Nandu News Reporter Liang Yanyan "Off attack left, backward, goal!" On October 22, the Fengyang Branch of Haizhu District Library (Mantianxing Charity Library) was much more lively than before. The children in the library were staring at the front and were competing for a fierce "football competition". However, this football match is a bit different. The competition is on the field, and the children need to control the car to compete with the Bluetooth device in their hands.

Mantianxing Charity is an educational charity institution focusing on rural children's reading promotion, committed to improving the reading quality of rural children. In order to enrich the children's weekend life, the Mantianxing Charity Library and Zhihuihe Education jointly planned this charity maker activity to bring a series of interesting scientific and technological experiences to the children. The event site is divided into two major areas: exploration area and interactive area: in the exploration area, children can experience 3D modeling and printing pens and ultrasonic claw machine. In the interactive area, children can hold football robot competitions; they can use their imagination to build projects in the straw building block workshop...

"I usually bring my son here to read books. This is the first time we have participated in this kind of popular science event, and I have a lot of fun." Mr. Chen, a resident nearby, said that the event is very meaningful and the children like it very much. I hope the library can often hold this type of popular science experience event to cultivate children's interest in science. Teacher Peng, founder of

, said that such activities have been done nearly 200 times in the past six years, in schools in first-tier cities, communities, rural schools in western Guangdong, northern Guangdong, and , etc., without exception, are very popular among children. Artificial Intelligence , robots, makers and other activities, not only find it novel and fun, but also a completely different learning experience from the school classroom, allowing children to learn while playing. For example, when sensors and programming are combined, many magical "magics" are realized in this way. "The teachers are also very happy to be able to create a happy time for the children. It is something we have been working hard to give more children the opportunity to get in touch with STEM education from an early age."