" World of Warcraft : Shadowland" 9.0 version of the magic introduction guide
"World of Warcraft: Shadowland" has been officially launched. I wish you a happy game and a happy life.
This article will introduce some basic knowledge of the current version of magic, including:
- talent
- orange installation
- Covenant
- soul contract and spirit guide
- simple output techniques
Please pay attention to the date of post before reading. I won’t say more nonsense, let’s get to the topic below.
1. Talent selection
At present, the "recognized" magic best routine on the Internet is still "devouring stream" . It is a system built based on underlying talent. The idea output in this system is to fight every wave of "big ghosts" and improve the quality of "big ghosts" as much as possible. The general talent chart is as follows.

The major secret realm can choose "Fear Surprise Attack" + "From the Shadow", or "Bombing" + "Soul Shooting". After all, "Evil Dog" has less combat power in AOE.
The first layer can be selected according to different scenarios. "Disaster Resentment Bombing" is currently the best option for the same layer's value (although it requires 2 fragments). In addition to the advantage of damage value, there is another key point. has no target limit, but the haste attribute does not increase the number of attack segments. high-ratio windmill now has an AOE target limit of 8. The "Fear Surprise" not only has a good value now, but it will not increase the operating burden. So you can roughly understand it as "the selection of bombing in the big secret realm, and the selection of the Fear Surprise" is also used by the spirit guide "Meat Tracker", and its talent can also be linked with the fourth level "Fear Surprise" (AOE's Fear Bite can bring vulnerable damage to an enemy), which is also a combination that can be selected.
second layer now usually chooses free instant dogs, which is "magic call". This talent has been strengthened in 9.0. In "Azeroth", it only reduces the consumption of a piece of fragments, and now it is directly free. The meaning of the talent of "magic recruitment" is actually not just to reduce the reading time and save 2 pieces, or to make your output process smoother, and to play higher theoretical damage in the explosion stage; another point - to let you have one more card to deal with the "moving stage". Then let me talk about why I don’t choose “siphon”, because this is contrary to the output idea of “swallowing”. You need to have as many servants as possible on the field to improve the quality of the big ghost, but “siphon” requires sacrifice of the little ghost... And the “core” is controllable. In the words popular on the Internet now, everyone knows how to have 2 cores in the big ghost explosion stage. "Doomsday" does not make a choice due to its poor mechanism (now it is even less effective in "Summoning the Doomsday Guard").
The third layer, the "standard answer" is definitely "blood run". You also want to get the reason, so I will not repeat it again. However, I have never clicked "Blood Run" except for the last 2 of M Neo. They all use "Devil Skin". First of all, the effect of the Devil Skin feels good. It can prevent you from suddenly dying or only "Blood Skin" when you take certain skills. From this perspective, I think this thing has a "chemical reaction" with the "soul chain", which can make the body of the demon reach a new "height", and also strengthen a little "self-healing". This is very important. In the last version, I briefly looked through the WCL and found that my treatment amount was the fourth to the bottom, and the second to the bottom was basically normal. It doesn't matter. People should ensure other more "noble" specialties.
The fourth layer, you can click "From the Shadow" to cooperate with the first layer of "Fear Surprise", and add the spirit guide "Carnivorous Tracker" to maximize the damage of the dog, and this is a way to increase both AOE and single-body damage. "Evil Dog" has now become the mainstream choice for the group book, but it doesn't matter. Think back to the early days of "The Battle for Azeroth", the majority of those who clicked "Evil Dogs". "Soul Fighting" is not very good, mainly because the attributes are now low and the mechanism of "swallowing" has been changed.But to be honest, "soul strike" has two key functions in addition to "damage" and "production film" - multiple cards in mobile battles; control the demon guards to quickly turn the fire.
The fifth layer is another functional layer. Just choose whatever you want. As a middle-aged and elderly player who is not good at operating and has a stiff hand, I choose the CD reduction of secret anger. If you dot entangle, you can protect yourself with multiple methods. The sixth level of
is still an old problem - the attributes are too garbage now + the "swallowing" mechanism has been redone, so the "catheter" is no longer selected; the "intellectual demon" itself is not strong enough, and the probability of "lottery" is also low. In addition, "Demonic Dictionary: Demon Guard" is more in line with the current various gameplay, so "Demonic Dictionary" has become the "standard answer" in single and AOE.
The seventh layer, OK, we have reached the core layer, the name of "swallowing stream" has been explained, and we must click "swallowing". Then the mechanism of this talent in the previous version of is as follows:
- The devils devoured after the summoned by the big ghost will all die; the increase after the devour of
- The devour of the big ghost is linked to the remaining energy of the little ghost (the devour of the big ghost is the "energy" of the little ghost)
But the current mechanism is as follows:
html The devil that devours after the summons of the 4It is obvious that the higher the "health sum" of the demons on the field, the higher the bonus of the big ghost will be. so you can understand why the previous talent has to choose "demonic script" and "evil dog" , just to support the blood of the servants on the field.
Then let’s talk about the second set of solutions. There are three biggest advantages of this set of solutions - suitable for novices (because the operation difficulty of the outbreak is less difficult); more entertaining (funny); better visual effects (spectacular). pair is the "portal stream".
talent is roughly shown in the figure below:

