prevents our Pokémon from entering a hypnotic state, which is very different from preventing our Pokémon from entering a paralysis, poisoning state, etc. Of course, this depends on the specific battle environment. In doubles, hypnosis is the most likely way to interfere with the opponent's rhythm, and it is also an abnormal state that players like to actively use. Give some examples to illustrate - Miaofrog Flower, Exposed Mushroom, etc. Therefore, the characteristics of preventing hypnosis originally did not look very good, but when used in doubles, it has become a good general feature, and there are many of these features. So, this criticizes the waiter to introduce the characteristics of preventing hypnosis, let's see what they are.
PS: Ranking is not distinguished from before and after; this article may not be too rigorous, please correct it if there are any errors.
Note: This article only lists hypnosis-only features and does not include the characteristics of "preventing or relieving all abnormal states (including hypnosis). The Pokémon listed in the pictures in this article are all Pokémons with corresponding characteristics.
NO.1 Energency and sleeplessness (Applicability: Medium)
can be said to be the same, so the waiter puts it together that the Pokemon with the fighting between motivation and sleeplessness is . The Pokemon with this feature will not fall into the sleep state, and the sleep move will be invalid. Simply put, if you have motivation and sleeplessness, you are not afraid of the other party hypnotic. When facing the other party's hypnotic hands, you can stand on the field with confidence. In some cases, the applicability is still OK. For example, if the other party clearly has a Pokemon that can hypnotize our target, these two characteristics can often save the field. Of course, whether this feature is widely used is actually bound to whether hypnosis is overflowing in doubles.
NO.2 Early rise (applicability: poor)
This feature is more confusing. The effect is that the Pokémon of this feature of falls into sleep. The continuous round of becomes half of the original. For example, if the original sleep state will last for 3 rounds and becomes 1 round, it will wake up immediately if it lasts for 1 round. But the problem is that the effect of this feature directly indicates whether the Pokémon should be hypnotized or hypnotized. Then the meaning of preventing hypnosis is only that being able to wake up early will become meaningless in many cases. The other party can do a lot of things for just hypnotizing. This feature can basically be considered a lower-level version of motivation and sleeplessness. No matter how hypnosis is proliferating, no player can use it.
NO.3 Sweet Screen (Applicability: Better)
Finally, the sweet screen feature is When Pokémon with sweet screen features is present, the Pokémon on the scene is not allowed to enter the sleepy or sleepy state. This is very good, because it not only prevents itself from falling into hypnosis, but also protects another Pokémon on our side, which directly limits the other party's hypnotic hand to play. It is conceivable that its usefulness in doubles is definitely better than motivation and sleeplessness. After all, those two characteristics are only used on yourself. In addition to using the sweet screen, Pokémon, which is positioned as an auxiliary, can also do other tasks, such as bow-knotted fly, etc.
is OK. The above are the three sets of hypnosis prevention characteristics that Xiao Er will introduce this time. However, the quality of these characteristics is only for the performance of the characteristics. After all, when it comes to Pokémon itself, among the owners of motivation and sleeplessness, there is really nothing but a hot match.