1. Musk plans to increase the number of characters in Twitter from 280 to 1,000: On November 28, Elon Musk reportedly said that he plans to increase the number of characters in Twitter from 280 to 1,000. On Sunday local time, a Twitter user suggested increasing the maximum number

2025/09/0816:01:39 technology 1365

1, Musk plans to increase the number of Twitter characters from 280 to 1,000

1. Musk plans to increase the number of characters in Twitter from 280 to 1,000: On November 28, Elon Musk reportedly said that he plans to increase the number of characters in Twitter from 280 to 1,000. On Sunday local time, a Twitter user suggested increasing the maximum number - DayDayNews

1. Musk plans to increase the number of characters in Twitter from 280 to 1,000: On November 28, Elon Musk reportedly said that he plans to increase the number of characters in Twitter from 280 to 1,000. On Sunday local time, a Twitter user suggested increasing the maximum number - DayDayNews

Event : On November 28, it was reported that Elon Musk said that it plans to increase the number of Twitter characters from 280 to 1,000. On Sunday local time, a Twitter user suggested increasing the maximum number of characters per tweet from 280 to 1,000. Musk then replied: "This is already on the to-do list." Since taking charge of Twitter, Musk has made a series of adjustments to the platform. Among them, the most notable is Twitter Blue, a $8 subscription service, which allows users to post longer videos, see fewer ads, and prioritize posts.

2. Disney legend comes out again!

1. Musk plans to increase the number of characters in Twitter from 280 to 1,000: On November 28, Elon Musk reportedly said that he plans to increase the number of characters in Twitter from 280 to 1,000. On Sunday local time, a Twitter user suggested increasing the maximum number - DayDayNews

Event : Disney's board of directors suddenly announced a change of coach on Sunday evening. Bob Chapek, CEO who has been in office for only 2 years and 9 months, was immediately dismissed. What is even more surprising is that Robert Iger, the former CEO who had been in charge of Disney for 15 years, has come out again to re-dominate the global entertainment media giant. In 2005, he succeeded retired Michael Eisner as Disney's sixth CEO. During his 15 years in charge of Disney, Eiger decided to complete the most important acquisitions in Disney's history: in 2006, in 2009, in 4 billion yuan, in 2012, in Lucas Movies, and in 2019, in 21st Century Fox. These sky-high acquisitions have greatly enhanced Disney's original production capabilities and content copyright reserves. Disney has opened theme parks in Hong Kong and Shanghai, deeply expanding the Chinese and Asian markets, with a sharp increase from US$48 billion to US$260 billion, becoming the world's largest media and entertainment empire. These achievements have given Eiger a high reputation within Disney.

After Netflix's first decline in the number of subscribers, Disney's streaming business also expanded further. According to Disney's fourth-quarter financial report for fiscal year 2022 released earlier this month, although its streaming media user base reached 236 million, surpassing Netflix's 223 million, its operating profit loss expanded to $14.74, seriously dragging the back of other Disney businesses. In 2021, the content and production cost of Disney's streaming platform was US$10.72 billion; in 2022, Disney's content investment reached US$33 billion.

3. Technology giants collectively deploy brain computers, and the market for 100 billion needs to be developed

Event : " brain-computer interface ", which refers to the direct connection created between the human or animal brain and external devices, realizing the information exchange between the brain and the device. As one of the important underlying technologies of the metaverse of the popular tracks, brain-computer interface has also become a key area for major technology giants to plan in recent years. In addition to the relevant patents released by Huawei , Musk's brain-computer interface company Neuralink also conducted a technical demonstration activity. It is reported that in 2021, it allows monkeys to realize their intentions and play electronic games through flexible electrodes.

brain-computer interface may be the first to be used in the medical rehabilitation industry. In addition, it is expected to expand rapidly in the entertainment market and become the next generation of meta-universe entrance after VR and AR.

4. Institution: It is estimated that the shipment of VR devices in 2023 will rebound to 10.35 million

Event : The latest report released by TrendForce on November 29 shows that the global shipment of VR devices in 2022 is estimated to be about 8.58 million units, a year-on-year decrease of 5.3%. The main reason is that high inflation impacts the consumption power of the terminal market, brand manufacturers delay or fail to launch new products, and the adjustment of Meta pricing strategy. Benefiting from the launch of new products such as Sony PS VR2 and Meta Quest 3, VR device shipments are expected to rebound to 10.35 million units in 2023, an annual increase of 20.6%.

