Fortunately, the domestic epidemic situation has eased. The final awards ceremony was held at Zhejiang University as scheduled. We were able to visit 52 finalists on the spot. Judging from the works presented on site, the fifth "Mobile Application Innovation Competition" under the epidemic did not seem to be affected, but instead allowed us to see more exciting works than in previous years.
Solve social problems and use technology to help people with inconveniences
In the past annual finals, we will see several sets of works that want to use mobile phones to help people with disabilities. This year’s finals not only saw more such works, but also among them The completion of several groups of works is also very high.
's work "i-Speak", which won the first prize of this year, hopes to help users with stuttering and language impairment. This work was developed by Zhou Miaomiao, Lu Zongze and Xu Mengdie of Nanjing University of Science and Technology. According to the team, there are about 13 million people with stuttering and language impairment in my country, and this number is increasing year by year at a growth rate of 0.08%. However, there are very few professional institutions to treat stuttering, and the price of treatment is usually high, and there are even random charges. Therefore, the three students hope that this situation can be changed through "i-Speak". The app provides 12 selected topics to help users train their pronunciation. During training, the app will guide the pronunciation through rhythmic animations, and use voice recognition technology to score, remind users which keywords to pay attention to, and give appropriate incentives. The app also has a built-in community function, where you can upload your own practice results and encourage others. When asked about the problems encountered in the development process, the three students said that there are not many studies on stuttering available for reference in the country, and there are no similar products on the mobile terminal, so they can learn from very limited parts, more You need to test your own research and analysis, and find out step by step.
Another first-prize-winning "colorama" was developed by Wu Guannan, Pei Xinyu, and Su Mingyang from Harbin Institute of Technology. This product for color-blind people can identify traffic lights through machine learning and remind users whether they can cross the road. And according to the user's vision, the filter can be adjusted individually to create an exclusive camera. When using the app for the first time, users can determine the type through a color blind test, and allow the app to make some targeted settings based on this. At the same time, to ensure the algorithm is effective, "colorama" will integrate website and mobile data and update it in real time.
In addition to the two first-prize works, the app "Non-stop" developed by Tian Yike, Yang Daiwei and Zhang Yitao of Shanghai Business School hopes to help the visually impaired. They use iPhone, Apple Watch and AirPods to create A system to help users intelligently identify road obstacles and traffic lights. When using, the user puts the mobile phone in front of the chest, and the rear camera will automatically detect and recognize the obstacle during the passing process, and send out a reminder through AirPods or Apple Watch to cross the road "Non-stop" can also identify the color of traffic lights and the sidewalk in front to ensure that users can pass safely. This app finally won the second prize, and also won the new "Media Choice Award" this year. The work of
has a high degree of completion and has reached the shelf standard
is a standard for finalists. It is required that the work can provide at least a demo version of the live demonstration experience. However, many of the works we saw on the scene have the fineness and completeness of the UI design. In terms of degree, they have reached the standard of the App Store.
"Seal Create", which won the "Most Innovative Award", is already on the App Store. This is a work promoting traditional Chinese seal carving culture, developed by Wu Wenqi, Shen Xinyi and Wu Runfan from Zhejiang University. The user can create the seal engraving content on the seal in the app, and the app will automatically generate it through the machine learning algorithmA variety of different styles of seal lettering styles. Users can also use Apple Pencil to experience the seal engraving process themselves in the app. The animation effects of the app restore the real seal engraving process from the bed, knife and even sound to a high degree. The completed seal can also be viewed in all directions through AR.
In addition, the team has also developed a small wireless automatic seal cutting machine, users can submit their own printing, and get a physical seal of their own design. Not long ago, the Seal Create team was also invited to participate in the Shanghai International Import Expo to showcase their work on site.
"Seal Create" team: Shen Xinyi, Wu Wenqi, Wu Runfan (from left to right)
Zhuo Yixuan and Yang Junhui from Yunlin University of Science and Technology in Taiwan did not come to the scene because of the epidemic, but their booths have always been crowded. People who experience. They developed the biological education app "Vuvu", which is an interactive game that introduces the protection of wild animals. The game mainly chooses the high-altitude broad-leaved forest where clouded leopards live, the middle-altitude fog forest of Mount Kurama where black bears live, and stone tigers live In three scenes of low-altitude rice fields, users can talk to different NPCs in the game to obtain tasks, collect materials, and learn about various wild animals and environmental protection knowledge. The game’s picture quality and operation fluency are very high. Although the game is set for middle school students, it still attracted a lot of judges and college students to try it out. In the end, "Vuvu" also won the first prize in the final.
not only has a large number of participants this year, but also attracted more than 3,000 contestants from 370 colleges and universities, participating in 1,000 projects. Among the finalists, we saw works that use technology to help people with inconveniences, as well as works that focus on mental health issues, help sort out garbage, and promote traditional crafts and cultural works such as seal carving, shadow puppetry, and bamboo weaving.
Among the winners in the past four years, three have become entrepreneurs, three are university faculty members, and 13 are corporate engineers — one of them is at Apple’s headquarters and two are engaged in R&D in Apple China.
At the awards ceremony of the finals, Apple’s vice president and managing director of Greater China Ge Yue mentioned that Apple hopes to empower young people through the competition and help them join the thriving developer community as soon as possible. In addition to technological innovation, young people are also expected to assume a certain sense of social responsibility. On the fifth anniversary of the competition, these visions have all been reflected to varying degrees.
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