This time the list was shelved to the new version, that is, the 1.18 version of
, the reason is very simple. There are many balance changes involved this time. Although most of them are small cars, there are also a few of the 10-level car list that I want to talk about today, and there are also quite a few of them.
This is the reason why I have been a pigeon these days.
Of course, I didn't forget why I wanted to rank this list:
Don't ask, I just didn't forget
. But after dragging it for a long time, there will naturally be a new list. Although it is better than before,...
Maybe they think of some guys too well...
.
Notes:
This list strength statistics ended in version 1.18. The tanks included in
statistics have been eliminated. The tanks that are still in the "overtest" and are exclusive to the national server, and of course, they have also eliminated the leather replacement car.
Except for the two extreme echelons of T0 and T5, the intensity gap between the adjacent strength of other echelons will not be too obvious. The up and down order in the
echelon is not the ranking in the echelon. There is no absolute difference between the same model and the same echelon. Except for the one written at the end of the HT and MT sort in the T2~T4 echelon, the position represents the "slots squeezed up" and the one written at the front of the MT, HT and TD sort in the T1~T4 echelon, the position represents the "person who almost squeezed into the higher echelon".
In view of the functional problems of each model ("Talented Car Rights"), only HT spans six echelons, LT is not lower than T3, MT and TD are not lower than T4, and SPG is not higher than T3 and T4.
This time the list was shelved to the new version, that is, the 1.18 version of
, the reason is very simple. There are many balance changes involved this time. Although most of them are small cars, there are also a few of the 10-level car list that I want to talk about today, and there are also quite a few of them.
This is the reason why I have been a pigeon these days.
Of course, I didn't forget why I wanted to rank this list:
Don't ask, I just didn't forget
. But after dragging it for a long time, there will naturally be a new list. Although it is better than before,...
Maybe they think of some guys too well...
.
Notes:
This list strength statistics ended in version 1.18. The tanks included in
statistics have been eliminated. The tanks that are still in the "overtest" and are exclusive to the national server, and of course, they have also eliminated the leather replacement car.
Except for the two extreme echelons of T0 and T5, the intensity gap between the adjacent strength of other echelons will not be too obvious. The up and down order in the
echelon is not the ranking in the echelon. There is no absolute difference between the same model and the same echelon. Except for the one written at the end of the HT and MT sort in the T2~T4 echelon, the position represents the "slots squeezed up" and the one written at the front of the MT, HT and TD sort in the T1~T4 echelon, the position represents the "person who almost squeezed into the higher echelon".
In view of the functional problems of each model ("Talented Car Rights"), only HT spans six echelons, LT is not lower than T3, MT and TD are not lower than T4, and SPG is not higher than T3 and T4.
T0 echelon
LThml3
MT
HThml3
TD
SPG
wheel
07
79E
NTR
badge
3 T1 echelon
LTh
MT
HTht
TD
SPG
Hundred light
Hundred light
Handbag
Vz55
14SP2
Scorpion lion
Leopard 1
60
684
40
954
03B
21B
html ml13 21B
super-election
30U
E5
T2 echelon
LTh
MT
HT
TD
SPG
3105
CS63
77
E3
Sheridan
516
80
17
M60
sticks
sticks
Qiqiu
Cha
0TP
Cha
0TP
5t
IS-4
P65
E-100
5E6
KRV
T3 echelon
LT
MT
HT
TD
SPG
32-1
21
05A
E4
61
Rhine Leopard
K-91
M5Y
Lu Fu
Large E
html l13 TVP
-7
Sanfu
GC
0gmei
Baiyun
T-22
22685
T4 echelon
LThml3
MT
HThml3
TD
html l15 SPG
Dabaton
0B
68
2
AX
Mouse
005
Check four cannon
0B
7
83
2A
13
13
white rabbit
15b
Fathead fish
T5 echelon
LThml3
MT
HThml3
TD
SPG
Rhino
Big head2
No.7
Five
Next is the time for a brief review.
is coming back this time, but we may not have to briefly review every car. I chose to roughly evaluate why these guys are in this echelon.
T5 echelon
As you can see, there are many heavy tanks. This model is the only two main model in the world of tanks, but some people have become successful because of their strengths and are easy to use, while others have been lonely for their lives because of their obvious shortcomings.
has shortcomings. If the shortcomings are obvious, it is not a problem to make up for the strengths of the same strength and strive for T3. The problem is that the guys who can fall into this are basically all the shortcomings that need to be greatly strengthened on others and even if they dare not imagine, they can save them. In addition, these people also include some people who are repetitive with others' positioning but are all-in-one lower-level existences of others. Their superiority generally exists in T3.
Big Head 2 and Rhino are very distinctive, but they both have one problem, that is, WG has too high expectations for the characteristics they hold, or overestimates the strength brought by their characteristics. The two-pronged volley is very powerful, but for such a function and the considerable three-expansion and fake magazine effects brought by this function, the high-precision drum cannon is very powerful, but for this, Is it worth it to throw away all the things that should have, such as fire control motor armor? WG thinks it is worth it, but this is the pure sense of "picking up sesame seeds if you lose watermelon." Since its birth,
is still the most useless rhino
, which has not even been named according to Italian customs, and has corresponding and has not yet substituted products. Although super heavy-duty carriages sound beautiful, the question is, is it appropriate to have nothing to do for a meaty level? Besides, if you really want to compete with meat and armor, it is much better than them. No. 7 may have other ways out, that is, to be a blood exchange or a cannon stealing cart. Haha, the firepower is not strong. The fifth level was this pure nemesis of all things before, but the basis of this thing was to bet that others could not force themselves to exchange it. Now it is better, it is used as an ATM for others. This armor is nothing, and it is understandable if there are any design problems. However, the main feature that was deleted back then and left was nothing. Only WG thought it was a feature that was unique. What's the use?
, which is a level of strength and bungee jumping with one knife. Now, the five-level
, which is used to torture the third-ring training, can be said to be a failure under the WG balance strategy. Big Head 2 is the result of overestimating the holding mechanism, Rhino is the result of overreacting the test performance, and the fifth level is the result of purely balancing in terms of characteristics and positioning. No. 7 is the result of what kind of inexplicable thing to do at the beginning. Perhaps because they don’t want 4502PA and 4502PB to return to the historical state to be a gold coin car, so they deliberately pinched something that was nothing to fool everyone?
T4 echelon
has been brilliant in this echelon, but it has declined now. Most of them are unable to survive in their position or are forced to become fixed lower-level substitutes and become dispensable cars in the team. Most of the reasons why they come to this echelon are because they cannot keep up with environmental changes.