How to say this set of talent? Many people on the Internet are definitely quite funny. . But when you ask them, "Why do you think this talent is not good?" At least half of them can't answer (maybe offended it. After all, I remember who said that those who play warlocks now are "elite" ) . Among those who are willing to answer positively, at least half of them are talking nonsense, such as "standing time for too long", "mobileability is too poor", "not suitable for mobile warfare", actually just calculate it yourself. At the current rapid level, the "swallowing flow" explosion period takes about 20 seconds, which is actually basically the same as the "portal flow"...
So if you want to criticize the flaws of this build, you should start from these aspects:
- "portal" CD is too long, and And it cannot be perfectly combined with the "Demonic Dict" (the CD time of the two skills is not an integer multiple); the
- "portal" lacks linkage with the orange equipment and spirit guide, and its growth is poor; the
- "portal" has low efficiency in resource utilization, because the three little ghosts summoned by the three "Ancient Hands" can all be "swallowed" and converted into the output of the big ghost; but the number of servants summoned by the "portal" is based on "disinfection" The number of times the fragments is consumed is determined, which means that in the "portal" stage, there is no difference between the bonus of 3 ancient hands and 1 ancient hands;
- Finally, the talent of "portal" is relatively "lottery", after all, no one has explained whether there is a "guaranteed mechanism" in this thing, just like you are playing mobile games. Assuming that "Prince Karazan" is an SSR and "Uzur" is an R card, what if you draw an R card for you in one wave of gates?
OK, I'll criticize myself first, but what I should say should continue, , then let's first comment on a few "cards" that may be drawn from the "portal".
- SSR: Prince Karazan. This thing is indeed amazing. If the portal at the start can pull him out (you can get the delay bonus of the Big Ghost), the DPS will increase very significantly, but the probability of summoning is extremely low. The rumors are 1%, but I personally feel that it should be higher than 1%. About 1 prince can be produced in 10 pieces.However, the damage type of prince is quite irrelevant. Sometimes it is physics, sometimes it is spell damage. For example, the prince brought in the following plate is "natural damage"...