6, Sensor Tower: Global RPG mobile game revenue exceeded US$15.6 billion in 2022, accounting for 27% of the global mobile game total revenue

Event : On November 30, Sensor Tower game information showed that since 2017, RPG mobile game has become the mobile game category with the highest user spending in the world for six consecutive years.In the first to third quarters of 2022, global RPG mobile game revenue exceeded US$15.6 billion, but as the impact of the new crown epidemic weakened, revenue fell by 13.4% compared with the same period last year.

1. Musk plans to increase the number of characters in Twitter from 280 to 1,000: On November 28, Elon Musk reportedly said that he plans to increase the number of characters in Twitter from 280 to 1,000. On Sunday local time, a Twitter user suggested increasing the maximum number - DayDayNews

7. Make friends and rely on TikTok to layout cross-border overseas e-commerce training: Southeast Asia is one of the key points, and the future focus is on the US market

Event: On November 29, a reporter from " Daily Economic News " learned from making friends that the company is planning cross-border overseas overseas business and overseas e-commerce training business, mainly undertaken by "Good Friend Overseas Business Department" and "Good Friend Overseas E-commerce Academy" based on the TikTok ecosystem. Hao Xijie, head of the overseas business unit , told reporters that the layout of the overseas business is mainly divided into three major directions: one is to help Chinese brands go overseas marketing, the second is to distribute CPS (Cost Per Sales) on TikTok, and the third is to help merchants solve the problem of live broadcast on overseas platforms.

8, Mango Super Media : The free transfer of the controlling shareholder's equity has been completed. The actual controller has been changed to Hunan Provincial Cultural and Resources Commission

Incident : Mango Super Media announced on November 30 that according to the approval of the Hunan Provincial Department of Finance on matters related to the transformation of Hunan Radio and Television Station to the enterprise, Hunan Radio and Television Station, the only shareholder of the company's controlling shareholder Mango Media Co., Ltd. (hereinafter referred to as " Mango Media "), transferred its 100% equity in Mango Media to Hunan Radio and Television Group Co., Ltd. (hereinafter referred to as "Hunan Radio and Television Group"). The free transfer has been completed recently for industrial and commercial change registration. After the free transfer is completed, the company's controlling shareholder has not changed and is still Mango Media, and it does not involve its holdings of the company's shares and voting rights; Mango Media's sole shareholder has been changed from Hunan Radio and Television Station to Hunan Radio and Television Group ; with the authorization of Hunan Provincial People's Government , the Hunan Provincial State-owned Cultural Assets Supervision and Administration Commission (hereinafter referred to as "Hunan Provincial Cultural and Resources Commission") performed its duties as an investor to the provincial state-owned cultural enterprise , directly held 100% of the equity of Hunan Radio and Television Group, indirectly held 100% of the equity of Mango Media, the company's controlling shareholder, and became the actual controller of the company.

9. Baidu CTO Wang Haifeng: Paddle paddle has gathered 5.35 million developers and serves 200,000 enterprises and institutions

Event : Recently, at the Wave Summit+ 2022 Deep Learning Developer Summit. Baidu CTO Wang Haifeng announced the latest progress in the PaddlePaddle ecosystem: As of now, PaddlePaddle has gathered 5.35 million developers, served 200,000 enterprises and institutions, and created 670,000 models based on PaddlePaddle. Developers, research institutes, enterprises and institutions, technical partners, hardware manufacturers, etc. are not only builders and beneficiaries of PaddlePaddle ecosystem. PaddlePaddle has built a comprehensive ecological system and a collaborative body of industry, academia and research.

1. Musk plans to increase the number of characters in Twitter from 280 to 1,000: On November 28, Elon Musk reportedly said that he plans to increase the number of characters in Twitter from 280 to 1,000. On Sunday local time, a Twitter user suggested increasing the maximum number - DayDayNews

10, news says that Apple's AR headset may be released: AR/VR operating system is renamed "xrOS"

1. Musk plans to increase the number of characters in Twitter from 280 to 1,000: On November 28, Elon Musk reportedly said that he plans to increase the number of characters in Twitter from 280 to 1,000. On Sunday local time, a Twitter user suggested increasing the maximum number - DayDayNews

Event : On December 2, it was reported that Apple has renamed its mixed reality operating system to "xrOS", indicating that the company may release a mixed reality headset soon. Apple previously named this set of augmented reality (AR) and virtual reality (VR) dedicated platforms "realityOS". Industry insiders revealed that the company will not launch an AR/VR headset as early as next year. "xr" is the abbreviation of "extended reality", which can cover both AR and VR technologies.