Actually, I have considered Brother B going to T3, but the problem is that there are fewer and fewer environments for Brother B now. The main reason is that Brother B, as the blood-licking method of the knife tip, is now difficult to eat a suitable meal. It is not that he cannot do it, but that there is no place for him to play, and he cannot decide anything. I can even say that he should not be holding a heavy tank. Giving him a huge tank may be pretty good. After all, just like Brother B's firepower magazine, it was only considered a novel thing when he was just born. 113 is the same, "a flexible heavy tank as a medium tank". Now it sounds like putting P. Since it was thrown into the collection car, I know that this picture was valued by SerB so much that the old man painted it has been circulating on the Russian Internet.
, in the best way, it is "high difficulty in getting started", and in the worst way, it is "overcoming non-human hard work is not as difficult as others". 50B should be WOT's biggest unjust car
. The mouse was also brilliant back then, but I am bluntly saying that even if the mouse is strengthened to the peak of his data, he could only stay in T3 at most. Yes, he was also a thing abandoned by the environment. Even with the highest basic blood volume, it would be useless. WG positioned him as a seller of blood, and the priority of defense is higher than firepower, but in order to highlight the amount of blood volume, this is a very important thing. So his protection is not as high as other German products of the same level. Although it is indeed better than before, it is not enough now. Now the overweight tank doesn't need something like him. Of course, the guy who has an extraordinary ability but has been swept into the garbage dump also has a FV215b. This guy is "thing that shouldn't exist". These guys are more suitable to maintain the core advantages and then cut the other parts slightly to match the mid-level level of a nine-level colleague to be a nine-level car. After all, the advantage they can take is not only difficult to play, but also has better players. The
mid-tanks are no exception. 62A and 30B are swept into the collection car and cannot turn over. If it weren't for the history car, the next step would be to completely leave the game (12254: But am I also a history car?), Big Patton and AX, I would like to give them one to Israel and the other to South Africa. If you divide a new system that has not yet been opened, you might get the mercy of WG. It's very reliable and strengthened. You say they are not easy to use. It won't be so good, at least 62A and Big Baton are not. They are at least very comfortable to play with that cannon, but the problem is that they both have a super substitute that is almost completely crushing, that is, 140 and handbag. Even if you go down, everyone else knows to play some flowers to avoid being swept into T4, 62A and Big Baton... I wonder if it's because these two things have entered this game too early.
T4 echelon designated "the No. 1 Chinese Tan". In fact, it is like other T4 Chinese Tan who are not protected by their own fathers. As for 30B and AX, the two problems are that they have not figured out the positioning. AX is very mediocre and insists on taking advantage of others. He will say, "I am the only Chinese Tan who can use English-class members at present." Other things on him can basically be found in others, and they can even crush him. He can't be called Jizhong. The head of the family, he gathered a lot and threw it away by balancing it, and finally became a mediocre car like today, and the data has not changed much, so the turret was strengthened once. Haha, if it is not strengthened, this car would be replaced by the centurion Mk.10; 30B is so fun, and it can be seen from him that it is almost like "I want whatever my friends in the 105 team have", but it is true that he has a four-dimensional appearance. If you rely on a real G-breaker and transform into a heavy armor hunter, you can still go to T3, but he doesn't, then what's the use of his turtle's crawling speed? The fire rate is very fast, but the fire control cannot keep up. I am afraid that it is not really based on the historical settings of the prototype car of that year, and the place that must be said is that it is given a high-quality maneuver when it is concealed or okay. Well, what? Are you going to be a light tank hunter? Sorry, you are not worthy, because your maneuver is not as high as that. If the bullet speed and fire control can keep up, it might be OK. Unfortunately, he can only continue to live as a four-dimensional person. Although he had a strengthening plan back then, everyone knows the final result. The 430U weakening plan proposed at the same time, the Leopard One and Handbag strengthening plan proposed at the same time have been realized, and this has completely failed.The problem with
2 and Chapao, the two artillery is that it is not very practical. Although artillery is indeed not practical, I hope they don’t do so many things, and don’t sacrifice our game experience for these things. What is the 92 super high wear AP super high damage HE. If your ballistics can be like Big E, we can still say a few words, either the speed of the bullet is about the same as 261. Unfortunately, this thing is apart from the number of damages written in the article. There is really nothing good about the word. I dare even say that if this thing was not 240, he wouldn't be worthy of being placed in front of 5355, let alone checking the cannon. The idea is that it starts with a 6-inch self-propelled cannon in modern times, and it's good to have a firepower coverage flow. The problem is that his firepower coverage ability is really weak enough, not to mention his firepower is not good. I would rather he drop level nine and then level ten to a level ten to make a damage more powerful fire control, better loading, more maneuverable and more powerful AUF-1.
As you can see, these cars can be somewhat of a bit of "tears" elements, but the current standards are much higher than before. If you still play according to the standards from several years ago, being able to rank in this position may be considered a recognition of its strength. In my opinion, these cars need to be significantly strengthened, and it is best to make them special and attractive. At least these characteristics must be useful.
T3 echelon
may be considered the first-level average level of the ten-level cars. Many of them are controversial existences that allow everyone to fight to argue for the strength and weakness. Some of them can sit firmly with their ultimate characteristics. In my opinion, these cars are the bottom line of "normal balance", but it is not very suitable to mention strength. After all, most of them rely on "Tu Yile" to ensure their popularity today.
uh... Except for -7, many of the achievements this guy has achieved today are because he has won by the time of the erosion of time as an old figure. Although some people have developed a fun gameplay like the Doudou Car-7, in my opinion, it is just a foundation given by his own father's power that allows her to continue in a world where everyone is playing data expansion. It is difficult for the rest to have strength.
perfectly interprets the high-spec -7 in the "ethnic treatment" outside the artillery in WOT. Perhaps this car is not easy to balance in their eyes?
others, for example, the Qingtan area is Qingtan after all, and there are so many competitors. Not to mention this, as Qingtan, the right given by its status is indeed not something that any car model can be replaced by any car. It is really cool to move without any concealment. Moreover, the scout position is not something that anyone can replace. At least you have to find a small number of T2 echelons or even further forward, which is self-sustaining and high-visual existence, right? But to be honest, Rhine Leopard and 1321 are definitely the most awkward light tanks. Forget it, the positioning of these two is inexplicable. I can even say that these two positionings are not suitable for light tanks. What they do in this positioning is more suitable for a normal mid-tank.