- SR: Demon fly, Destruction Demon. "Demon Fly" is the kind that looks like a mana ray, with long-range attacks and natural damage. The output ratio is generally the highest among portal servants (except the prince); the destruction demon is OK. Although the single shot damage is low, the attack speed is fast. The model is similar to the "Miss Mother" of the "Dark Temple". If the "King of Draenor" version points out "Drug", the succubus will also become a "destruction demon".
- R: Others. Among them, "Sartre" and "Dark Dog" are slightly better. The worst feeling is "eyes". On the surface, they look cool, but in fact the output is really too low... In addition, the "evil hellhound" (not "evil dog") does not seem to cause physical damage, either "shadow flame" or "flame", which may be pretty good.
is roughly these "cards". Personally, my personal feeling is that the "portal" seems to adopt a design idea similar to the fire method "enhanced fireworks technique" , which means there is a "guaranteed". When you summon "R card" continuously, the probability of summoning "advanced card" will increase next time, and when you summon "advanced card", the probability of releasing "advanced card" will decrease next time. I have used many disks of "portal", and I have never encountered a situation where it is all "R card" or all "SR+SSR". The fluctuations in the output of are actually not large.
It should be added that the moment the "portal" is opened, you can summon a servant for you, because the door itself consumes 1 piece.
Forget it, you are not very interested in the "portal", so let's continue to talk about other talents next. Many words of analytical talent have been said before, so I only choose some things related to the "portal" routine here.
is the first layer first, and this layer is directly related to the "portal" is "bombing", because the rule of "portal" is that as long as you "use fragments", you can pull a servant out, and "bombing" itself consumes pieces, and it is an instant, so this speeds up the rhythm of consumed pieces during the "portal". (However, the actual effect is just that. I personally clicked "Fear Surprise Attack", so that the "Telection" of the magic array can be placed in a comfortable key position)
and the second layer, and this layer of "portal flow" should be chosen as "free dog". Because the conclusion of 's personal test is that the free instant dog can also trigger the "portal" effect to pull out a servant . It can be understood that if there is a "free dog" in your hand during the "portal" explosion period, it is basically equal to the number of summons during this period + 1.
Select "evil dog" in the fourth layer, which is to control the rhythm of the film consumption during the "portal" explosion period. As mentioned before, whether it is 3 or 1 piece of ancient hand, you can only pull 1 servant out, so we should try to play the low-level ancient hand during this period to avoid spending 3 pieces so that other skills cannot be beaten. For example, if you choose "evil dog", then you can play "evil dog + magical script + bombing + ancient hand" in 5 pieces, but if you do not choose "evil dog", you can only play "devil script + bombing + ancient hand".
The reason for choosing "Magic Dict" in the penultimate layer is similar to the above - in order to speed up the pace of film consumption during the "portal", we will pull out more servants.
Someone may ask, why didn't the "dog bite flow" that clicked "Fear Surprise" + "From the Shadow" + Spirit Guide "Flesh Tracking" + "Dog Orange" mention? is very simple. If you have played " Warcraft 3", I can explain it to you like this - the way the beast tribe "Speed Flying Dragon" plays, whether it is used to drag it with "Prophet" or "Sword Saint", isn't it all called "Speed Flying Dragon"? It will not be called "Prophet Stream" or "Sword Saint Stream" because of the differences in the starting heroes. Even if you use the "Dog Bite Four-Piece Set" mentioned above (2-layer talent + 1 Spirit Guide + 1 Orange) you will not completely change your output idea. Only the last layer of talent can fundamentally change the output idea of the magic, so there is no need to treat this way of increasing dog revenue as a "genre".
. If "I chose Fear Surprise + from Shadow just to increase AOE damage", isn't this an optimization adjustment for AOE? It can't be considered a "genre".
Of course, this is purely a personal point of view.
. In the end, someone may ask, "What about the 'Demon Arrow Stream' of 'Siphon' + 'Sacrificial Arrow'? " My personal opinion is this. Is this a way of playing by self-reducing mastery benefits... And the "Portway Stream" can still be bonused by the big ghost. If the "Demon Arrow Stream" is, the linkage between skills will be even worse.

2. Orange installation and attribute selection
The current version of magic is worth noting that orange is equipped with the following pieces.
Nightmare Nightmare

Currently, it is currently recognized as the best orange equipment for demons, and can be linked to the spirit guide "blood-making". In addition to being able to summon additional kids for output and copy the original damage of the ancient hand once, there is also a chance to allow the big kid to swallow more health points under the "Devouring Stream" build; the original damage of the ancient hand is also useful in the AOE scene, and more kids also represent stronger intubation power. But for the "portal" style, this orange outfit will not have much additional impact.
The cold interrogator's fear summoning

also means "dog orange", the damage superposition has an upper limit - 30 layers, which means you can only save 90% of the dogs with increased damage at most. This orange itself is not too bad, but unfortunately, it is not as good as "coordination" and "summoning". Its performance in the regiment book is not as good as the "Nightmare Army", and the "Impelling Orange" is not as good as the "Impelling Orange", so its status is relatively embarrassing. However, as mentioned above, you can produce this orange and match it with the "Flesh and Blood" spirit guide, plus the "Fear Surprise" + "From the Shadow" talent to maximize the damage of the dog.
Implicit potential

