I feel that the current punishment for bad performance in Honor of Kings is too light and has no deterrent effect at all. As a result, players who compete passively in ranked games are frequently encountered. They never care about hero restraint or whether the lineup is reasonabl

2024/04/2911:19:32 game 1378

I feel that the current punishment for bad performance in Honor of Kings is too light and has no deterrent effect at all. As a result, players who compete passively in ranked games are frequently encountered. They never care about hero restraint or whether the lineup is reasonabl - DayDayNews

feels that the current king of , Glory, punishes for failing too lightly, and has no deterrent effect at all. As a result, players who are passive in competition are frequently encountered in the rankings.

They never care about hero restraint or whether the lineup is reasonable, they just do whatever they want.

I feel that the current punishment for bad performance in Honor of Kings is too light and has no deterrent effect at all. As a result, players who compete passively in ranked games are frequently encountered. They never care about hero restraint or whether the lineup is reasonabl - DayDayNews

As an old player, of course I am also very disgusted with playing badly, and I even got so angry that I cursed several times.

But to be honest, In today’s game environment, we can’t blame players for choosing . This is my personal feeling as I continue to understand more deeply, and I begin to feel that I should complain for all the players who failed! Why does

say this?

Because of the current ranking, has bad operations and even will have positive feedback. Players can not only win more but also easily.

I feel that the current punishment for bad performance in Honor of Kings is too light and has no deterrent effect at all. As a result, players who compete passively in ranked games are frequently encountered. They never care about hero restraint or whether the lineup is reasonabl - DayDayNews

And because I didn’t care about winning or losing, my mentality became better, and the anger in my heart became less. That's why everyone started messing around.

I believe that many players who have joined the bad team have discovered this situation, and they can often win even if they hang up. "The weirder the lineup, the faster you win" has gradually become a fact.

I feel that the current punishment for bad performance in Honor of Kings is too light and has no deterrent effect at all. As a result, players who compete passively in ranked games are frequently encountered. They never care about hero restraint or whether the lineup is reasonabl - DayDayNews

Therefore, many people hold objections when they see Zhang Daxian propose X plan (Zhang Daxian proposed a plan that refused to be ruined, and suggested that immortal friends who agree with the concept change the ID of King of Glory to: X. So and so).

I feel that the current punishment for bad performance in Honor of Kings is too light and has no deterrent effect at all. As a result, players who compete passively in ranked games are frequently encountered. They never care about hero restraint or whether the lineup is reasonabl - DayDayNews

But I really feel that many players who joined Project X attack bad players.

Because this is more caused by official inaction, rather than players doing this subjectively.

Those with one or two stars can be given back. If you don’t “act” some people, you will never meet them again.

I feel that the current punishment for bad performance in Honor of Kings is too light and has no deterrent effect at all. As a result, players who compete passively in ranked games are frequently encountered. They never care about hero restraint or whether the lineup is reasonabl - DayDayNews

Daxian has no problem spreading positive energy. As a star anchor, this is a good deed within his ability. However, I find that more and more players who have changed their names are attacking bad players, which is going to the bad side. How does

solve the broken situation?

We have analyzed the reasons above, and we will find that in order to solve the problem of players being bad, it is the game officials who should make changes, not the game players.

officials should optimize their own detection mechanism, increase punishment, and increase reward mechanisms for high-quality players.

The punishment is too light, of course players will continue to mess up, and they are not afraid at all. It is not that the punishment is too severe, and players will lose a lot, causing the manufacturer's own interests to be damaged.

So to sum up, if the planner doesn’t do anything about it, the best solution to ensure the game experience is to ruin the Honor of Kings, and I will complain to all the players who ruin it!

Do you think that in today’s game environment, this kind of behavior should be opposed and resisted? Welcome to leave a message for discussion.

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