. The Rhine Leopard, which is inconsisting in its characteristics, positioning and data, has lost its meaning after the leopard is strengthened.
. Others basically have enough fun to play. The M5Y, which has a physical constitution but has the ability to withstand pressure in general, is the fifth-zero girl of the Hundred Tank, the King of Arts and Reversing in the Hundred Tank, T-22, the King of Arts and Reversing in the Hundred Tank, the K-91, the only designated father chariot in the city, the 705A of the city's only designated father chariot, the TVP of the flexible explosion, and the Mama Annihilation of the Heroes - Da Baiyun, Fu Liu Ge and Fu Sanye. Although they have many fatal flaws, their characteristics can indeed bring everyone a lot of happiness.
, however, E4 and 121 are different. They do have some tendency to be distinctive, but the problem is that it is difficult to play. If the characteristics they hold are not violent enough that as long as they bit the bullet and play, they might be able to get a guaranteed foundation, and they would not be regarded as nothing, otherwise they would have to go to a lower-level echelon.For
artillery, these three are actually very practical. GC relies on high enough ballistics and high enough damage to cure heavy armored defenses. 261 relies on high-quality bullet speed and excellent fire control to send surprises to those guys who think they can't go quickly. Big E combines the advantages of 261 on the basis of GC to make improvements in fire control and is committed to "everything can be restrained". However, after all, it is an artillery. It is said to be the god of war, but in fact it is an outsider who creates small troubles for the opponent. This model is destined to be unable to decide anything.
GC may be considered the most anti-human among the T3 artillery. It is obviously WG is a nonsense like Big E. Why is the fire control gap so big? Because the ballistics are higher than the sky?
When dealing with cars in this echelon, don’t complain about strength. Just be happy and you’ll be done. Go to see the hell of any winning rate and average game. I’m happy. If you really want to pursue strength, you’ll be far away from this echelon.
T2 echelon
I personally think that the cars in this echelon are all "to maintain certain characteristics to achieve the strength balance within the same level as much as possible". In other words, "there is a trick but the intensity is moderate". In essence, it is not a supermodel car. It is just that unless you meet T0-level people, you will not fall to the level of helplessness or even have some fun.
However, for the light tank, the T2 level is not qualified. Sheridan and 13105 times are placed here because these two people do fit the styles that others in this echelon are common - the strength is moderate but at least they have a trick. What is this trick? In fact, it is the detection and output. The more important thing is output. Sheridan has the best 105 among the level 10 light tanks, while 13105 has three consecutive shots. The single shot damage of these two digits is the same as that of the level 10 medium tank 105. Except for the entry-level heavy armor that does not restrain the entry-level heavy armor, it is enough to deal with the target of the medium light armor. In the case of not many medium tanks, it can become the output player. It is a bit like the setting of the "firepower supplement unit" given to them by these guys back then. Once the middle tank is more, you can use your excellent mobility and unmoving hidden talent to help. There is always something to eat, and no one knows whether it is full or not.
3105 Is it fun? Not very good, I was suppressed to death by being strong and lightly; can 13105 be played? It can still be played, and there are some basic needs for light tanks. It is also OK. There are many people in the middle tank and the Chongtan area of
. Some friends are very prosperous outside the wild team. For example, 277 and 63 are the two people selected for the territorial battle, but these two people also need to be highly united in the wild team to perform well, just like when conquering territory. Considering that the cooperation of the wild team itself does not need to be considered, the two people's own abilities can only be said to be "energy but nowhere to use them."
So what about those who are more suitable for the wild team than these two in terms of data? Five sticks do not need teammates who are highly cooperative, but he can only stay here. In the past, he was one of the best assault heavy tanks in the wild team. With the emergence of more iron walls and high-mobile heavy tanks, the five sticks themselves, which are as crisp as paper, has become the life gate. What's more, there is more than one of the "combined corners" among the assault heavy tanks, but in the fire control, the five sticks are far behind. It can even be said that the small advantage of DPM possession by Five sticks is actually difficult to play. Fun is fun, but in the current environment, it is often worse, and there are too many people who can't beat them... What do you say about other traditional heavy tanks in
? Both are good, but the strength can only be considered moderate. I personally think the balance is good, but what's the use? No one compares who has a more reasonable balance, and only compares who has a more explosive strength. 60TP and -4 have their own big problems that make them unable to do whatever they want. Although KRV's knife also has a large iron head and a super-large angle to fight for it, the maneuver limit locking and fire control have made it very slightest possible for him to fight for T1. Now it can only be said that "like the E-100, it has a very good feature, but the intensity is not high enough to make this feature very scary", but this is at least better than the embarrassment he was just on the stage in this game.KRV that was killed by one knife? Don't think too much, it's just going back to the balance point.
blooming is actually a good thing. For example, 95E6, which has the ability to output violently, and 1516, who dares to challenge all the mid-tanks when he gives him a cliff. The three magazines, Lao Tie, strives towards the functional performance of LT, HT, and TD and has achieved certain achievements. The two frontline guards E3 and 217 have achieved success in practicing heavy punches and fast punches. Crickets are still everyone's favorite big sniper. M60 may be the most chance of winning T1 in the T2 echelon, but there is a roadblock called Leopard One in front that solved the hidden problem that this guy can't solve in his life, so that he stayed in T2 to illuminate everyone. The reason why
CS-63 and 277 stay in T2 is quite special. These two are more suitable for team-based gameplay such as team-based combat. At least they have to play in the wild team. Logically speaking, the other parts are OK, but the maneuverability is excellent at least in T1. After all, fighting for the advantage of first move is God's food, but the problem is that if you can play in the wild team like this, it is probably suitable for light tanks. These two... It is recommended to form a team to grab the team together. The cooperation of the wild team is not high, and you have to consider defending the problem of grabbing the first move. However, if you get the first move in the wild team, you must at least ensure that you can stay for a long time, so you can only say that you are condescending to this echelon.
I did not give this echelon any bad evaluation. In my opinion, the balance of these cars is pretty good. At least these people will not say, "Oh, my characteristics are completely unsatisfactory." "Oh, I have something to compare with me. What's the advantage of me is that I was beaten by randomly." The reason why they can't enter T1 is because the strength is not high enough. To be honest, these things are normal level 10 cars in the world of tanks, at least in the overall environment now.