AOE scene (mainly the Great Secret Realm) The orange with the highest profit. High speed can allow you to cause more implosions, so there will be continuous damage and speed, forming a virtuous cycle.
Demon Coordination Imprint


3
3
3
The contestant of the third repair worker suggested that he make this orange as soon as possible. Due to its high coverage rate, the test server is still good, and it is also an orange suit that has profits in the Grand Secret Realm and the Group Book.
Wilfred's Super Summoning Magic Seal

This orange has a good improvement in the "devouring stream" of the magic and the "hellfire summoning stream" of destruction, but for the magic alone, it is not as good as the "Nightmare Army".
attribute priority
Intelligence rapid proficiency crit omnipotent
need to be explained again, the "mastery" attribute also strengthens the "portal" and the special servants summoned by the "intellectual demon".
3. Covenant and Bond
Covenant and Bond are newly added mechanisms in World of Warcraft: Shadow Kingdom. Each covenant will have additional skills after selection, and then there will be 3 partners who can establish bonds with one of them. These three partners are similar to the "artifact" in version 7.0, with a special "artifact talent tree", and then the bonds can be strengthened through "spirit guides".
Currently the choice of the covenant of demons:
- Psychic Lord
- Faye
- Grien (someone may choose to play the big secret realm)
"Psychic Lord" is indeed the best covenant of demons at present, but "Faye Night" is also an option. To be honest, the experience of Faye Night in many scenes will be better. After all, it is very convenient to have an additional acceleration and displacement skill. Although the "Devil Portal" (not the one with the talent point) version can ignore the path (as long as the distance is enough), it is necessary to read it after all. In contrast, the shield of the "Psychic Lord" takes 4 seconds to maximize the value (and does not take the speed and cannot accelerate the guidance). There are actually not many opportunities to use in actual combat (especially during the BOSS battle). In terms of exclusive skills of
, although the "Slaying Arrow" is stronger than the "Soul Corruption" of Faye, it unlocks all bonds and passiveness after becoming famous. In fact, the "Busy Field" effect of Faye's "Dream Weaver" is quite consistent with the magic. is equivalent to giving a rapid buff that lasts 10 seconds per minute and has a value of 12%. Whether it is a "swallowing stream" or a "portal stream" can be well linked with it.
General skill of psychic lord
Flesh casting
Effect: Effect: Guide for a period of time to set a shield to absorb damage. If you guide next to a corpse, the effect will be strengthened, and the guiding effect will be maximized next to the corpse of an elite enemy.
Warlock exclusive covenant skill
Slaughter arrow
Effect: Read a bar to a single target, causing shadow damage, and strengthen the damage of your 3 demon arrows. The lower the blood volume of the enemy hit, the higher the strengthening amplitude. Note that the "Slaying Arrow" increase buff has no duration (you can think of it as "continue until next casting skill")
st skill for night night
Soul Transformation
Effect: Turn into a fairy fox and increase movement speed. You can reactivate the soul transformation and teleport forward for a short distance.
magic night warlock exclusive covenant skill
soul corruption
effect: wither all the life forces of your current target, and can wither up to 3 nearby targets. In 8 seconds, your main target will be subject to natural damage and the secondary target will be subject to lower natural damage.
will absorb life without consuming mana within the next 8 secs, and will also cast on all enemies affected by the corruption of your soul.
Green general skill
Summoning Deacon
Effect: Summon your minion to give you a bottle. The bottle can recover blood after use, and can also help you relieve negative effects such as bleeding, poisoning, etc.
Grien warlock exclusive skill
Soul Broken Host
Effect: cast 2 seconds, inflict direct arcane damage to a single enemy, and continue to cause arcane damage within 18 seconds. If the enemy dies during the duration, you will give you half a piece of fragment. If the enemy does not die, the CD of this skill will be refreshed.
Psychic Lord Bond Partner Selection: Rib Craftsman
Bond Passive
Furnace Vision Fantasy
effect: For every enchantment on your armor, your intelligence and armor value will be increased by 1%, up to 3%. After you die, your armor anchors your soul, allowing you to continue fighting for 10 seconds. During this period, the damage and healing effect you inflict by 50%, and you cannot get healing.
"Bond Tree" and "Spirit Guide" are selected as follows:

