The Kingdom of Mebius, in the midst of war, has received the revelation of the great prophecy and is looking for the brave who can save the kingdom.
What you see next are three heroines with color and painting style. They have different personalities and styles, so you can choose.
Their fighting style is still a rare "card-playing" (card-maker ecstasy), and with the meat pigeon element, the playability (the game I mean) is further improved.
There are cute pets to accompany you, and there are many other kinds - do you think I want to talk about the game system? No, the point is that there is still an open dressing system waiting for you in the future.
—This is "Crein's Dispute" released a few days ago, a domestic card meat pigeon game.
But about this game - to be honest, after I played for one night and one morning, my mood was really as entangled as in the title.
Its start is really a bit persuading, but the content of this game is actually OK, so I hesitated in front of the computer at noon today and clicked on the game (I definitely don’t want to see a stingy girl).
- I'm going too far, so let's take a look. This makes me hesitate about what the game is like.
has a rare map and plot in card games
Before the official chat, everyone followed me into the game.
Is there a kind of type? That's it? is familiar with . It's like opening a domestic mobile game.
Although I don’t catch a lot of fun with this kind of UI, I also know that this is indeed a helpless move for a small studio to make independent games. UI design is a time-consuming, labor-intensive and financial-intensive thing. If you want to make a good game, it may be more important than other steps. This aspect can be saved. The UI of "Crein's Dispute" is a bit lacking in polishing, but it does not affect the gameplay, and it is almost considered completing the task.
portraits, "Crein's Disputes" still belongs to a fantasy hand-painted style. The character has standard portraits and the two-headed Q version of shape when moving the map. Judging from the character design and name, the 2D flavor is still quite strong.
Novice guidance is also good. After the conversation is over, every thing that needs to be done and understood will be guided to the player through this key character called "Narrator". If you are an old game bird, when you see the taskbar and the zoom map, you may realize in advance - "Crein's Disputes" is still a game with RPG elements.
Unlike the simplified maps used by many peers, "Crein's Disputes" adopts the "open world" technique, combining the progress of the game plot with Ming Lei's encounter with the enemy, so that players can see and touch it.
E Society is also a 2D + card game "Creation Artery" uses the "grid" method to encounter enemies and trigger events
Killing Minaret also adopts a similar method
However, this brings new problems - the "open world" of "Crein's Disputes" is not as open as he introduced.
Exploration at will is a random exploration, but the map seems a bit empty. Except for the interactive lines of some buildings with some introductory nature (perhaps the foreshadowing of the subsequent plot), there is no interaction with the map itself.
In this "novel" card game map, I need to invest a lot of time in it to walk to trigger the main line, side quests and encounter monsters. Compared with other meat pigeon card games, a game often takes two or three hours, and it is relatively easy to pass the level, which is really a bit long.
And taking time is a step that has been simplified by other games. The developer made a map and made a conversation with the matter of walking a grid, but did not give any positive feedback from the player. It has to be said that it was a "repaying" thing.
Occasionally you will encounter some dead ends. After I spent resources to kill monsters or tried my best to bypass monsters, I found that this road was a dead end with nothing - this feeling is definitely not good.
At this level of trial, there are not too many dead ends. In the epic difficulty, I still need to try my best to avoid unnecessary battles
. Regarding the plot, all my impressions are stuck on the "narrator" with a strong presence.
Through this, the character "narrator" can break the fourth wall and communicate with players from time to time. I can understand that the production team wants to integrate the multi-circle settings in the card game into the game plot, and unify the game mechanism and the plot in a soul game way, but after the actual game experience, it feels not good, or rather stiff.
This is when you ask whether you accept the option to kill at the beginning. The first time I choose not to accept the narrator will go back to the selected node
When our simple-minded mercenary protagonist sees the magic barrier and decides to return, the narrator will find a way to let the "game" continue
Although I have only opened up the simple and difficult, even though the epic difficulty is still half the progress, it is obvious that this narrator has a type of setting similar to the "time loop" and "causal loop" that we want to defeat. We repeatedly fight the devil in the narrator's script, which is what our players call "multiple circles".
But the failure of this narrator's character design is like in Legend of Sword and Fairy 2. Chiba Zen Master . It may appear as a reverse character, but the large number of plots and interactions that lack consideration have reduced the depth of this character by more than one level.
The low evaluation of Sword and Fairy 2 has a lot to do with Zen Master Qianye’s failed design
, and the nonsensical plot in "Crein's Disputes" is very easy to read, and the player almost doesn't need to use his brain. However, there is no depth to collect, and it completely follows other card games playing cards here - go there to play cards two points and one line, which makes the existence of the plot and map in the game seem a bit useless.