T1 echelon
In a sense, from here on, balance is not suitable as a selling point. It is better to say that the guys who can stand in this echelon are somewhat superior in the field they are good at. They are the name of "supreme" above balance and competing with other strong people in a sense. If you look at the balance of this game, you may be called "normal". However, considering that some people are incompatible with some of them, not everyone can exert their abilities. It is precisely because of the existence of these people that they will most likely not be beaten... Probably, I hope that because there are many people playing and the server data produced exceeds WG's imagination, then they will be hit by them, just like KRV. Why did the two nominate two people in
? Baiqing is naturally what everyone wants. Before the wheel came out, it was always above all the light tanks, but now there is another competitor out of thin air. The strength of the Scorpion Lion is that this guy is equivalent to removing the characteristics of level 8 Iraq and putting it in. In detail, it is a "perfect defensive eye". Baiqing can stay here not because it echoes the "perfect offensive eye". This name is for the wheel. Baiqing can continue to sit in this position because his own functionality is far beyond other light tanks. He has no problem except for dealing with a slightly harder guy.
has our favorite sharpshooter Leopard I and Ghost Warrior STB. These two are the most popular kings of the wild team today. They both have become kings in the field they are good at. The 430U is slightly inferior. Fortunately, there are not many people who take the road he has taken and he is indeed the main force with the strongest pressure resistance so far. So in my opinion, it is not possible to throw him to T2 for the time being. 121B and 140 have set the standard for Zhongtan. 140 is the goalkeeper of the strong club. His comprehensive ability is the benchmark, while 121B is a bit like collecting the strengths of the Wanjia family and then filing it. Compared with 140, 121B should focus on fighting against different models rather than confronting the same models. I think it is understandable that it is not wrong to enter T1.
heavy tanks are basically the best in fire control, but each has its own unique skills. Chaozheng is a benchmark. E5 strengthens attack ability and flexibility based on this benchmark. 1954 also strengthens maneuvering on this benchmark but takes the path of damage-increasing. vz55 and 260 exist as the two peaks of high-speed assault heavy tanks. 260 learns 277's ability to focus on being more terrifying The maneuverability and relatively strengthens his ability to withstand pressure, while vz55 seems to inherit the will of five sticks to alienate the output into a fast burst magazine and give good fire control the pursuit of the ultimate output counterattack. From this point of view, Chaozheng is the incompatible guy, but I am frankly speaking, Chaozheng is the most traditional heavy tank among these guys, and it is also the only non-high-speed heavy tank selected in the T1 echelon. He relies on extreme fire control, excellent deflection angle and usable protection. Like vz55, the main character is the word "simple". There are two snipers elected in the Tanzan Judgement, one is the Swedish ambush king and the other is the Sun-shooting bow. The 114 ancestor can be said to be the best and most useful level ten sniper with the best feel and no fancy, and the 103B plays a sword and takes a detour, relying on high-fire rate stacking damage, and when short-soldiers are connected, they can also rely on the mechanism's ability to resist calibers of 120mm and below, as well as their excellent DPM, the ultimate precision and shrinking circles in engineering mode, and only him In the siege mode that only S1 has, it will not make the circle bigger. Play with the characteristics of playing with pigs and eating tigers. As for 2684, even if this guy was cut, he is still the best high-speed assault tank. He is like a cousin of a high-speed assault tank. He removes his head and replaces it with a larger cannon and a higher penetration depth to specifically torture those hard bones that may not be knocked out. I am bluntly speaking, the filed part does not affect his own strength. After all, he is a TD. This positioning destined to be able to eat a lot. A thick pipe does not necessarily win. A successful positioning is to be successful.
Some of these guys were teased as "Sons of the Version", and some caused a lot of unpleasantness due to personality conflicts in the process of using them, so their server data cannot be said to be very good. For example, in the handbag, his average injury, average experience, etc. are the mid-level level among the tenth level mid-tanks, but this thing is a god-level MT praised by various masters. Some people also commented that this guy is "Application of the wild team of 907". Although they each have obvious shortcomings, they are not many or not outstanding enough. Under their positioning, these shortcomings can be hidden some of them, which is also their biggest advantage over the T2 echelon.
T0 echelon
The shameless echelon in the true sense. Some people rely on their god-given power to shock the world, and some people rely on their heavenly data to conquer all directions. I can even say that - pilots with some common sense can rely on them to suppress everyone.
These guys have some characteristics, that is, among the models they are in, these guys have achieved the true "no flaws" in the sense, especially in their positioning, which is more like a "almost a versatile choice". This is the case with Chongtan. The 279E game features excellent armor and high-quality DPM, which is matched with the standard five-coin and three-coin level wear depth and useful fire The weakness of the front is ridiculously small. The bald chief chose to play speed. He could get the qualification certificate for high-speed assault heavy tanks by giving a turbine, not to mention the purple turret. He was equipped with high-quality fire control. After all, it was Da Ying, so forget it. The problem is to give him an extremely terrifying turret, which is also a small weakness. However, this thing can also play with the horns, and the depth of the penetration is not lower than 320. It can be called the "279E response strategy" that combines the strengths of various NATO companies.
light tank is derived from the ability of God's superiority. It plays wheeled and is active in reconnaissance. It can be called a ground-level maneuver in the world of tanks. The problem is that WG only knows how to use his vision to the point where he can use it with full skill, but forgets that this guy is obviously much taller than others, but he is one Wallace's level higher than a group of guys who are about the same height as him. And the light tank cannot move away from the hidden position. In order to cooperate with his highway, WG gave him an extremely terrifying fire control. By the way, the wheel type in this game is that the thing is superior to the crawler type because someone beats the leg. At most, the speed will slow down. What's more, although this thing is not short, the body is small enough, and the chassis is high enough from the ground. If you just use the wheel module, you won't lose blood. It can be said that you do everything possible to achieve the support work under active reconnaissance. This is not better than the crawler type? How good is it? Fortunately, WG has added a "one team at most one wheeled tank and the number of wheeled tanks in the two teams must be completely consistent", and you will understand that perhaps WG itself regrets introducing wheeled tanks, or more accurately, "the wheeled tanks have not been made into new models." The nomination for the
tank jaw... This may be the first T0 echelon nomination. I have also heard some people complain about the Tauren, such as not accurate enough, not shooting enough, not good enough, not very mobile enough, not high enough, etc. I am bluntly speaking, it is all P words. The last guy who beat the heavy tank and became the new laning king was 2684, and the other one was the ancient version of E4. WG obviously didn't learn the lesson, or they learned bad experience from these lessons. The result of cutting a KRV was that everything was too much better than KRV except maneuver.
Didn’t he wear deep? Compared with TD, the depth of the wear is average, but his positioning is to fight against fake heavy tanks on the front line. This wear depth is not only not against the E3 set and cannot be worn when selling the KRV, but it is basically enough, which is almost the same as the wear depth of the L7s.