Made Night Bond Partner Selection: Dreamweaver
Feed Passive
Business Field (bottom layer)
Activate yourMade Night Professional Skills will place flowers at your feet for 10 seconds. During this period, you will increase your speed by 12%.
"Bond Tree" and "Spirit Guide" are selected as follows:

Grien bond partner selection: Pelagos
Bond Passive: Fighting Meditation
Effect: After using the Warlock Grien Covenant skill, mastery will improve. (You can allow buff to cover the explosion period of the magic).
"Bond Tree" and "Spirit Guide" are selected as follows:

There are the following spirit guides worth paying attention to:
Demonic Death Squad

is a spirit guide that takes all "big secret realm" and "group book", but the priority is slightly lower than "blood". After installing this spirit guide, you have to resummon your demon guards to take effect, and it will not work on the demon guards summoned by the "Demon Book".
drop location is the 5-person copy "The Soul Sorrow".
blood


Currently, the best spirit guide for magic. If you can link with the "Nightmare Army" Orange, the additional ancient hand also has a chance to trigger the "blood generation" effect, taking all the "big secret realm" and "group book".
drop location is the "that world" of 5 people.
The Soul of Tyranny

is mainly suitable for single-body output scenes, which is equivalent to the "Super Commander" characteristics of the previous version (not 100% the same, similar), but even in single-body scene priority is not as good as "bloody" and "expected squad".
drop location is the "Atonement Hall" of 5 people.
Meat Tracker

