate energy. When launched, accompanied by a strong color spray effect, the character will make further attacks, consuming a fighting spirit. The entire process is in a second stage of battle, and can only be interrupted by more than two hits, throwing skills, and super killing skills.
This operation can be used to catch the opponent's attack. Although there will be white blood damage, you can use its recruitment to fight a big hard straight and send it back in a series of consecutive sections.What's more, even if you defend yourself, the person who was beaten by the fighting spirit would retreat and he could not fight back at all. If there is a wall behind you, it may even cause the wall to collapse, and the risk factor of squatting in the toilet will greatly increase.
Of course, fighting cannot be used without brains. Even if you are domineering, the forward shaking of the movement is still very long. After being seen through, the enemy can delay one step and then give you a fair share of the situation so that you can take the truth. The types of choices are invisibly increasing, and the psychological game between players is becoming more and more complex.