Is his shooting range not big enough? In the TD with a head, his shooting world is not very good. The problem is that the mainstream TDs in the tank world are all headless. Those with heads that are not in the 20-30-degree shooting world can basically be said to have a good shooting world. Apart from the fact that they cannot ride a donkey backwards, , literary reversal and battleship expansion, there is actually no problem.
He is not mobile very well? I wonder if you have ever thought about this question - how many people are there in Tanzan and Iron and Announcement who make a living by maneuver? Is his maneuvering level an overweight tank or a general main heavy tank level? It can only be said that it is between the two, which is not much better than E3, White Rabbit and others? As a TD, which is specifically used to fight against heavy armor targets, there is no problem with his maneuver. Unless you plan to use this thing and light tank mid-tank racing, I think pilots who can do this may also do stupid things like turning on the gun to the front line to light the lights and retract. The only thing worthy of
is precision, why do you say so? Because there are many of the TDs that have certain sniper ability. The accuracy of the Taurus is actually specializing in the "small part" of mid-size combat, but apart from the accuracy, his fire control has nothing to be bad. The three expansion is good for TD. The speed of the ring shrinkage is enough, and the turret rotation and expansion is more amazing than any model. WG probably did this because we were afraid that we would not use it to fight against the 279E and the Bald Ge's silver coin car, so we did this. The suppression force of
has been considered to refresh the upper limit of the TD model again, so I gave the Tauren a T0 position. By the way, this is a wheelchair car in the true sense. Even the entire line has been wheelchair all the way from level 7. The fifth level at its peak is not so brainless, and there is no such invincible look on the face.
does not rule out the possibility of a big cut in the future, but it is probably not that fast.
Don’t ask why this article is less than 10,000 words.
don't ask.
asked just how many times have I changed it. After writing this article, you can return to normal and talk about something else. Please don’t expect it. After all, you only need to write after taking a break from your busy schedule. This article
will leave no later.
is coming back this time, but we may not have to briefly review every car. I chose to roughly evaluate why these guys are in this echelon.
T5 echelon
As you can see, there are many heavy tanks. This model is the only two main model in the world of tanks, but some people have become successful because of their strengths and are easy to use, while others have been lonely for their lives because of their obvious shortcomings.
has shortcomings. If the shortcomings are obvious, it is not a problem to make up for the strengths of the same strength and strive for T3. The problem is that the guys who can fall into this are basically all the shortcomings that need to be greatly strengthened on others and even if they dare not imagine, they can save them. In addition, these people also include some people who are repetitive with others' positioning but are all-in-one lower-level existences of others. Their superiority generally exists in T3.
Big Head 2 and Rhino are very distinctive, but they both have one problem, that is, WG has too high expectations for the characteristics they hold, or overestimates the strength brought by their characteristics. The two-pronged volley is very powerful, but for such a function and the considerable three-expansion and fake magazine effects brought by this function, the high-precision drum cannon is very powerful, but for this, Is it worth it to throw away all the things that should have, such as fire control motor armor? WG thinks it is worth it, but this is the pure sense of "picking up sesame seeds if you lose watermelon." Since its birth,
is still the most useless rhino
, which has not even been named according to Italian customs, and has corresponding and has not yet substituted products. Although super heavy-duty carriages sound beautiful, the question is, is it appropriate to have nothing to do for a meaty level? Besides, if you really want to compete with meat and armor, it is much better than them. No. 7 may have other ways out, that is, to be a blood exchange or a cannon stealing cart. Haha, the firepower is not strong. The fifth level was this pure nemesis of all things before, but the basis of this thing was to bet that others could not force themselves to exchange it. Now it is better, it is used as an ATM for others. This armor is nothing, and it is understandable if there are any design problems. However, the main feature that was deleted back then and left was nothing. Only WG thought it was a feature that was unique. What's the use?
, which is a level of strength and bungee jumping with one knife. Now, the five-level
, which is used to torture the third-ring training, can be said to be a failure under the WG balance strategy. Big Head 2 is the result of overestimating the holding mechanism, Rhino is the result of overreacting the test performance, and the fifth level is the result of purely balancing in terms of characteristics and positioning. No. 7 is the result of what kind of inexplicable thing to do at the beginning. Perhaps because they don’t want 4502PA and 4502PB to return to the historical state to be a gold coin car, so they deliberately pinched something that was nothing to fool everyone?
T4 echelon
has been brilliant in this echelon, but it has declined now. Most of them are unable to survive in their position or are forced to become fixed lower-level substitutes and become dispensable cars in the team. Most of the reasons why they come to this echelon are because they cannot keep up with environmental changes.
Actually, I have considered Brother B going to T3, but the problem is that there are fewer and fewer environments for Brother B now. The main reason is that Brother B, as the blood-licking method of the knife tip, is now difficult to eat a suitable meal. It is not that he cannot do it, but that there is no place for him to play, and he cannot decide anything. I can even say that he should not be holding a heavy tank. Giving him a huge tank may be pretty good. After all, just like Brother B's firepower magazine, it was only considered a novel thing when he was just born. 113 is the same, "a flexible heavy tank as a medium tank". Now it sounds like putting P. Since it was thrown into the collection car, I know that this picture was valued by SerB so much that the old man painted it has been circulating on the Russian Internet.
, in the best way, it is "high difficulty in getting started", and in the worst way, it is "overcoming non-human hard work is not as difficult as others". 50B should be WOT's biggest unjust car
. The mouse was also brilliant back then, but I am bluntly saying that even if the mouse is strengthened to the peak of his data, he could only stay in T3 at most. Yes, he was also a thing abandoned by the environment. Even with the highest basic blood volume, it would be useless. WG positioned him as a seller of blood, and the priority of defense is higher than firepower, but in order to highlight the amount of blood volume, this is a very important thing. So his protection is not as high as other German products of the same level. Although it is indeed better than before, it is not enough now. Now the overweight tank doesn't need something like him. Of course, the guy who has an extraordinary ability but has been swept into the garbage dump also has a FV215b. This guy is "thing that shouldn't exist". These guys are more suitable to maintain the core advantages and then cut the other parts slightly to match the mid-level level of a nine-level colleague to be a nine-level car. After all, the advantage they can take is not only difficult to play, but also has better players. The
mid-tanks are no exception. 62A and 30B are swept into the collection car and cannot turn over. If it weren't for the history car, the next step would be to completely leave the game (12254: But am I also a history car?), Big Patton and AX, I would like to give them one to Israel and the other to South Africa. If you divide a new system that has not yet been opened, you might get the mercy of WG. It's very reliable and strengthened. You say they are not easy to use. It won't be so good, at least 62A and Big Baton are not. They are at least very comfortable to play with that cannon, but the problem is that they both have a super substitute that is almost completely crushing, that is, 140 and handbag. Even if you go down, everyone else knows to play some flowers to avoid being swept into T4, 62A and Big Baton... I wonder if it's because these two things have entered this game too early.