One of the "Dog Bite Set" can be linked to the "Fear Surprise" talent , but unfortunately, the trigger rate of this orange is not high, and its general use is also average. In addition, the location where the spirit guide is placed is very limited, so it is not as good as "bloody" and "expected death squad".
drop location is the "Psychic War Tide" of 5 people.
4. Simple output method
Let’s first talk about the single-unit output method of “portal stream”. The skill sequence during the explosion period is roughly as follows (there are guaranteed to be 5 pieces):
- uses “Void Portal”;
- uses “Demonic Dictation” to summon the second demon guard;
- uses “summoning evil dog”;
- uses “summoning evil dog”;
- summons the dog;
- summoning the ghost;
- Guldan's hand;
- Guldan's hand;
- Shadow arrow;
- Guldan's hand;
- Shadow arrow;
- Guldan's hand
In case of insufficient speed, the last "Shadow arrow + Guldan's hand" may not be able to be hit. After the "portal" disappears, the "slaughter arrow" can be used to connect.
or above is the darkest way to deal with faces during the explosion stage of the "portal". During the better face, there will be free dogs and instant demon arrows to optimize the sequence. If you click "bombing", remember to hit the Gushou before, otherwise the excess fragments may be consumed by the Gushou, which will cause the "bombing" to be released as soon as possible.
To sum up, the skill sequence during the "portal" period is roughly as follows: first eliminates the skills with low consumption (0 instant dogs, 1 evil dog and magic script) and then plays the one with high consumption (Ancient Hand). If the number of consumption is the same, the casting time will be short (for example, if 2 films are used, the first "bombing" instead of "Ancient Hand").
I personally feel that "portal" and "swallowing" are two "reverse" ideas. The former is to amplify the benefits of this skill after the explosive skill is turned on; while the latter requires a lot of preparation work, and then use the explosive skill to "consume" these preparation products to explode. Of course, this statement is not strictly correct (but it is very helpful for understanding), because both need to be prepared in advance, such as "retaining cores", "storing movies", and "retaining CDs of key skills". Since the big ghosts have bonus to the demons on the field, actually requires summoning as many little ghosts as possible after the big ghost is released.
Next question, how to manage your CD skills. The CD of "Magic Divine" is 2 minutes, the "Big Ghost" CD is 1 and a half minutes, the "Evil Dog" is 45 seconds, and the "Dog" is 20 seconds (and the dog is linked to the "core"). These things look big, but in fact, after playing it, it is not as troublesome as you think with plug-ins such as TMW. The general principle is as follows:
- leaves 2 cores when the "Portway" CD is left for 10 seconds;
- If the "Evil Dog" CD is completed and the "Portway" CD has more than 40 seconds, then use the "Evil Dog";
- "Magic Divine" always waits for the "Portway" CD, and it will not be used in advance, because in addition to pulling a servant out, you can also eat the amplitude of the "Big Ghost";
- "Magic Divine" will always wait for the "Portway" CD, and do not use it in advance, because in addition to pulling a servant out, you can also eat the amplitude of the "Big Ghost";
- "Magic Divine" will be used up;
- "Big Ghost" can be used once in the middle of the two portals. Generally speaking, it can be matched with "dog" and "evil dog". Don't forget to hit "evil dog" and "dog" first and then call "big ghost". During the "portal", the big ghost CD must be good, otherwise it will not enter the "portal" to explode;
- If the dog is good and the "portal" CD is within 14 seconds, then you will no longer use the dog, keep it for cooperation;
- CD in the "portal" CD within 10 seconds, and at this time I will keep the core, and after shaking all the 5 pieces sent by "big ghost" to kill instant demon arrows + 1+1 of the ancient hand.
Why is it said that "portal stream" is more suitable for novices than "devouring stream"? is very simple, because novices only need to remember the content of the "Simple Summary" section above to complete the explosion stage, and the memory is not very difficult.
single skill priority for the stationary period is roughly as follows:
- summons the evil dog (if selected);
- uses "bombing" (if selected)
- summons the dog;
- 4-5 pieces use ancient hands;
- 3 pieces and below to hit instant demon arrows;
- 3 pieces and hit ancient hands;
- shadow arrow fills
AOE skill priority is roughly as follows: html l12
- fights at least 3 little ghosts to maintain a rapid buff (if there is an orange);
- summons "dogs";
- uses "bombing" (if you choose);
- fights at least 3 fragments of ancient hands;
- uses "implosion";
- fights instant demon arrows;
- fills
- shadow arrows fill
When facing the AOE scene, you should even give up summoning "evil dogs" . After all, the cost-effectiveness of this piece is too low at this time, and it will waste your time and resources to hit the ancient hands.
Next is the basic method of "swallowing flow". As mentioned earlier, the top priority of this kind of magic trick is the "big ghost"'s explosion. Let's talk about the skill sequence in the single explosion stage first. It's probably like this:
The beginning of the explosion: Read the Demon Arrow - Demonic Document - Evil Dog - Shadow Arrow - Summoning Dog - Shadow Arrow - Ancient Hand - Big Ghost
Of course, You can also start to beat the dog, and then wait for the first wave of cores to return before bursting, so the skill sequence becomes the following Look:
