Speaking of the word "metauniverse", I believe everyone is familiar with it. Since the fire of the Metauniverse last year, news about it has emerged one after another. Whether it is the "NFT" trapped in a whirlpool of controversy or the "R family" that is highly anticipated by th

2025/07/0801:18:35 digitals 1609

Speaking of the word meta-universe , I believe everyone is familiar with it. Since the fire of the meta-universe last year, news about it has emerged one after another. Whether it is the "NFT" trapped in a whirlpool of controversy, or the VR and AR "R family" that are highly anticipated, in what form will the meta-universe digital world that is created by virtual and real?

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Virtual reality is the "first level" that the metaverse needs to pass.

Now the best way to enter the virtual world is to wear AR and VR devices to experience a different virtual reality world.

AR and VR "unlock" the "first level" of the metaverse

At present, taking advantage of the "Double Eleven" trend, AR consumer-grade products that have not been popular for a long time have been on the market. Among them, Thunderbird Innovation, Rokid, Movie and Nreal, known as the "Four Little Dragons of AR", have also recently launched consumer-grade AR products for the C-end market.

data shows that there are more than 10 consumer-grade AR glasses released in the first half of this year.

On October 28, Yingmu Technology, one of the "Four Little Dragons of AR", officially launched the INMO second-generation AR glasses INMO Air2 product, plus the smart ring INMO RING set, priced at 3,999 yuan.

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In order to pursue a more lightweight and real experience, the frame of Air2 volume is reduced by about 30% compared with the previous generation, and the thickness of AR glasses thickness has also been reduced to 6 mm; thanks to the advancement of hardware technology and the upgrade of chips, Air2 has a new single-double-eye switching function that follows changes in the external environment. The most intuitive feeling is that the screen display is more "detailed". With the support of the lowest power consumption system of AR glasses in the industry, the glasses can play videos for 2.5 hours in a row, and the standby time is up to 10 days.

It is worth mentioning that INMO Air2 also meets the needs of sunglasses, myopia, flat light, etc.

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and Air2 also appeared together with INMOVERSE "metauniverse" system and application based on the world's lightest SLAM space algorithm. Users can use the device to experience the 3D interactive gameplay of virtual and real generation. However, like in science fiction movies, the kind of person who wears AR glasses can reach the "Thousands of Worlds" is still in the exploration stage and has not yet been implemented.

"Air Cinema" is staged on time

. However, today's AR glasses have made "Air Cinema" a reality. For example, Nreal Air "Air Screen Projection" can project the screen of smart devices such as tablets and mobile phones within 4 meters in front of you, meeting the need to watch blockbusters at any time. Through AR glasses, we see the "corner" of the virtual world.

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As the operator of the first to explore the meta universe, China Mobile Migu has joined hands with Nreal AR glasses to create a three-dimensional space viewing platform, and is preparing to provide the audience with an instant interactive and immersive "meta universe" virtual viewing interactive space for the Speaking of the word 022 Qatar World Cup .

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In fact, VR and AR welcomed its first generation of product Google glasss as early as 2012. After that, Sony , Microsoft and other companies entered the market one after another. In 2016, the global investment amount of VR and AR reached 26.18 billion yuan.

With the "emergence" of the meta-universe virtual reality boom, AR and VR devices have been spotted by investors from all walks of life. For example, the Meta company, which plans to invest at least US$70 billion in the future, has urged employees to use VR to hold online meetings, causing many employees to urgently purchase the necessary virtual reality headset Meta Quest 2, which is necessary for attending the conference.

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However, since the core technology has not yet made a key breakthrough, the current experience of VR and AR devices is not perfect. The market for consumer-grade AR and VR products is mainly aimed at several scenarios such as games and entertainment. In addition to the higher selling price, the situation on the consumer side is not ideal.

According to the Ministry of Industry and Information Technology, driven by a series of technologies such as 5G, cloud computing , artificial intelligence , the overall scale of the domestic virtual reality industry will exceed 350 billion yuan in 2026, including related hardware, software, applications and other related companies, and naturally also include the production and application of AR and VR related equipment.

With the development of the meta-universe and virtual reality industries, future VR and AR devices will not only be limited to some fields such as games and entertainment. Corresponding AR social networking and AR office scenes will also enter our lives, adding more novel experiences to the meta-universe world where virtual and real are created.

However, the premise of all this is still to wait until VR and AR devices break through core technologies. At that time, the meta-universe show we are looking forward to will also be staged.


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