T4 echelon designated "the No. 1 Chinese Tan". In fact, it is like other T4 Chinese Tan who are not protected by their own fathers. As for 30B and AX, the two problems are that they have not figured out the positioning. AX is very mediocre and insists on taking advantage of others. He will say, "I am the only Chinese Tan who can use English-class members at present." Other things on him can basically be found in others, and they can even crush him. He can't be called Jizhong. The head of the family, he gathered a lot and threw it away by balancing it, and finally became a mediocre car like today, and the data has not changed much, so the turret was strengthened once. Haha, if it is not strengthened, this car would be replaced by the centurion Mk.10; 30B is so fun, and it can be seen from him that it is almost like "I want whatever my friends in the 105 team have", but it is true that he has a four-dimensional appearance. If you rely on a real G-breaker and transform into a heavy armor hunter, you can still go to T3, but he doesn't, then what's the use of his turtle's crawling speed? The fire rate is very fast, but the fire control cannot keep up. I am afraid that it is not really based on the historical settings of the prototype car of that year, and the place that must be said is that it is given a high-quality maneuver when it is concealed or okay. Well, what? Are you going to be a light tank hunter? Sorry, you are not worthy, because your maneuver is not as high as that. If the bullet speed and fire control can keep up, it might be OK. Unfortunately, he can only continue to live as a four-dimensional person. Although he had a strengthening plan back then, everyone knows the final result. The 430U weakening plan proposed at the same time, the Leopard One and Handbag strengthening plan proposed at the same time have been realized, and this has completely failed.The problem with
2 and Chapao, the two artillery is that it is not very practical. Although artillery is indeed not practical, I hope they don’t do so many things, and don’t sacrifice our game experience for these things. What is the 92 super high wear AP super high damage HE. If your ballistics can be like Big E, we can still say a few words, either the speed of the bullet is about the same as 261. Unfortunately, this thing is apart from the number of damages written in the article. There is really nothing good about the word. I dare even say that if this thing was not 240, he wouldn't be worthy of being placed in front of 5355, let alone checking the cannon. The idea is that it starts with a 6-inch self-propelled cannon in modern times, and it's good to have a firepower coverage flow. The problem is that his firepower coverage ability is really weak enough, not to mention his firepower is not good. I would rather he drop level nine and then level ten to a level ten to make a damage more powerful fire control, better loading, more maneuverable and more powerful AUF-1.
As you can see, these cars can be somewhat of a bit of "tears" elements, but the current standards are much higher than before. If you still play according to the standards from several years ago, being able to rank in this position may be considered a recognition of its strength. In my opinion, these cars need to be significantly strengthened, and it is best to make them special and attractive. At least these characteristics must be useful.
T3 echelon
may be considered the first-level average level of the ten-level cars. Many of them are controversial existences that allow everyone to fight to argue for the strength and weakness. Some of them can sit firmly with their ultimate characteristics. In my opinion, these cars are the bottom line of "normal balance", but it is not very suitable to mention strength. After all, most of them rely on "Tu Yile" to ensure their popularity today.
uh... Except for -7, many of the achievements this guy has achieved today are because he has won by the time of the erosion of time as an old figure. Although some people have developed a fun gameplay like the Doudou Car-7, in my opinion, it is just a foundation given by his own father's power that allows her to continue in a world where everyone is playing data expansion. It is difficult for the rest to have strength.
perfectly interprets the high-spec -7 in the "ethnic treatment" outside the artillery in WOT. Perhaps this car is not easy to balance in their eyes?
others, for example, the Qingtan area is Qingtan after all, and there are so many competitors. Not to mention this, as Qingtan, the right given by its status is indeed not something that any car model can be replaced by any car. It is really cool to move without any concealment. Moreover, the scout position is not something that anyone can replace. At least you have to find a small number of T2 echelons or even further forward, which is self-sustaining and high-visual existence, right? But to be honest, Rhine Leopard and 1321 are definitely the most awkward light tanks. Forget it, the positioning of these two is inexplicable. I can even say that these two positionings are not suitable for light tanks. What they do in this positioning is more suitable for a normal mid-tank.
. The Rhine Leopard, which is inconsisting in its characteristics, positioning and data, has lost its meaning after the leopard is strengthened.
. Others basically have enough fun to play. The M5Y, which has a physical constitution but has the ability to withstand pressure in general, is the fifth-zero girl of the Hundred Tank, the King of Arts and Reversing in the Hundred Tank, T-22, the King of Arts and Reversing in the Hundred Tank, the K-91, the only designated father chariot in the city, the 705A of the city's only designated father chariot, the TVP of the flexible explosion, and the Mama Annihilation of the Heroes - Da Baiyun, Fu Liu Ge and Fu Sanye. Although they have many fatal flaws, their characteristics can indeed bring everyone a lot of happiness.
, however, E4 and 121 are different. They do have some tendency to be distinctive, but the problem is that it is difficult to play. If the characteristics they hold are not violent enough that as long as they bit the bullet and play, they might be able to get a guaranteed foundation, and they would not be regarded as nothing, otherwise they would have to go to a lower-level echelon.For
artillery, these three are actually very practical. GC relies on high enough ballistics and high enough damage to cure heavy armored defenses. 261 relies on high-quality bullet speed and excellent fire control to send surprises to those guys who think they can't go quickly. Big E combines the advantages of 261 on the basis of GC to make improvements in fire control and is committed to "everything can be restrained". However, after all, it is an artillery. It is said to be the god of war, but in fact it is an outsider who creates small troubles for the opponent. This model is destined to be unable to decide anything.
GC may be considered the most anti-human among the T3 artillery. It is obviously WG is a nonsense like Big E. Why is the fire control gap so big? Because the ballistics are higher than the sky?
When dealing with cars in this echelon, don’t complain about strength. Just be happy and you’ll be done. Go to see the hell of any winning rate and average game. I’m happy. If you really want to pursue strength, you’ll be far away from this echelon.
T2 echelon
I personally think that the cars in this echelon are all "to maintain certain characteristics to achieve the strength balance within the same level as much as possible". In other words, "there is a trick but the intensity is moderate". In essence, it is not a supermodel car. It is just that unless you meet T0-level people, you will not fall to the level of helplessness or even have some fun.