pieces + 2 cores - Demonic Divine Dog - Ancient Hand - Instant Demon Arrow - Instant Demon Arrow - Summoning Dog - Hand of Gul'dan - Shadow Arrow - Shadow Arrow - Hand of Gul'dan - Big Ghost
You will find that under the "swallowing" strategy, the "broad" principle of the casting sequence seems to be like this:
priority is to summon servants with a long duration, because you need to ensure that the big ghost can swallow as much blood as possible, because the existence time of the servants must be taken into account.
Therefore, the casting sequence list of the "Devouring Stream" burst period is not as loose as the "portal stream" (the "portal stream" does not pursue the survival time of the little ghost on the field, it only needs to consume the movie during the portal). Once an error occurs, it is easy to turn over directly. For magic, as long as there is a burst in the explosion period, you may face the bottom.
The principle of "retaining resources" is roughly like this:
The Big Ghost CD starts to store cores when the remaining 15 seconds, leaving at least 2 cores, preferably 3, because the "Shadow Arrow-Shadow Arrow" in the above sequence can be replaced with "Instant Demon Arrow";
Similarly, the Big Ghost CD starts when the remaining 15 seconds, and no longer summons the dog. What is the approximately qualified enhancement ratio of
Big Ghost?
At this stage, my personal opinion is that the minimum is not less than 1480% at this stage, and there is no cap on the top, the higher the better. The single-stable skill priority of
"Devouring Stream" is similar to the "portal stream", which is roughly as follows:
- summons the evil dog (if selected);
- uses "bombing" (if selected)
- summons the dog;
- 4-5 pieces use ancient hands;
- 3 pieces and below;
- hits the instant demon arrow when it is
- 3 pieces;
- shadow arrow fills
AOE's skill priority is also no different from the "portal stream". I will not go into details here.
Finally, add a few general details of magic:
- The mechanism for extending the time of the big ghost is to extend the time when the big ghost summoned out of the big ghost, and the time when the big ghost already existed during the new summoning period; but for other demons, the big ghost only extends the survival time when it appears on the field, and later the summons only increase the damage and does not delay, so the dog and evil dog can only open the skills before the big ghost to have higher benefits. (The inner demon and the servants and ghosts created by the portal can also be extended, but they also follow the delay principle of "non-small ghosts" type servants above)
- In the big secret realm (5 people book), if the interval between two waves of monsters is long, then the final skill of the previous wave of monsters is best with "dog", so that you can save 3 pieces + 2 cores in the next wave of monsters.
- In the big secret realm (5 people book), if the interval between the two waves of monsters is short, try to hit the ancient hands as much as possible in the final stage of the previous wave of monsters and empty the core, so that you will have a high burst of implosion damage as the starting point in the next wave of monsters. When the core of
- has not reached the 4th level and is in the "stable period", remember to hit the "Slaying Arrow" first, and then hit the instant demon arrow.
- more books. In addition to being familiar with the process, magic tricks also need to try to figure out where the limit of your injury is. First of all, you must not try to withstand those skills that have "extra negative effects", such as the shock wave of Xianlin Laoyi will have a control effect. You not only need to figure out which skills can be "opened to the immortality and hard", but also need to figure out which skills can be carried directly without the immortality, because the 20% damage reduction of the demon's permanent soul chain, plus the "soul extracted" shield, it is usually harder than most DPS bodies. , while ensuring that you will not die suddenly, plan which skills you will directly take and don't move. This is actually the key to improving output.
- is now rapidly lowering, and the generation of the ghost is not as delayed as before. Therefore, the old demon player used to land on the last shot of the ancient hand, and took a small step to ensure that the big ghost swallows all the landed ghosts. You can stop doing this operation. After the last wave of the ancient hand, please summon the ghost directly.
- "Silent Dog" now makes dogs free, so some of the 4 pieces that were used to in the past - Shindog - Instant Demon Arrow. This set of small operations must be changed, if not changed, it will lead to wasting 1 piece.
Finally, I would like to say my personal opinion . In fact, I think the impact of this version of "covenant" and some layers of talents is not as great as I imagined (of course, the premise is that the choice of these layers of talents will not have much impact on the output "system"). You can choose some talents to simplify operations based on your own situation. As long as the output system of is not destroyed and you are willing to make details based on the copy and boss, even though the world's top is not up to date, after my personal test, it is still feasible to play the top 100 of the national server.
The picture below is what I played in MNho in the previous version. I chose a layer of "non-mainstream talent", a "non-mainstream jewelry", 2 "non-mainstream qualities", and a "non-mainstream essence" (even the punching device, I have no liver, and my gems are much less than others). At the same time, I meet these points and enter the top 100 of the national server. It's okay to be found. I have changed my name to jump to the alliance in this version...
