Wild Man House: Super core, it depends on him to pull the monster, the tank, and the consumption. Although it is expensive, it has higher blood and is very fleshy. Moreover, the yellow hair summoned is also very fleshy and high-injury, and the price ratio is very high.

Today brings you a relatively unpopular house streaming deck. Let’s talk less nonsense, go to the deck first (the following content is quite long, please watch patiently). If you don’t like the cabin, you can press the upper left corner to leave. Don't squirt if you don't like it.

First of all, the deck can be changed, but there must be two small houses (choose two of the Wild Man House, Spear House and Hot Pot, but I suggest that it is better to have Wild Man House) two spells (choose two of the Wild Man House, Rain of Arrow and Poison, it is recommended that it is better to be poisonous).

Card introduction:

Wild Man House: Super core, the big monster, tank, and consumption all depend on him. Although the cost is high, the blood is higher and the meat is very meaty and high-injury. The price is very high.

Spear House and Hot Pot: auxiliary consumption cards. Both are very expensive. In contrast, the consumption of hot pot is higher and cannot be ignored and the water fee is lower. Although Spear House seems to be inferior to hot pot in all aspects, when the Spear House continues to accumulate Spear Brother in the last minute, you will understand why I choose Spear House. The most important thing is that the Spear House is low, but the hot pot must be at the same level as the other party’s main castle to consume. It is difficult for players who do not have high-level hot pot.

Musket: The core defensive counterattack card is very important in this group. The only card that cannot be replaced is very important when blocking Tiangou and stone.

As shown in the picture above, it should be placed in three positions to avoid being attacked by the large electric power at the same time, the tower and his savage house. The first small house is built in the position 1 (the square in front of the golden position), the second building is built in the position 2 (sinking the bottom and leaning against the middle), and the archer or musket is placed in the position 3 (the princess tower is leaning against the right front); because the opponent usually has three types of spells, the fireball is frozen, and then fine-tune it after confirming. At the position 3, the opponent will use it if there is a fireball. For muskets, use the archer if the opponent has a big power; for the opponent has a big power 2 to 4 to avoid two at a time; for the opponent has a freezing 2 to 5, it is easier to lead to the middle; if you are not sure about the opponent's magic at the beginning, use the normal way of playing 123, and 3 first use the archer to test it. Even if you are thrown by the fireball, you will not lose it, so you will not lose it if you get the musket directly. In addition, the tips are: 1. It is best to use a man's house and 2. Use the hut, so that Brother Mao will live for a long time and shoot, and it is better to use poison when the opponent has a lot of soldiers.

Archer: assisted with defensive cards, fast attack speed, two people, killers, blocking cemeteries, people, and walking slowly, which is very suitable for this set of defense and counterattacks.

poison: core consumes spell cards, a very popular spell card recently. His most powerful is continuous damage and can poison electric, musket, mage and other medium-sized blood cards. He is also the nemesis of the Dark Night Witch that everyone is afraid of. He can cooperate with miners to consume when he cannot defeat the opponent.

Rolling Wood or Arrow Rain: auxiliary spell cards, both of which are used to clear people. Rolling Wood has stronger ability to clear the ground troops, and lower fees; if you use Arrow Rain, you will have stronger ability to face air.

Knights: Tan and key defensive cards, defensive god cards, three-cost, flesh and pain, and the attack speed is very average, with almost no shortcomings.

Miner: Consumption and tank cards, the necessary cards whenever you defend and counterattack, and when you want to kill, the poison mine is your ace, a very important card.

deck idea:

First build a savage house or spear house and place it in the golden position (preferably a savage house). It is almost as fast as

When the water is full, build another savage house. If there is no, you can use a miner, bow or knight to shuffle the cards. Don’t put the cards until there is no water. Remember to build a savage house first.

Placement position:

If it is a pig, put the golden position one higher, if it is a royal cabbage, put the golden position one lower, if it is a stone man or giant, put the golden position.

needs to fight against flying axes and boulders, and let miners attract hatred. Putting them in one and two positions can attract them to attack, so that the back row has enough time to output.

The situation of the duel between

Various types of pigs: the most fear of hurricane flying axe pig, you must push it in two ways, otherwise one hurricane flying axe will make the world quiet... Other pigs will push the same way as him, remember to put the golden position in the small house, as long as you do it, the winning rate should be 60%

Various types of pigs: the most fear of big electric double fat, but it is also easier to beat than hurricane flying axe pig, you can push the same way as him, and the same is true for others, easier to beat than pig (because he walks slowly), and the winning rate is 70%.

Stone: It is easier to beat because stones are very expensive, and there are knights and poisons to eat the back row (the dragon can ignore it, the attack is too low). After the defense, the opponent has surrendered, and the winning rate is 75%

Cemetery: Be careful not to put the cards until there is no water. Unless there is no poison, otherwise one poison can be removed. Make good use of the knight to cut the tank, and the winning rate is 70%

archers are best outside the spell range. I will go to 1 position to avoid being led by the big monster in front, and one arrow and one skeleton can be easily resolved. If there is a hut behind the bottom and leaning against the edge, you will choose a position of 2 to avoid the fireballs from slamming together. If the opponent really hits the fireball and hits the archer, and the opponent pays 9 fees, I will choose to put the meat shield at 3 positions. For example, my deck is a miner, and the deck in the picture is an Iceman. If you get stuck, wait for the skeleton to change a little, throw away the spell first.

Royal Kui: Don’t over-defense before you understand what his card is, because Royal Kui is very troublesome. I believe everyone has the experience of being tortured by senior Royal Kui. After understanding his card and attacking the same route, you can push the same route with him. Remember to put the golden position in the cottage by one lower, and the winning rate is 60%.

Essential: As long as he builds a hut, he and I can't attack us. Therefore, keep two huts, fasten the Knights, keep enough water (four drops), and the winning rate is 70%.

Assassin attacks the ram: Must push the same way as him, otherwise you can't stop it. Keep six drops of water, and hold the Knights well, and win the win rate of 60%.

Three shots. Since we carry poison, it is not a fireball, it is very dangerous to encounter three shots. The cavalry must fasten it. The miner fires the water collector. If you bring arrows here, it will be better... See the opportunity to fight back, the winning rate is 50%

Tiandog: The easiest to fight, the musket is placed well, and the bow and arrows and cottage assistance should be no difficulty. Win rate 80%

Replacement card:

Electric method to replace bow and arrow: stronger field control ability, but he walks too fast and his attack speed is very slow, so he can measure it yourself.

Dark Night Witch replaces bow and arrow: higher damage, and can also summon bats, but unfortunately I don't...

Bone Boy replaces knight, higher damage, and a tool for earning money, but there is less tank

blowing arrow and arrow: faster and more threatening, but very crisp, you can also use princess to exchange miners. Remember, if you use princess, the deck becomes autistic flow, and replace the knight with a small pickup.

small pickup truck to replace the Knight: higher injury, but not meat enough, so it is not as stable as the Knight, and its attack speed is slow, so I chose it myself.

Friendly reminder: As an unpopular deck, if you want to use it, you must love the cabin deck very much and have sufficient levels, otherwise you will be suppressed by the block and then suppression.

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