However, for the light tank, the T2 level is not qualified. Sheridan and 13105 times are placed here because these two people do fit the styles that others in this echelon are common - the strength is moderate but at least they have a trick. What is this trick? In fact, it is the detection and output. The more important thing is output. Sheridan has the best 105 among the level 10 light tanks, while 13105 has three consecutive shots. The single shot damage of these two digits is the same as that of the level 10 medium tank 105. Except for the entry-level heavy armor that does not restrain the entry-level heavy armor, it is enough to deal with the target of the medium light armor. In the case of not many medium tanks, it can become the output player. It is a bit like the setting of the "firepower supplement unit" given to them by these guys back then. Once the middle tank is more, you can use your excellent mobility and unmoving hidden talent to help. There is always something to eat, and no one knows whether it is full or not.
3105 Is it fun? Not very good, I was suppressed to death by being strong and lightly; can 13105 be played? It can still be played, and there are some basic needs for light tanks. It is also OK. There are many people in the middle tank and the Chongtan area of
. Some friends are very prosperous outside the wild team. For example, 277 and 63 are the two people selected for the territorial battle, but these two people also need to be highly united in the wild team to perform well, just like when conquering territory. Considering that the cooperation of the wild team itself does not need to be considered, the two people's own abilities can only be said to be "energy but nowhere to use them."
So what about those who are more suitable for the wild team than these two in terms of data? Five sticks do not need teammates who are highly cooperative, but he can only stay here. In the past, he was one of the best assault heavy tanks in the wild team. With the emergence of more iron walls and high-mobile heavy tanks, the five sticks themselves, which are as crisp as paper, has become the life gate. What's more, there is more than one of the "combined corners" among the assault heavy tanks, but in the fire control, the five sticks are far behind. It can even be said that the small advantage of DPM possession by Five sticks is actually difficult to play. Fun is fun, but in the current environment, it is often worse, and there are too many people who can't beat them... What do you say about other traditional heavy tanks in
? Both are good, but the strength can only be considered moderate. I personally think the balance is good, but what's the use? No one compares who has a more reasonable balance, and only compares who has a more explosive strength. 60TP and -4 have their own big problems that make them unable to do whatever they want. Although KRV's knife also has a large iron head and a super-large angle to fight for it, the maneuver limit locking and fire control have made it very slightest possible for him to fight for T1. Now it can only be said that "like the E-100, it has a very good feature, but the intensity is not high enough to make this feature very scary", but this is at least better than the embarrassment he was just on the stage in this game.KRV that was killed by one knife? Don't think too much, it's just going back to the balance point.
blooming is actually a good thing. For example, 95E6, which has the ability to output violently, and 1516, who dares to challenge all the mid-tanks when he gives him a cliff. The three magazines, Lao Tie, strives towards the functional performance of LT, HT, and TD and has achieved certain achievements. The two frontline guards E3 and 217 have achieved success in practicing heavy punches and fast punches. Crickets are still everyone's favorite big sniper. M60 may be the most chance of winning T1 in the T2 echelon, but there is a roadblock called Leopard One in front that solved the hidden problem that this guy can't solve in his life, so that he stayed in T2 to illuminate everyone. The reason why
CS-63 and 277 stay in T2 is quite special. These two are more suitable for team-based gameplay such as team-based combat. At least they have to play in the wild team. Logically speaking, the other parts are OK, but the maneuverability is excellent at least in T1. After all, fighting for the advantage of first move is God's food, but the problem is that if you can play in the wild team like this, it is probably suitable for light tanks. These two... It is recommended to form a team to grab the team together. The cooperation of the wild team is not high, and you have to consider defending the problem of grabbing the first move. However, if you get the first move in the wild team, you must at least ensure that you can stay for a long time, so you can only say that you are condescending to this echelon.
I did not give this echelon any bad evaluation. In my opinion, the balance of these cars is pretty good. At least these people will not say, "Oh, my characteristics are completely unsatisfactory." "Oh, I have something to compare with me. What's the advantage of me is that I was beaten by randomly." The reason why they can't enter T1 is because the strength is not high enough. To be honest, these things are normal level 10 cars in the world of tanks, at least in the overall environment now.
T1 echelon
In a sense, from here on, balance is not suitable as a selling point. It is better to say that the guys who can stand in this echelon are somewhat superior in the field they are good at. They are the name of "supreme" above balance and competing with other strong people in a sense. If you look at the balance of this game, you may be called "normal". However, considering that some people are incompatible with some of them, not everyone can exert their abilities. It is precisely because of the existence of these people that they will most likely not be beaten... Probably, I hope that because there are many people playing and the server data produced exceeds WG's imagination, then they will be hit by them, just like KRV. Why did the two nominate two people in
? Baiqing is naturally what everyone wants. Before the wheel came out, it was always above all the light tanks, but now there is another competitor out of thin air. The strength of the Scorpion Lion is that this guy is equivalent to removing the characteristics of level 8 Iraq and putting it in. In detail, it is a "perfect defensive eye". Baiqing can stay here not because it echoes the "perfect offensive eye". This name is for the wheel. Baiqing can continue to sit in this position because his own functionality is far beyond other light tanks. He has no problem except for dealing with a slightly harder guy.
has our favorite sharpshooter Leopard I and Ghost Warrior STB. These two are the most popular kings of the wild team today. They both have become kings in the field they are good at. The 430U is slightly inferior. Fortunately, there are not many people who take the road he has taken and he is indeed the main force with the strongest pressure resistance so far. So in my opinion, it is not possible to throw him to T2 for the time being. 121B and 140 have set the standard for Zhongtan. 140 is the goalkeeper of the strong club. His comprehensive ability is the benchmark, while 121B is a bit like collecting the strengths of the Wanjia family and then filing it. Compared with 140, 121B should focus on fighting against different models rather than confronting the same models. I think it is understandable that it is not wrong to enter T1.