But in fact, for the impact of the game, the design of this part is better than nothing. After all, the core of the card meat pigeon game is still reflected in combat, which is the focus we will talk about next.
battle part is OK, but there is no deck development fun
The battle part of "Crein's Disputes" should be classified as the deck construction and climbing development category in the most efficient way.
However, in terms of card coordination, that is, deck development, this game still has some room for improvement.
The deck I passed for the first time, I didn't even need to introduce the effect of each card. The general way to play is to increase damage - check card - play - win or die . If there is no blood in the middle, the blood will be restored. After taking the potion in the deck, you will take the healing potion in the package, just like a warrior in the legend, straightforward, lacking some sense of operation.
If you are entering the game for the first time, after clicking on the simple difficulty, you will see two attack basic cards in the deck, two defense basic cards, plus one card of your profession, which constitutes your initial deck.
After this, like any meat pigeon card game, we can expand your deck library through battle to build our own BD, but many advanced cards in the game require multiple rounds to unlock.The first week is also the most critical opening part to retain players. After comparing the deck construction link, the epic difficulty of unlocking after passing the normal difficulty level is a bit shriveled.
The words of the brother who has been playing for nearly five hours may represent the opinions of some players (I played until twelve o'clock for only three hours, and this brother is afraid that he will not stay until 3 a.m. after get off work). In addition to the map-related issues mentioned above, his previous combat system also stated that the game has "less content" and "difficulty in unlocking". Perhaps it may be better if it is not as simple as it is.
Although the game has novel systems such as "enchantment" and "monster drop exclusive cards", whether it is randomly obtained from the former materials or the latter's epic mode unlocking, they are not destined to be with the players who have just entered the game. In addition, the game process mentioned above takes about 2 to 3 hours, and the same sentence is still the case, such a "novice guide period" is too long.
Enchantment system
Unique cards that special monsters will drop
When there are few deck libraries and there is no BD fun, "Crein's Disputes" provides many ways to organize decks, allowing you to easily build BD - this is also one of my contradictions.
For example, travel merchants and random blessings that appear from time to time in the battle map, as well as scrolls that are probable for completing tasks, as well as a large number of NPCs that delete, change, and upgrade cards in the town, a unique "pet" system, and even a warehouse where you can keep this card in the next character - so many methods are enough to make you build a satisfying BD, but because of the insufficient deck library when you play, you don't have a better card to match, giving you a feeling of being powerful and nowhere to use.
If you have been playing for several hours, you are attracted by the gameplay of this game and decide to start the epic difficulty - what will happen afterwards. Actually, I don’t have a good comment. After all, I just started to open up the Epic Difficulty 1 this morning. However, looking at the achievement system outside, the achievement of some special conditions has reached the point where the epic difficulty 20 is required. Although the late content of the game is sufficient and enough for players to swipe N, unlocking the deck library has also become a somewhat too long project.
And "Crein's Disputes", the progress between characters is that does not communicate with . You pass the normal difficulty with the mercenary protagonist, which does not mean that your nun protagonist can directly enter the epic difficulty. This also means that if you want to change your career, you need to start from scratch with .
After I finished playing with the mercenary heroine, I felt bored and planned to use the mercenary heroine to carry out the next journey
and then found that I directly put on the mask of pain when I needed to play again. I looked forward to the official adjustment of
Although that's it, there are still many things worth exploring in the game, such as the hidden tasks in each scene, the "real ending" of many main tasks, and the row of hidden bosses described in the achievement system.
So, how to smoothly transition the boring "boot period" in the early stage of the game to the later gameplay may be the problem that "Crein's Dispute" seems to be the most important problem to be solved at the moment. Although
starts very well, it is expected to be in the future
chapters are also said again. What I talked about above may give you a relatively low expectation of the game, just like the current mixed reviews of "Crein's Dispute".
However, more negative reviews still have a feeling of "sading his misfortune and angering his uncontested". The domestic games I was looking forward to very much did not have a good start, and anyone was a little emotional. The author of
did not show off. While actively responding to each comment, he also modified the directions proposed by players after the game was launched.
is like the teleportation point in the map in the game. In my impression, when I was playing the game last night, these teleportation points were hidden under the fog of war, and players needed to explore it themselves. Sometimes I didn’t know that there was a teleportation point in this place. When I opened the game this morning after the update was completed, the teleportation point had already appeared on the map.
After an update at noon, after writing the manuscript, he actually looked at it and was about to update it again. Should we say whether to be diligent or to make up for homework? In short, it is a good thing
As I said, the plot and map are an unimportant link in the card game, even if it is mediocre, it is not harmful. The optimization of the combat system is also carried out step by step in the discussion of players. For a domestic card game, its future is still relatively bright.
But now I really feel like I'm trying to stop. Now I'm just hanging my last breath to open up Epic 1, and then looking forward to the progress of the three characters together so that I can play with other characters.
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