htmlOn October 30, the final of the 5th China- ASEAN New Smart City Collaborative Innovation Competition with the theme of "Anime Talks about Greentown" was successfully held at Lijiang Academy on the 4th floor of Sanqi Square, Qingxiu District, Nanning City. This competition is sponsored by the Nanning Development and Reform Commission, co-organized by *SCAPE Singapore National Youth Development Center, Singapore Xinyue University of Social Sciences, Chulalongkorn University in Thailand, University of Sarawak, Malaysia , Nanning Big Data Development Bureau, Nanning Foreign Affairs Office, China Telecom Co., Ltd. Nanning Branch, China Mobile Communications Group Guangxi Co., Ltd. Nanning Branch, , Huawei-Nanning Digital Economy Industry Innovation Center, and Shusi Technology Group Co., Ltd., and co-organized by Yunbaobao Big Data Industry Development Co., Ltd.

Host opening
The setting of this animation sub-competition competition is closely related to the industry development trend and Nanning local elements, and two participating groups are set up for the animation creation group and the game incubation group. Among them, the works of the animation creation group mainly focus on the urban landmarks of Nanning, and show the hot topics to citizens in the form of animation; the works of the game incubation group are mainly independent game projects with distinct Chinese-ASEAN elements and Nanning elements, and are commercially operated by the commission. The competition explores excellent animation and game creation teams through group settings, inspires more teams to use creativity to light up their works, experience the beauty of Greentown, and tell the story of Nanning well.

Host report
This year's animation segment is conducted through a combination of online and offline mode, and professional and targeted pre-match training is provided to the participating teams entering the final before the final. During the registration stage, the competition received a total of 181 participating projects from Guangxi, Shanghai, Fujian, Guangdong, Beijing and other places, covering local IP designs, picture books, comics, independent games, mobile games, etc. The participating projects are innovative, high-quality, and closely follow the theme of "Cartoon Greentown" and reflecting the continuous expansion of the influence of the animation sub-competition of the China-ASEAN New Smart City Collaborative Innovation Competition. At the same time, the number and quality of local entries have been increasing year by year, among which the number of projects from Nanning City accounts for more than 50%, reflecting the continuous improvement of the innovation and development potential of Nanning's animation and cultural industry.
After a wonderful roadshow evaluation, the two groups of 12 final events won the first prize, second prize and third prize of this animation competition. Project types cover anime Nanning IP design, local original comics, original picture books, role-playing games, business strategy games and music games.

contestants roadshow introduction project
This year's animation sub-contest invited five industry veterans to serve as judges of this animation sub-contest. They are: , Guangxi Academy of Art Design College , director of the animation department, Huang Zongyan, deputy general manager of Tianyi Ai Animation Culture Media Co., Ltd., Ye Shilong, permanent director of the Copyright Protection Professional Committee of Fujian Animation Game Industry Association, and Zhao Liwei, head of Kuaikan Comics' content coordination.

Expert judges asked the contestants
htmlOn the evening of October 30, contestants, judges, senior practitioners in the animation and game industry, local venture capital institutions, pan-cultural and creative circle practitioners, etc. gathered in the Exhibition Center to hold the "Anime Division Competition Cultural and Creative + Private Salon" to deeply exchange the new opportunities facing the animation and game industry under the current wave of digitalization of cultural products.
This animation segment will provide high-quality development of Nanning's cultural industry and improve the quality and efficiency of cultural consumption, actively empower, promote the development of local original animation games, promote the exchange between the local animation game industry and the national animation game industry, and use the effect of the competition platform to show the development prospects of Nanning animation to ASEAN countries, and attract more outstanding ASEAN animation companies to land in Nanning.