heavy tanks are basically the best in fire control, but each has its own unique skills. Chaozheng is a benchmark. E5 strengthens attack ability and flexibility based on this benchmark. 1954 also strengthens maneuvering on this benchmark but takes the path of damage-increasing. vz55 and 260 exist as the two peaks of high-speed assault heavy tanks. 260 learns 277's ability to focus on being more terrifying The maneuverability and relatively strengthens his ability to withstand pressure, while vz55 seems to inherit the will of five sticks to alienate the output into a fast burst magazine and give good fire control the pursuit of the ultimate output counterattack. From this point of view, Chaozheng is the incompatible guy, but I am frankly speaking, Chaozheng is the most traditional heavy tank among these guys, and it is also the only non-high-speed heavy tank selected in the T1 echelon. He relies on extreme fire control, excellent deflection angle and usable protection. Like vz55, the main character is the word "simple". There are two snipers elected in the Tanzan Judgement, one is the Swedish ambush king and the other is the Sun-shooting bow. The 114 ancestor can be said to be the best and most useful level ten sniper with the best feel and no fancy, and the 103B plays a sword and takes a detour, relying on high-fire rate stacking damage, and when short-soldiers are connected, they can also rely on the mechanism's ability to resist calibers of 120mm and below, as well as their excellent DPM, the ultimate precision and shrinking circles in engineering mode, and only him In the siege mode that only S1 has, it will not make the circle bigger. Play with the characteristics of playing with pigs and eating tigers. As for 2684, even if this guy was cut, he is still the best high-speed assault tank. He is like a cousin of a high-speed assault tank. He removes his head and replaces it with a larger cannon and a higher penetration depth to specifically torture those hard bones that may not be knocked out. I am bluntly speaking, the filed part does not affect his own strength. After all, he is a TD. This positioning destined to be able to eat a lot. A thick pipe does not necessarily win. A successful positioning is to be successful.
Some of these guys were teased as "Sons of the Version", and some caused a lot of unpleasantness due to personality conflicts in the process of using them, so their server data cannot be said to be very good. For example, in the handbag, his average injury, average experience, etc. are the mid-level level among the tenth level mid-tanks, but this thing is a god-level MT praised by various masters. Some people also commented that this guy is "Application of the wild team of 907". Although they each have obvious shortcomings, they are not many or not outstanding enough. Under their positioning, these shortcomings can be hidden some of them, which is also their biggest advantage over the T2 echelon.
T0 echelon
The shameless echelon in the true sense. Some people rely on their god-given power to shock the world, and some people rely on their heavenly data to conquer all directions. I can even say that - pilots with some common sense can rely on them to suppress everyone.
These guys have some characteristics, that is, among the models they are in, these guys have achieved the true "no flaws" in the sense, especially in their positioning, which is more like a "almost a versatile choice". This is the case with Chongtan. The 279E game features excellent armor and high-quality DPM, which is matched with the standard five-coin and three-coin level wear depth and useful fire The weakness of the front is ridiculously small. The bald chief chose to play speed. He could get the qualification certificate for high-speed assault heavy tanks by giving a turbine, not to mention the purple turret. He was equipped with high-quality fire control. After all, it was Da Ying, so forget it. The problem is to give him an extremely terrifying turret, which is also a small weakness. However, this thing can also play with the horns, and the depth of the penetration is not lower than 320. It can be called the "279E response strategy" that combines the strengths of various NATO companies.
light tank is derived from the ability of God's superiority. It plays wheeled and is active in reconnaissance. It can be called a ground-level maneuver in the world of tanks. The problem is that WG only knows how to use his vision to the point where he can use it with full skill, but forgets that this guy is obviously much taller than others, but he is one Wallace's level higher than a group of guys who are about the same height as him. And the light tank cannot move away from the hidden position. In order to cooperate with his highway, WG gave him an extremely terrifying fire control. By the way, the wheel type in this game is that the thing is superior to the crawler type because someone beats the leg. At most, the speed will slow down. What's more, although this thing is not short, the body is small enough, and the chassis is high enough from the ground. If you just use the wheel module, you won't lose blood. It can be said that you do everything possible to achieve the support work under active reconnaissance. This is not better than the crawler type? How good is it? Fortunately, WG has added a "one team at most one wheeled tank and the number of wheeled tanks in the two teams must be completely consistent", and you will understand that perhaps WG itself regrets introducing wheeled tanks, or more accurately, "the wheeled tanks have not been made into new models." The nomination for the
tank jaw... This may be the first T0 echelon nomination. I have also heard some people complain about the Tauren, such as not accurate enough, not shooting enough, not good enough, not very mobile enough, not high enough, etc. I am bluntly speaking, it is all P words. The last guy who beat the heavy tank and became the new laning king was 2684, and the other one was the ancient version of E4. WG obviously didn't learn the lesson, or they learned bad experience from these lessons. The result of cutting a KRV was that everything was too much better than KRV except maneuver.
Didn’t he wear deep? Compared with TD, the depth of the wear is average, but his positioning is to fight against fake heavy tanks on the front line. This wear depth is not only not against the E3 set and cannot be worn when selling the KRV, but it is basically enough, which is almost the same as the wear depth of the L7s.
Is his shooting range not big enough? In the TD with a head, his shooting world is not very good. The problem is that the mainstream TDs in the tank world are all headless. Those with heads that are not in the 20-30-degree shooting world can basically be said to have a good shooting world. Apart from the fact that they cannot ride a donkey backwards, , literary reversal and battleship expansion, there is actually no problem.
He is not mobile very well? I wonder if you have ever thought about this question - how many people are there in Tanzan and Iron and Announcement who make a living by maneuver? Is his maneuvering level an overweight tank or a general main heavy tank level? It can only be said that it is between the two, which is not much better than E3, White Rabbit and others? As a TD, which is specifically used to fight against heavy armor targets, there is no problem with his maneuver. Unless you plan to use this thing and light tank mid-tank racing, I think pilots who can do this may also do stupid things like turning on the gun to the front line to light the lights and retract. The only thing worthy of
is precision, why do you say so? Because there are many of the TDs that have certain sniper ability. The accuracy of the Taurus is actually specializing in the "small part" of mid-size combat, but apart from the accuracy, his fire control has nothing to be bad. The three expansion is good for TD. The speed of the ring shrinkage is enough, and the turret rotation and expansion is more amazing than any model. WG probably did this because we were afraid that we would not use it to fight against the 279E and the Bald Ge's silver coin car, so we did this. The suppression force of
has been considered to refresh the upper limit of the TD model again, so I gave the Tauren a T0 position. By the way, this is a wheelchair car in the true sense. Even the entire line has been wheelchair all the way from level 7. The fifth level at its peak is not so brainless, and there is no such invincible look on the face.
does not rule out the possibility of a big cut in the future, but it is probably not that fast.
Don’t ask why this article is less than 10,000 words.
don't ask.
asked just how many times have I changed it. After writing this article, you can return to normal and talk about something else. Please don’t expect it. After all, you only need to write after taking a break from your busy schedule. This article
will leave no later.