Daily RPG
First of all, I have to answer the questions of players in the message area yesterday. It is not that this map is of low popularity, but that all maps participating in carnival activities will not calculate real-time popularity. Now, even if you play games in the room of the map, it will not change the popularity at all.
So some players think that this picture is so popular, but it is actually just not displayed. Just look at the Carnival list to know how popular this map is now. The reason why
is so popular is that it is inseparable from the content of the map itself. Only when the content is attractive can it attract the love of players. "The Final Chapter" is better in both the content itself and in all aspects of the map production.
is not only reflected in the simple game content, but also in the explanation of game content. Although many of our maps are guided, we also need to understand them for a while, but this map has solved this problem for players.
By setting the encyclopedia column in the game, we can see these contents in the map at a glance during the game. Of course, today we are not just talking about this layer of convenience, but we still have to talk about another aspect of the reason why this map is attractive.
If you want to say that the most outstanding and core content in this map is the essence of the element. Players form their own different styles of play through the combination of three elemental essences, and each style of play can play different tricks.
And the combination of these patterns also has a prerequisite, that is, we are extremely familiar with the element essence contained in each element, because we need to know that when we obtain the essence, we will give it randomly. What kind of combination may appear and what kind of subsequent combinations may occur. The premise is that we must first understand the content of the essence among all elements.
Today we will take a look at the specific effects of these elements based on different element categories. Before that, we will also give you some popular science on how to complete the activation method of several easter eggs in the current version that do not mention the activation method.
The other easter eggs have detailed ways to complete them, and only the four easter eggs in the picture below do not give obvious ways to complete them. In fact, the way to complete these easter eggs depends on the combination of elemental essences to complete them.
Currently, there are four major categories of elemental essences in this map. You only need to persist in learning the essence under the same element in each game to activate the content of these four easter eggs. The effect of the four different elements of
is shown in the following figure. Today, let’s first look at what kind of elemental skills are there in the fire system.
There are thirteen elemental skills in the fire system, let's take a look one by one.
Surrounding fire beads
Essence classification: Surrounding
Triggering method: permanent
Essence effect: generate 1 fire bead (permanent) rotation, touch the enemy to cause damage
Blood feast
Essence point Class: Burning
Triggering method: Life
Essence effect: Every 20% reduction in life, burning ignition causes a lot of damage (cooling time 1.5 seconds)
Nirvana
Essence classification: Burning ignition
Triggering method: Death
Essence effect: When a hero dies, a ignition and explosion cause huge damage and burn for 7 seconds. The resurrection time is reduced by 10%
Intrusion
Essence classification: ignition
Trigger method: Kill the enemy
Essence effect: Kill the enemy has a chance to burn the enemy, causing a lot of damage. A powerful enemy must burn the enemy
dragon flame breath
trigger method: Attack
essence effect: There is a small chance of attack, spitting flames cause a lot of damage (cooling time 2 seconds)
ignition
essence classification: debuff, ignite
trigger method: permanent
essence effect: cause damage damage and have a chance to ignite the target for 3 seconds, causing damage per second
meteorite rain
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Essence Classification: AOE
Triggering Method: Period
Essence Effect: Every 15 seconds, several meteorites are dropped to cause a lot of damage
Sacrifice Fire
Triggering Method: Being beaten
Essence Effect: Being attacked has a small chance to burn yourself continuously and cause a lot of damage to the enemy (cooling time 15 seconds)
Summoning Fire Element
Essence Classification: Burning, Summoning
Triggering method: Attack
Essence effect: Summon 1 fire element for every 35 attacks, lasting 10 seconds. When the fire element really hopes, it will burn and cause damage
Tracking fireball
Essence classification: Tracking, fireball
Triggering method: permanent
Essence effect: shoot fireballs on the enemy every 1.5 seconds, cause damage
Flying fireball
Triggering Method: Resident
Essence Effect: Continuous shooting of fireballs from the angle, causing damage
Fire King possessed
Essence Classification: possessed
Triggering Method: possessed
Essence Effect: Starting requires at least 90 mana points, consume 30 mana points per second, mana consumption per second is increased by 2 points per second, cooldown time is 20 seconds, and the total critical hit rate is increased by 30%. All critical damage increased by 100%, attack power and spell strength increased by 30%, and continued to cause damage to nearby enemies
Flame Elf
Essence Classification: Elf
Triggering method: permanent
Essence effect: Summon 1 Flame Elf (permanent), attack will burn its own life, it will burn after death, and will automatically resurrect
0 Today we will come first, and then the chicken will bring the remaining elite skills to everyone one by one~