11, TMT company financial report

(1) Pinduoduo revenue in the third quarter was 35.5 billion yuan, a year-on-year increase of 65%

Event : On November 28, the third quarter financial report of 2022 ended September 30, released by Pinduoduo showed that the total revenue was 35.5043 billion yuan (about 4.9911 billion US dollars), an increase of 65% compared with 21.5058 billion yuan in the same period last year, and the market estimates were 30.9 billion yuan.Among them, revenue from online marketing services and other businesses was 28.4256 billion yuan (approximately US$3.996 billion), an increase of 58% from 17.9465 billion yuan in the same period of 2021; revenue from transaction services was 7.0223 billion yuan (approximately US$987.2 million), an increase of 102% from 3.4771 billion yuan in the same period of last year; revenue from commodity sales was 56.4 million yuan (approximately US$7.9 million), a decrease of 31% from 82.1 million yuan in the same period of last year. The net profit attributable to Pinduoduo's common shareholders was 10.5886 billion yuan (approximately US$1.4885 billion), an increase of 546% compared with 1.640 billion yuan in the same period last year. Without , the net profit attributable to Pinduoduo's common shareholders was 12.4472 billion yuan (approximately US$1.7498 billion), an increase of 295% compared with 3.1502 billion yuan in the same period last year.

(2) Meituan's third quarter revenue in 2022 was 62.62 billion yuan year-on-year turned losses into profits

event : On November 25, Meituan released its third quarter financial report for 2022, showing that its revenue was 62.62 billion yuan, a year-on-year increase of 28.2%. The net profit was 1.22 billion yuan, turning losses into profits year-on-year, with an estimated loss of 986.8 million yuan; the adjusted net profit was 3.53 billion yuan.

(3) Bilibili : Revenue in the third quarter was 5.8 billion yuan, a year-on-year increase of 11%

Event : On November 29, the third quarter financial report for 2022 ended September 30 released by Bilibili showed that the total net revenue was 5.8 billion yuan (approximately US$814.5 million), a year-on-year increase of 11%. Among them, the revenue from mobile games was 15.2 billion yuan (approximately US$206.8 million), a year-on-year increase of 6%; the revenue from value-added services was 2.2 billion yuan (approximately US$310.6 million), a year-on-year increase of 16%; the revenue from advertising was 1.4 billion yuan (approximately US$190.5 million), a year-on-year increase of 16%; the revenue from e-commerce and other businesses was 757.8 million yuan (approximately US$106.5 million), a year-on-year increase of 3%. The net loss was 1.7 billion yuan (approximately US$241.2 million), a year-on-year narrowing of 36%. In accordance with US General Accounting Standards (non-GAAP), the adjusted net loss was 1.8 billion yuan (approximately US$248.1 million), while the adjusted net loss was 1.6 billion yuan in the same period last year. The average monthly active users (MAU) was 332.6 million, a year-on-year increase of 25%; the average daily active users (DAU) was 90.3 million, a year-on-year increase of 25%; the average monthly paid users (MPU) was 28.5 million, a year-on-year increase of 19%.

(4) Huya Group net profit in the third quarter was US$76.94 million

Event : The third quarter financial report of Huya Group (YY) released on November 29 showed that revenue was US$586.7 million and BIGO revenue was US$483.3 million. Not considering the divested YY Live business, under non-GAAP, the company's net profit for the quarter was US$76.94 million, with a net profit of 13.1%, and the BIGO sector's net profit of US$84.1 million, with a net profit of 17.4%. Bigo Live's average monthly active users increased by 14.2% year-on-year to 35.4 million, compared with 31 million in the same period in 2021.

(5)Ali Pictures released its 2023 fiscal year interim report: revenue was 1.829 billion yuan, a year-on-year increase of 35%

Event : On November 29, Alibaba Pictures released its 2022/23 semi-annual results. As of September 30, 2022, Alibaba Pictures achieved revenue of RMB 1.829 billion, a year-on-year increase of 35%; a loss attributable to the company's owners was 22.319 million yuan, a year-on-year loss of RMB 53.239 million in the same period last year; adjusted EBITA turned losses into profits, recording a profit of RMB 149 million. At the same time, the scale of Taomai VIP exceeded 10 million. The performance announcement shows that during the reporting period, Alibaba Pictures' content revenue was RMB 1.04 billion, an increase of 85% year-on-year; the revenue of technology, IP derivatives and commercialization businesses remained the same year-on-year, at RMB 566 million and RMB 223 million respectively. In the content business field, during the reporting period, Alibaba Pictures produced and distributed 18 films, contributing a box office of over RMB 7 billion. Among them, "The Loneliness of the Moon", " Life Events ", and " Detective War " ranked among the top three domestic films in the same period.

