On August 30th, National Press and Publication Administration issued a notice, requiring all game companies to only provide 1 hour to minors from 20 to 21:00 on Friday, Saturday, Sunday and legal holidays. service. Preventing minors from indulging in online games continues to attract attention...
However, on September 6, the topic #花33元租号打2h王者尊# rushed to the hot search.
According to CCTV News, online games can be played without restrictions by renting accounts and buying accounts on the Internet. The rent and sale of game accounts has formed a gray industrial chain.
That night, @ Tencent Games responded that the account renting and selling severely damaged the real name system and minor protection mechanism of games.
Minors rent accounts to play games?
reporter's test: "very smooth"
At present, many game platforms only verify the authenticity and validity of the account when logging in to the game, and there is no verification between the game account and the user identity Associated.
According to the news from Jiangsu Radio and Television Headquarters "My Su Special Draft", on a shopping platform, you can easily find a large number of rental account merchants by entering keywords such as "mobile game rental number". The rental time is often calculated by the hour. In some stores, the minimum price per hour is even less than 1 yuan.
In a store with over 10,000 sales, the store sends a link to the product. After purchases, you can log in and play without any restrictions. In the second store, the store directly stated that "our accounts are all adult accounts."
Some merchants not only do not actively verify the age of buyers during the sales process, but even regards "no anti-addiction" as one of its selling points.
anti-addiction system upgrade history:
technical means is not the end
Since 2007, the anti-addiction system has been launched. Some media have sorted out a history of the upgrade of the anti-addiction system:
The initial requirement is that all online game players need identity verification, However, the anti-addiction system at the time was not connected to the public security system and had online identity information. Leaks are rampant, ID generators are everywhere;
and then major game manufacturers tightened anti-addiction measures, juvenile players use their parents' ID to register for games is not uncommon;
previously uploaded by netizens A screenshot of a circle of friends caused heated discussion. "A 60-year-old lady in sixties, used Zhao Yun to take the five kills at three o'clock in the morning, which made Tencent lost in thought." In this regard, some netizens joked: "My milk Changshan Zhao Zilong ".
Obviously, the game player is probably a minor, and then uses the parent’s ID card information for real-name authentication, and can jump out of the supervision of the anti-addiction system.
Until some domestic game manufacturers have implemented "curfew", "night cruise", "face recognition", "recognition and positioning" and other measures, most underage players are really effectively supervised;
but a new problem Following this- rents, borrows, buys, etc. takes the opportunity to thrive in the industry, using disconnection to avoid anti-addiction, and online anti-addiction cracking tutorials spread widely...
Many network security experts called on to use biometric identification methods, such as the most common face recognition method for verification, which helps to improve the reliability of the anti-addiction system.
However, someone in the industry pointed out that every time face recognition is performed, game manufacturers have to pay a cost, and general small game manufacturers simply cannot afford it. At present, only a few major game manufacturers have fully integrated this system. In addition, there are various vulnerabilities and behaviors of .
Anti-addiction
"Simultaneous treatment" is the key
It can be seen that preventing minors from indulging in online games requires the cooperation and supervision of multiple parties. The technical level only raises the barriers to entry for minors, but the factors that lure minors to indulge in games still exist.
Preventing minors from indulging in online games is a systematic project, and the main function of policy restrictions is to "treat the symptoms". "Troubleshooting symptoms" is of course important in itself, but only by achieving "treatment of both symptoms and root causes" can the educational problems behind minors' addiction to games be resolved. Limiting the playing time of minors is only a small step to solve the problem. It is the ultimate goal of all sectors of society to fundamentally eliminate the seeds of "addiction" and control the hearts of minors. After all, even without games, minors may be addicted to other things and go to other extremes. To prevent such things from happening, campus education and family education need to work together.
In addition to the necessary restrictions and supervision, the education and guidance of spring weather is also important. How to encourage children to make good use of their time and do more valuable and meaningful things is a test of the wisdom of schools, families and society. schools can't be limited to teaching knowledge to students, and families can't just meet children's material needs. All walks of life must pay more attention to children's mental health, to accompany them more, communicate more, and think more about them, so as to enrich their spiritual world with positive guidance. Take online games as an example. Instead of “talking about tigers” and blindly repelling them, making children feel rebellious, it’s better to guide their children’s interest in games and the online world to more positive and valuable areas, such as sports, Art etc.
Youth Network Psychology and Behavior Ministry of Education Key Laboratory Director Zhou Zongkui believes that providing online guidance to minors requires the joint efforts of parents to assume educational responsibilities and corporate social responsibilities. The health guarantee for the Internet also depends on the optimization and improvement of the entire network ecological environment. If we replace a single, addictive online environment with healthy and colorful content, let children find the joy of learning, and establish close and happy relationships, then there will naturally be fewer online addictions.
Source: Comprehensive reports from China Popular Science Network from CCTV News, China Youth Daily, Beijing News, Beijing Headlines, etc.
Editor: Wu Tong
Review: Wang Fei
Final review: Chen Lei