According to Tencent's Q3 financial report for 2021, revenue during the period was 142.4 billion yuan, a year-on-year increase of 13%; net profit (Non-IFRS) fell back to 31.75 billion yuan year-on-year. In terms of game business, in the third quarter of this year, Tencent's online game business achieved revenue of 44.9 billion yuan, an increase of 8% year-on-year. During the period, the year-on-year growth rate of the game business fell to single digits.
Tencent also added the daily active users of the two new games in October in its financial report. Among them, "League of Legends Mobile Game" is the second largest mobile game in China's daily active accounts. The company added the "Player Battle Environment" (PvE) and "Co-op) modes to "Golden Shovel Battle" to revive the auto-chess category. This game is the second-ranked game in China's new games launched in the beginning of the year, second only to "League of Legends Mobile Game". International market game revenue increased by 20% year-on-year to RMB 11.3 billion, or 28% at a fixed exchange rate, due to strong performance of games such as Valorant and Clash of Clans.
In terms of protection of minors, as of October 2021, Tencent Games had an average of 6.92 million accounts in the login stage every day, and 15,000 accounts triggered facial recognition in the payment stage. Among them, due to refusal or failure to pass the verification, about 71% of the accounts in the login stage were included in the anti-addiction supervision, and 77% of the payment stage were intercepted for recharge. In addition, Tencent has prosecuted or sent letters to more than 20 account trading platforms and multiple e-commerce platforms, demanding that relevant services be stopped; at the same time, Tencent assisted Nanjing Jianye police in October this year to destroy multiple criminal gangs that illegally rent game accounts by illegally buying and selling personal information in Jiangsu and other places. In terms of investment in
, Tencent has successively invested in nearly 90 companies this year, including but not limited to Ten Warriors Network, Lingyoufang, Shengjian Network, Baha Network, Weimo Age, Pipilu, Kuaikan Comics, Soul Qi Network, Heisha Entertainment, Youniu Technology, Ghost Face Technology, Mumu Technology, Cool Run, etc.