(6) HPE's fourth quarter revenue was US$7.871 billion. Turning profit to loss year-on-year

Event : On November 30, HPE released the company's fourth quarter and full-year financial report for fiscal year 2022, showing that net revenue was US$7.871 billion, an increase of 7% compared with US$7.354 billion in the same period last year (excluding the impact of exchange rate changes is 12% year-on-year), and an increase of 13% compared with US$6.951 billion in the previous quarter; net loss was US$304 million, compared with net profit of US$2.553 billion in the same period last year, while net profit of US$409 million in the previous quarter; diluted loss per share was US$0.23, compared with diluted earnings per share in the same period last year, compared with diluted earnings per share in the previous quarter, and diluted earnings per share in the previous quarter was US$0.31.

(7) Zhihu : Revenue in the third quarter was 912 million yuan, and adjusted net loss was 251 million yuan

Event : On November 30, the online Q&A community Zhihu released the third quarter financial report for 2022 as of September 30, showing that the total revenue was 911.7 million yuan (approximately US$128.2 million), an increase of 10.7% from 823.5 million yuan in the same period in 2021. Among them, advertising revenue was RMB 196.7 million (approximately US$27.7 million), compared with RMB 321.1 million in the same period of 2021; paid member revenue was RMB 335.4 million (approximately US$47.2 million), an increase of 88.1% from RMB 178.3 million in the same period of 2021; content business solutions revenue was RMB 265.2 million (approximately US$37.3 million), compared with RMB 278.4 million in the same period of 2021; vocational training revenue was RMB 78. million (approximately US$11 million), compared with RMB 14.0 million in the same period of 2021; other revenue was RMB 36.3 million (approximately US$5.1 million), an increase of 14.7% compared with RMB 31.7 million in the same period of 2021. The net loss was RMB 297.6 million (approximately US$41.8 million), while the net loss in the same period of 2021 was RMB 269.8 million. In accordance with US General Accounting Standards (non-GAAP), the adjusted net loss was RMB 250.6 million (approximately US$35.2 million), while the net loss in the same period of 2021 was RMB 112.4 million. In the third quarter, the average number of monthly active users (MAU) was 97 million, while the MAU was 101.2 million in the same period of 2021; in the third quarter, the average number of monthly paid members (MPM) was 10.9 million, an increase of 99.5% over the same period of 2021.

(8) Beike 's third quarter revenue was 17.6 billion yuan, a year-on-year decrease of 2.8%

Event : On November 30, Beike's third quarter financial report ended September 30 showed that net revenue was 17.6 billion yuan (approximately US$2.5 billion), a decrease of 2.8% compared with 18.4 billion yuan in the same period in 2021. Net profit was RMB 716 million (approximately US$101 million), while a net loss of RMB 1.766 billion in the same period in 2021. Without following US General Accounting Standards, the adjusted net profit was 1.888 billion yuan (approximately US$265 million), while the net loss in the same period of 2021 was 888 million yuan.

(9) Snowflake's revenue in the third quarter was US$557 million. Net loss expanded year-on-year

event : On December 1, the company's third-quarter financial report for fiscal year 2023, released by the US cloud data warehouse company Snowflake, which showed that total revenue was US$557 billion, an increase of 67% compared with US$334.4 million in the same period last year; net loss was US$201.4 million, an increase of US$154.9 million in the same period last year; net loss attributable to Snowflake was US$200.9 million, an increase of US$154.9 million in the same period last year; diluted loss per share attributable to common shareholders was US$0.63, compared with US$0.51 in the same period last year.

(10) Salesforce revenue in the third quarter was US$7.837 billion, and net profit fell 55% year-on-year

Event : On December 1, Salesforce, the world's largest CRM software service provider, released the company's third-quarter financial report for fiscal year 2023 showed that total revenue was US$7.837 billion, an increase of 14% compared with US$6.863 billion in the same period last year, and the impact of excluding exchange rate changes was 19% year-on-year; net profit was US$210 million, a decrease of 55% compared with US$468 million in the same period last year; diluted earnings per share was US$0.21, compared with US$0.47 in the same period last year.

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